- Add a typed, modular custom Oxlint rule package with direct regression coverage
- Replace complex conditional object spreads with explicit construction across the repository
- Preserve all existing custom rule registrations and diagnostic behavior
* perf(canvas): add traced navigation benchmarks
- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics
* perf(canvas): stabilize navigation comparisons
- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal
* fix(canvas): require hardware GPU navigation benchmarks
- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs
* perf(canvas): cache shadow rasters for crisp backing
- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality
* test(canvas): verify retained shadow raster fidelity
- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events
* perf(canvas): benchmark real FIG fixtures
- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts
* fix(canvas): preserve nested effect subtree pictures
- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels
* refactor(canvas): share recorded wheel sample type
* perf(canvas): defer backing settlement across zoom reversals
- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace
* perf(canvas): index bounded render chunks
- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index
* refactor(canvas): namespace render chunk coverage
* perf(canvas): model chunk paint context
- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units
* perf(canvas): record pixel-correct render chunks
- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds
* perf(canvas): render selective world tiles
- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost
* perf(canvas): cache chunk pictures across tiles
- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint
* perf(canvas): schedule cached tile rendering
- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects
* perf(canvas): integrate progressive tiled rendering
- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic
* refactor(app): centralize runtime query configuration
- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule
* fix(canvas): replace fallback pixels with exact tiles
- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig
* perf(canvas): invalidate tiled content selectively
- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end
* perf(canvas): bound atomic blur tile refresh
- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement
* perf(canvas): cancel obsolete tile refresh generations
- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics
* test(canvas): cover live tiled blur settlement
- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence
* fix(canvas): harden renderer resource lifecycle
- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions
* test(canvas): remove source-matching renderer claims
- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests
* perf(canvas): present retained backing during tiled navigation
- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity
* perf(canvas): prioritize visible tile settlement
- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs
* refactor(canvas): clarify renderer lifecycle boundaries
- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions
* fix(canvas): preserve current label rendering
Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.
* test(canvas): keep tile benchmark assertions deterministic
Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.
* feat(canvas): expose experimental tiled rendering
- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction
* refactor(app): centralize renderer preference state
Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.
* refactor(app): share settings layout anatomy
Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.
* fix(canvas): harden tiled renderer boundaries
- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized
* fix(canvas): invalidate dependent node pictures
Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
* refactor(app): isolate system clipboard adapters
- Split browser and Tauri clipboard behavior into focused adapters\n- Inject browser clipboard capabilities into unit-testable operations\n- Remove navigator and document mutation from headless clipboard tests
* refactor(app): delegate browser clipboard fallbacks
- Use copy-to-clipboard for modern rich MIME writes and execCommand fallback\n- Keep OpenPencil-specific HTML and plain-text payload construction at the adapter boundary\n- Remove hand-rolled browser capability and selection handling
* test(clipboard): verify rich browser menu round-trip
- Exercise copy from the browser Edit menu under a user gesture\n- Verify text/html and text/plain ClipboardItem formats\n- Paste the system clipboard payload back into the canvas
* refactor(clipboard): reduce adapter surface
- Expose only command dispatch and the injectable system clipboard contract\n- Keep browser and Tauri copy/paste operations private to their adapters\n- Rename the in-memory DataTransfer fallback and share design HTML recognition
* fix(clipboard): harden format and fallback handling
- Require complete OpenPencil or Figma clipboard markers\n- Await browser writes so adapter failures resolve false\n- Write plain-only Tauri payloads as text and reject unrelated clipboard text
* fix(clipboard): reject unrelated current browser data
* fix(clipboard): bind fallbacks to copied selection
- Match cached rich HTML to the current Tauri plain-text fallback\n- Preserve nodes when selection changes during an asynchronous cut\n- Reject unrelated current browser HTML before consulting memory
* fix(clipboard): reuse the shared memory payload type
* fix(clipboard): scan design markers linearly
* fix(clipboard): distinguish unavailable and empty reads
* style(clipboard): use includes for marker closure
* test(clipboard): avoid wall-clock marker assertions
* Revert "feat(ai): add HarnessAgent sidecar foundation (#560)"
This reverts commit 83a5ea1b42.
* Revert "Revert "feat(ai): add HarnessAgent sidecar foundation (#560)""
This reverts commit 0d8c03515888c62dc47186d4a3b0b7b04e78f8af.
* refactor(ai): ship Harness as optional companion
* fix(ai): support Harness companion on Windows
* test(ai): restore navigator after Harness Windows test
* refactor(canvas): adopt immutable CanvasKit paths
- Upgrade CanvasKit to 0.41.1 across app, Core, CLI, and Vue peers
- Build mutable geometry with PathBuilder and detach immutable paths for drawing
- Replace in-place strokes, transforms, and boolean operations with immutable results
- Update renderer mocks and path construction tests for the new API
* test(canvas): model immutable path ownership
- Return detached path instances from CanvasKit builder mocks
- Assert shadow ring and combined path disposal
- Preserve recorded vector operations across ownership transfer
* fix(build): align CanvasKit workspace versions
* ci: parallelize quality and trim shard builds
- Split source, package, repository, and Storybook checks into independent jobs
- Build only Core before quick unit shards instead of all public packages
- Keep full package and dist validation in the dedicated package-quality job
- Disable duplicate Storybook component metadata extraction
* fix(ci): build declarations before source checks
* fix(ci): apply review security and docgen settings
- Pin checkout and disable credential persistence
- Declare read-only workflow permissions
- Explicitly disable Storybook Vue docgen
* ci: clarify check and step names
* fix(ci): cap workflow job runtimes
- Limit the WebView dependency install to three minutes
- Limit native contracts to eight minutes
- Limit all other CI jobs to ten minutes
* ci: retry native contracts on a fresh runner
* ci: move native contracts to Ubuntu 24
- Leave the deprecated Ubuntu 22 hosted image
- Retry WebKit dependency provisioning on the current runner image
* ci: prebuild native contract dependencies
* ci: pin native contracts image digest
* fix(ci): authenticate native image pulls
* fix(ci): include Bun archive tooling
* ci: pin updated native contracts image
* fix(tools): register CI image tooling
- Upgrade direct model chat providers and transports to AI SDK 7.\n- Keep the local ACP execution path unchanged.\n- Preserve chat, tool, vision, and provider behavior across the adapter boundary.
- Update vue-stream-markdown to 1.0.4.\n- Pass OpenPencil's resolved theme to Shiki rendering.\n- Keep code backgrounds and syntax colors readable in light and dark modes.
- Extract the release body from the changelog section matching the pushed tag.\n- Keep the GitHub Release title identical to the tag.\n- Document signing, updater, publication, deployment, and Homebrew handoff.
* feat(code): isolate Design JSX execution
- Transform JSX with the existing Sucrase dependency and execute it in a disposable opaque-origin iframe worker
- Block ambient network capabilities and enforce source, timeout, output, depth, and element limits
- Validate that only bounded plain structured data returns to the application
* feat(code): add editable Design JSX
- Add a lazy CodeMirror editor with JSX syntax support, completion, diagnostics, and bounded scrolling
- Convert validated sandbox output into trusted Design JSX helpers before rendering
- Apply or insert JSX as one undoable graph transaction while preserving dirty drafts
* feat(code): localize JSX editor actions
- Add translated-message fallbacks for editing, applying, inserting, and draft state
- Document the editable JSX workflow in the unreleased changelog
* fix(code): satisfy typed sandbox validation
- Keep the sandbox document terminator literal and preserve optional selection handling under type-aware lint
* test(code): resolve sandbox probes through app aliases
* fix(code): bound sandbox results before cloning
- Enforce string, array, object, depth, element, and byte limits inside the disposable worker
- Retain host-side validation as a second structured-data boundary
* fix(code): keep JSX and HTML editing modes separate
- Switch generated Tailwind output back to OpenPencil JSX before editing
- Close the JSX editor when opening HTML/CSS import and avoid stacking both editors
* feat(code): support authored Design JSX programs
- Allow local constants, function components, arrays, conditionals, fragments, and multiple roots
- Preserve replacement positions for multiple selected roots and reject mixed-parent or locked selections
- Cover multi-root undo, redo, and all-or-nothing rollback
* feat(code): add explicit JSX view mode
- Let authors leave CodeMirror without applying a draft
- Keep the editable surface and HTML/CSS importer mutually exclusive
* feat(code): diagnose unknown JSX vocabulary
- Warn on OpenPencil elements and properties that are absent from the canonical schema
- Surface diagnostics inline through CodeMirror lint markers
* test(code): accept WebKit isolation diagnostics
- Cover the sandbox architecture against Playwright WebKit
- Accept engine-specific wording while preserving the same unavailable-window assertion
* refactor(code): consolidate Design JSX vocabulary
- Drive renderer warnings, completion, and diagnostics from one supported-property schema
- Recognize locally declared components and add focused schema and transform tests
- Replace CodeMirror basicSetup with an explicit feature set and remove the umbrella package
* fix(code): support Design JSX variable helpers
* refactor(code): unify JSX sandbox validation
* fix(code): account for complete sandbox output
* fix(code): preserve locked JSX descendants
* fix(code): preserve JSX sibling order
* fix(code): recompute JSX parent layouts
* feat(code): add live code previews
* test(code): centralize graph assertions
* fix(code): harden live preview sessions
* docs: describe live code editing
* fix(code): update editor accessibility labels
* fix(code): use theme-aware error colors
* fix(dev): stop Vite disconnect error loops
* fix(code): clarify live preview status
* fix(ui): avoid tooltip attribute warnings
* test(code): assert semantic preview status
* refactor(code): remove obsolete editor messages
* fix(code): harden preview concurrency and isolation
* fix(code): cancel stale reset previews
- Route copied English MCP, CLI, technical reference, shortcut, and useNumberField pages to their canonical English sources
- Repair remaining mixed-language user-guide and SDK labels
- Detect cross-locale placeholder copies and substantial English content in localized Markdown during documentation integrity checks
- Replace the ambiguous Guide section with explicit overview, reference, and development routes while preserving legacy URLs with redirects
- Route missing localized content to maintained canonical pages and emit SEO alternates only for real translations
- Add parser-backed documentation integrity checks and make the optimized local build the default while retaining a complete production build
- Load Prism JSX only after exposing the Prism runtime
- Treat unavailable MCP automation as optional during startup
- Connect the desktop automation bridge only after MCP is ready
- Replace regex-based list and error parsing with xmldom
- Decode entities through the parser and support namespaced pagination responses
- Treat malformed listing documents as empty pages
- Store desktop secrets in native OS credential services through a narrow Tauri bridge
- Provide session-only and encrypted remembered browser stores with explicit switching
- Migrate legacy plaintext keys only after verified writes and cover failure recovery
- Pin websocket-driver 0.7.5 across the Trystero Firebase dependency chain\n- Restore a clean critical dependency audit\n- Reuse the shared font family/style shape exposed by scene-graph
- Introduce Nuxt UI-style Tailwind Variants themes and 26px panel primitives\n- Align section and field action rails across labeled property rows\n- Add Storybook with dark/light states, accessibility tooling, and CI build coverage\n- Standardize UI acronym casing across app and Vue SDK types
- Add a repo-wide TypeScript AST duplicate shape check to the quality gate
- Extract shared named types for existing cross-file duplicates
- Keep same-file oxlint coverage for editor feedback