Profiler modules in packages/core/src/profiler/:
- FrameStats: rolling 120-frame buffer tracking FPS, CPU/GPU times, node counts
- GpuTimer: EXT_disjoint_timer_query_webgl2 wrapper for GPU-side timing
- DrawCallCounter: WebGL context proxy counting draw calls per frame
- PhaseTimer: Chrome DevTools Performance panel custom tracks via User Timing API
- HudRenderer: in-canvas overlay with stats text and frame time bar graph
- CaptureStack: per-node profiling with speedscope JSON export
- RenderProfiler: orchestrates all layers with zero cost when disabled
Integration:
- SkiaRenderer.render() instrumented with phase markers for scene, picture
recording/replay, section titles, component labels, selection, rulers, flush
- Node counting and viewport culling tracking in renderNode()
- WebGL2 context passed through for GPU timer and draw call counter
- Shift+P keyboard shortcut to toggle HUD overlay
- toggleProfiler() added to editor store
Checkbox item in File > Auto-save to local file. Enabled by default.
When disabled, the 3s debounced auto-save to the opened .fig file
is skipped — user can still save manually with ⌘S.
- Remove opacity ScrubInput from color row (matches Figma layout)
- Constrain ColorInput with min-w-0 flex-1 so it doesn't push buttons off
- Add shrink-0 to eye/remove buttons to prevent squishing
- Move side selector from header to details row (right of weight input)
- Use 4-dot grid icon for the side selector button (matches Figma)
- Highlight button border with accent color when independent weights active
- Use 3-line stroke weight icon instead of filled rect
- Header now only has section label + add button
Global * scrollbar styles caused scrollbars to appear on the
menu bar and other elements. Replace with scrollbar-thin utility
applied only to panel scroll containers.
Decode internalOnly from kiwi field 142, filter internal pages
in SceneGraph.getPages() by default (pass true to include them).
Pages with names of only dashes/asterisks/spaces and no children
render as horizontal divider lines.
Panel resizing now creates a new surface from the existing
GrDirectContext instead of destroying and recreating the entire
renderer. All caches (paints, fonts, node pictures, scene picture,
filters) are preserved across resizes.
* Fix shadow rendering, implement blur effects, add spread support
- Fix drop shadow rendering order: draw shadows before fills so they
appear behind opaque shapes instead of on top (#23.1)
- Implement shadow spread: expand/contract shadow shape by spread value
for both drop shadow and inner shadow (#23.2)
- Implement background blur: clip to node shape and apply blur filter
to content behind the node (#23.3)
- Fix text shadows: use saveLayer with ColorFilter.MakeBlend to apply
shadows to text glyphs instead of the bounding box (#23.4)
- Implement layer blur with actual saveLayer + blur filter instead of
the no-op comment (#23.3)
- Implement foreground blur: clip to node shape and blur content in
front (#23.7)
- Add inner shadow spread support with rounded rect handling
- Add makeRRectWithSpread and makeRRectWithOffset helpers
Closes#23
* Add Effects section to demo showcasing shadow and blur fixes
Drop shadows (subtle, medium, heavy, with spread), inner shadows
(inset, with spread, on ellipse, combined), text shadows on glyphs,
layer blur, and glassmorphism background blur card.
* Fix drop shadow, layer blur, and background blur rendering
Drop shadow: use MakeDropShadowOnly to produce shadow-only output
that doesn't bleed through opaque fills. The sigma is radius/2 to
match Figma's blur convention.
Layer blur: wrap entire node content in a saveLayer with blur filter
at the renderNode level instead of trying to blur after-the-fact
in renderEffects.
Background/foreground blur: extract clipNodeShape helper to reduce
duplication in blur effect rendering.
Update tests to match new rendering approach.
* Add visual regression tests for effects rendering
9 snapshot tests covering drop shadow, inner shadow, spread,
ellipse shapes, text glyphs, layer blur, and combined effects.
* Make Effects demo section background white
* Clean up renderer code and tests
- Extract applyClippedBlur to deduplicate background/foreground blur
- Remove comments that repeat what code does
- Format with oxfmt
* Add undo/redo support for effect property changes
ScrubInput controls (offset, radius, spread, opacity) now use
scrubEffect for live preview and commitEffect on release to create
a single undo entry per interaction.
- Switch editor state from reactive() to shallowReactive() to avoid deep
Proxy wrapping of Set, arrays, and nested objects
- Replace Vue watch on renderVersion with useRafFn dirty-flag loop that
polls for changes without going through Vue's watcher scheduler
- Coalesce wheel events: accumulate deltaX/deltaY/zoomDelta between
frames and flush once per rAF instead of per event
- Coalesce Safari gesturechange events: buffer the latest scale/position
and apply once per rAF
- Fix Set.delete() on shallowReactive state to use replace pattern
- New AppSelect.vue: generic wrapper around reka-ui Select primitives
- Replace all 4 native <select> elements (font weight, effect type,
export scale, export format)
- Fix font picker dropdown truncating names (min-w-56)
- Show explanation when local fonts unavailable (Safari/Firefox)
Extract menu items into shared NodeContextMenuContent component,
used by both the canvas and layers panel context menus.
Right-clicking a layer selects it and shows the same menu.
On copy: serialize each text node's paragraph into an SkPicture and
embed the bytes (base64) in the OpenPencil clipboard payload.
On paste: if the font isn't available, render from the cached SkPicture
instead of the broken fallback. Text looks pixel-perfect without the
font installed — same behavior as Figma.
Missing font indicator:
- Orange ⚠ badge on canvas over text nodes with unavailable fonts
- Amber warning banner in the Typography panel listing missing families
- isFontLoaded() check in @open-pencil/core for querying font status
- Use Int32Array instead of Uint32Array for Kiwi pasteID (signed int field)
- Error toasts: don't auto-dismiss, show copy button, text is selectable
- Add clipboard roundtrip tests (encode → decode → verify)
useEditorStore() now returns a Proxy that delegates to the current
active store at access time. No more store() wrapper functions,
try/catch guards, or passing stores through function parameters.
Open multiple documents in tabs within a single window, like Figma.
- Tab bar appears when 2+ documents are open, with close (×) and new (+) buttons
- ⌘N / ⌘T create a new empty tab
- ⌘W closes the active tab (last tab closes and reopens as Untitled)
- ⌘O opens .fig files in a new tab (reuses current tab if Untitled with no changes)
- Middle-click closes a tab
- Each tab has its own SceneGraph, UndoManager, viewport, and selection state
- Switching tabs remounts the canvas to rebind the Skia renderer to the active store
- Keyboard shortcuts, menu actions, and AI tools all operate on the active tab
Header row with app icon, double-click-to-rename document name, and
sidebar toggle button. Shows in both Tauri and browser.
When panels are hidden, a floating bar on the canvas provides the same
controls to restore the UI.
- AppToast component: top-center blue pill (info), red pill (errors)
- Global error handler catches window.error + unhandledrejection
- Link copied toast on share and copy link button
- use-toast composable: toast.show(message, variant)
- Cloudflare Worker + Durable Object server (packages/collab/)
- One DO per room with WebSocket Hibernation for near-zero idle cost
- Yjs sync protocol for document state (CRDT merge)
- Yjs awareness protocol for cursors, selection, presence
- Persists doc state to DO storage
- CORS headers for cross-origin WebSocket upgrade
- Client composable (src/composables/use-collab.ts)
- Y.Doc ↔ SceneGraph bidirectional binding
- Awareness: broadcasts cursor position, selection, name, color
- Auto-join from /share/:roomId URL
- Suppresses echo loops between Yjs and graph updates
- CollabPanel component (src/components/CollabPanel.vue)
- Share button generates room link, copies to clipboard
- Join flow: paste link or room ID
- Avatar stack with colored initials and tooltips
- Name input persisted to localStorage
- Remote cursor rendering in CanvasKit
- Colored arrow cursor + name label pill per remote peer
- Remote selection outlines in peer's color
- Only shows cursors on the same page
- SPA redirect for /share/* routes (Cloudflare Pages _redirects)
- Save As prompts for filename via prompt() before downloading
- Save reuses the filename from last Save As (no repeated prompts)
- Banner in Safari/Firefox explaining the limitation with Chrome link
- Banner is dismissible
Reka-ui Menubar in the left panel header, hidden when running in Tauri
(native menu handles it). Includes Open, Save, Save As, Export, Undo/Redo,
Zoom, Group/Ungroup, Component creation, Bring to front/Send to back,
Auto layout, Text formatting, Alignment.
- sceneNodeToJsx() in @open-pencil/core: converts SceneNode subtree to JSX
- CodePanel.vue with Prism.js highlighting, line numbers, copy button
- Third tab in properties panel: Design | Code | AI
- 14 new tests covering shapes, text, layout, effects, multi-selection
Tool part type is 'tool-create_shape' (name embedded in type field),
not a separate toolName property. Extract via part.type.replace('tool-', '').
Mock transport now emits proper UI message stream protocol:
tool-input-start → tool-input-delta → tool-input-available → tool-output-available.
Use markRaw to prevent Vue from deep-proxying the Chat class
instance, which broke its internal Vue refs. Add dedent for
multiline prompts.
Tests use mock transport by default. Set TEST_REAL_LLM=1 and
OPENROUTER_API_KEY to run against real OpenRouter.