Commit graph

90 commits

Author SHA1 Message Date
Danila Poyarkov 1aa10a4fed
build(tools): group tools by role and gate them like the rest of the repo (#791)
Tools live under tools/<role>/<domain> (checks, generate, release, ci, dev), every tool is a workspace named @open-pencil/<domain>-tools, a shared tools/tsconfig.json backs the new check:tools gate that fixed 55 latent type errors, test:tools runs through bun --filter, the placement check is its own checks/test-homes package, and every tool resolves the repository through resolveWorkspaceRoot. Bun, Node, and mdast types live in a tools-root workspace so they never reach the app program.
2026-09-30 05:00:31 +04:00
Danila Poyarkov 7b9f506f4a
test: migrate Scene Graph tests into the package and gate new tests/engine files (#790)
Scene Graph unit tests move to packages/scene-graph/tests with a package-local assert helper and test type-checking; five Core- and fig-owned tests move to their owners' engine homes. check:test-homes rejects any new test under tests/engine against a reviewed baseline so the migration debt only shrinks.
2026-09-30 04:53:28 +04:00
Danila Poyarkov b0231927c5
docs: route contributors through per-domain guides and ship npm license text (#785)
Root AGENTS.md becomes a map plus cross-cutting rules; folder rules live in one AGENTS.md per package and top-level folder, checked by check:docs. CONTRIBUTING.md owns process; README and the docs page link to it. Release preparation copies the root LICENSE into every published package, Core, CLI, and MCP gain READMEs, and the release workflow test packs its fixture in-process instead of through npm.
2026-09-29 01:02:06 +04:00
Danila Poyarkov 92977234cf
ci: shard unit tests by owner and cut the quick suite from 100 s to 13 s (#715) 2026-09-17 10:18:16 +03:00
Danila Poyarkov 8fdfb7b648 docs(testing): define source-owned test architecture
Make package-local coverage the canonical destination, with explicit app, cross-owner integration, E2E and native exceptions. Document support ownership, bounded browser adapters and domain-by-domain migration without changing runner discovery.

Keep fixture reuse assertions inside the native input scenario instead of counting fixture housekeeping as separate platform acceptance.
2026-09-16 15:28:47 +03:00
Danila Poyarkov 12282fbc84 chore: merge master into docs/current-workflows 2026-09-15 23:37:12 +03:00
Danila Poyarkov d354c990ee docs: refresh SDK and workflow guides
Document current public contracts and implemented workflows, correct invalid editor and slot examples, and distinguish supported font, recovery, and library behavior from remaining gaps.
2026-09-15 22:52:41 +03:00
Danila Poyarkov 9be2e76bf6 refactor: consolidate Playwright projects 2026-09-15 22:10:56 +03:00
Danila Poyarkov 93a407e45f test: isolate managed browser and MCP runtimes 2026-09-10 21:41:10 +03:00
Danila Poyarkov 44105205d5 docs: refresh contributor guidance 2026-09-02 10:56:00 +03:00
Danila Poyarkov 4187dc1ae3 docs: clarify PR title language 2026-09-01 23:11:26 +03:00
Danila Poyarkov b710b415f7 docs: align contribution and review policy
- Replace stale setup, package, test, and selector guidance\n- Keep public contributor docs linked to canonical repository policy\n- Disable CodeRabbit review decisions and generic docstring coverage
2026-09-01 20:58:14 +03:00
Danila Poyarkov 379ef8b62d
perf(canvas): rebuild navigation rendering (#591)
* perf(canvas): add traced navigation benchmarks

- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics

* perf(canvas): stabilize navigation comparisons

- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal

* fix(canvas): require hardware GPU navigation benchmarks

- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs

* perf(canvas): cache shadow rasters for crisp backing

- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality

* test(canvas): verify retained shadow raster fidelity

- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events

* perf(canvas): benchmark real FIG fixtures

- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts

* fix(canvas): preserve nested effect subtree pictures

- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels

* refactor(canvas): share recorded wheel sample type

* perf(canvas): defer backing settlement across zoom reversals

- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace

* perf(canvas): index bounded render chunks

- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index

* refactor(canvas): namespace render chunk coverage

* perf(canvas): model chunk paint context

- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units

* perf(canvas): record pixel-correct render chunks

- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds

* perf(canvas): render selective world tiles

- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost

* perf(canvas): cache chunk pictures across tiles

- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint

* perf(canvas): schedule cached tile rendering

- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects

* perf(canvas): integrate progressive tiled rendering

- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic

* refactor(app): centralize runtime query configuration

- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule

* fix(canvas): replace fallback pixels with exact tiles

- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig

* perf(canvas): invalidate tiled content selectively

- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end

* perf(canvas): bound atomic blur tile refresh

- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement

* perf(canvas): cancel obsolete tile refresh generations

- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics

* test(canvas): cover live tiled blur settlement

- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence

* fix(canvas): harden renderer resource lifecycle

- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions

* test(canvas): remove source-matching renderer claims

- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests

* perf(canvas): present retained backing during tiled navigation

- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity

* perf(canvas): prioritize visible tile settlement

- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs

* refactor(canvas): clarify renderer lifecycle boundaries

- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions

* fix(canvas): preserve current label rendering

Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.

* test(canvas): keep tile benchmark assertions deterministic

Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.

* feat(canvas): expose experimental tiled rendering

- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction

* refactor(app): centralize renderer preference state

Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.

* refactor(app): share settings layout anatomy

Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.

* fix(canvas): harden tiled renderer boundaries

- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized

* fix(canvas): invalidate dependent node pictures

Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
2026-08-31 13:39:40 +03:00
Danila Poyarkov 38bee364e8
refactor(tools): organize internal CLI workflows (#600)
* refactor(tools): organize internal CLI workflows

- Group visual-oracle commands behind a Citty CLI and domain folders\n- Add imported-document visual comparison manifests and pixel-diff outputs\n- Consolidate package-quality checks behind stable check, smoke, and verify commands\n- Remove obsolete visual root aliases and compatibility scripts

* fix(tools): validate visual oracle target scope

- Validate manifest records, required strings, and optional field types\n- Reject explicit OpenPencil nodes outside the configured page

* fix(tools): validate packaged runtime exports
2026-08-29 14:42:44 +03:00
Danila Poyarkov 87d921f75e docs: link portable font roadmap issues 2026-08-13 18:02:49 +03:00
Danila Poyarkov 3ef554ab2d docs: reorganize documentation and improve integrity
- Replace the ambiguous Guide section with explicit overview, reference, and development routes while preserving legacy URLs with redirects
- Route missing localized content to maintained canonical pages and emit SEO alternates only for real translations
- Add parser-backed documentation integrity checks and make the optimized local build the default while retaining a complete production build
2026-08-13 14:19:12 +03:00
Danila Poyarkov 0ed6697946
docs: refresh product roadmap after v0.14.0 (#493)
* docs: refresh product roadmap after v0.14.0

- Record delivered editor, storage, automation, and reusable package foundations
- Add Cloud, self-hosting, BYOK, reliability, international text, and design verification priorities
- Incorporate durable feature-request themes for IDE integration, multimodal agents, import and code workflows, fonts, motion, tables, and inspection
- Track Figma Slides as a lower-priority interoperability exploration and correct stale compatibility entries

* docs: keep roadmap commitments outcome-focused

- Describe Cloud and self-hosting through supported user capabilities rather than implementation choices
- Keep BYOK and workspace portability as explicit product promises
- Track Figma Slides without coupling the published roadmap to an active PR
2026-08-12 16:05:17 +03:00
Danila Poyarkov 8ceda4d12f docs: close Fig package boundary track
- Describe complete Fig archive, conversion, instance, and metadata ownership\n- Refresh contributor paths across localized development guides\n- Mark Track D complete in the local master plan
2026-07-18 03:41:17 +03:00
Danila Poyarkov 85c3c8fad1 refactor(fig): own NodeChange export policy
- Move SceneGraph-to-NodeChange conversion, text payload assembly, and blob encoding into @open-pencil/fig\n- Inject core glyph outline lookup through an explicit runtime service\n- Centralize neutral font naming in scene-graph and retain core IO/runtime orchestration
2026-07-18 02:41:35 +03:00
Danila Poyarkov 02b7261c9e refactor(fig): own raw metadata invalidation
- Track normalized edited fields in SceneGraph without naming Figma payload fields\n- Preserve original raw provenance while filtering stale values through Fig-owned effective readers\n- Rewire export and renderer fallbacks and add package, SceneGraph, and exhaustive round-trip coverage
2026-07-18 02:22:01 +03:00
Danila Poyarkov 9ee36efa27 fix(kiwi): preserve unrelated raw metadata
- Invalidate only edited raw Figma fields and dependent geometry or text payloads\n- Prefer untouched component and layout-grid metadata during export\n- Restore exhaustive gold fixture scene parity and refresh coverage baselines
2026-07-18 00:44:49 +03:00
Danila Poyarkov 0bf74a418f feat(text): deepen typography controls
- Add case, justification, vertical alignment, truncation, max-lines, and OpenType controls

- Apply visual text case and measured vertical offsets in CanvasKit rendering

- Preserve nullable preview values, shared text styles, font demand, and .fig metadata

- Add panel, engine, and canvas visual coverage
2026-07-17 22:40:52 +03:00
Danila Poyarkov 0bd5afe784 feat(editor): add paint blend mode controls
- Expose localized blend mode selects for fills and expanded effects

- Reuse PropertyList batching for shared-style detachment and mixed-selection undo

- Share Appearance, Fill, and Effects blend mode options

- Add focused E2E and panel visual coverage
2026-07-17 22:10:27 +03:00
Danila Poyarkov 23645d5a2d feat(editor): add component property controls
- Model typed component definitions, references, assignments, and preferred swap values

- Add SDK-owned variant, text, boolean, and nested instance-swap controls with mixed-selection undo

- Preserve assignments across variant changes and component synchronization

- Round-trip component property metadata through .fig import and export
2026-07-17 21:59:49 +03:00
Danila Poyarkov c96f87bf9b feat(editor): add shared style bindings
- Model imported fill, stroke, text, effect, and grid style definitions and references

- Add SDK and app selectors with mixed-selection batching, detach-on-edit, and undo restoration

- Preserve style definitions through .fig export and extracted subgraphs

- Document the shared-style composable and update compatibility coverage
2026-07-17 20:28:22 +03:00
Danila Poyarkov 1d8ddd951a feat(editor): add corner smoothing control
- Expose mixed smoothing percentages through Appearance controls
- Preserve per-node corner preview values in one-step undo
- Cover CanvasKit profiles and .fig import/export with engine and visual tests
2026-07-17 19:28:34 +03:00
Danila Poyarkov 2f8d799a5f feat(editor): add stroke geometry controls
- Add mixed-selection cap, join, and miter-limit controls with one-step undo
- Apply node miter limits across CanvasKit stroke paths and vector outline caches
- Preserve imported and edited stroke geometry through Plugin API and .fig roundtrips
2026-07-17 19:01:42 +03:00
Danila Poyarkov 1d60d3a407 feat(ui): add binding field skins
- Show one variable picker affordance with a quiet identity pill and accessible combobox

- Keep bound NumberField focus non-destructive until the first value mutation

- Prefer accessible and semantic test selectors over compound test IDs
2026-07-13 14:04:13 +03:00
Danila Poyarkov 5d9730ae04 feat(vue): finalize NumberField API and docs
- Remove ScrubInput aliases, app wrappers, test hooks, and translated legacy references

- Share a Tailwind NumberField demo between Storybook and VitePress

- Generate component API tables from Vue metadata and type-check examples with Twoslash

- Upgrade the docs stack to VitePress 2
2026-07-13 10:19:24 +03:00
Danila Poyarkov 60bb484ee4 refactor(ui): remove test-id prop APIs
- Forward data-test-id attrs through rendered controls instead of exposing test-id props
- Move shell chrome components into the Shell namespace
- Remove internal planning docs from published VitePress docs
- Add guardrails and contributor guidance for test hooks and component placement
2026-07-01 09:05:27 +03:00
Danila Poyarkov dabeb3e92c refactor(app): consolidate property panel primitives 2026-06-30 18:01:40 +03:00
Danila Poyarkov eff17dec09 docs: refresh SceneGraph package references 2026-06-30 10:55:04 +03:00
Danila Poyarkov 1eb227ed02 feat(dom-css): harden package boundaries 2026-06-30 10:51:37 +03:00
Danila Poyarkov 4aa41fbf97 fix(dom-css): parse inline styles with CSSOM 2026-06-30 10:51:37 +03:00
Danila Poyarkov 38f1e82c9d docs(fig): plan package split milestones 2026-06-30 10:51:05 +03:00
Danila Poyarkov 8f7702f0e7 docs(dom-css): audit CSS parser boundaries 2026-06-30 10:51:05 +03:00
Danila Poyarkov 0200e301f3 docs(kiwi): refresh package split status 2026-06-30 10:51:05 +03:00
Danila Poyarkov 427b445802 docs(kiwi): update package split status 2026-06-30 10:50:30 +03:00
Danila Poyarkov 605a404f1e docs: plan Kiwi package extraction 2026-06-30 10:48:14 +03:00
Danila Poyarkov 3638fc11ba feat(cli): import DOM/CSS documents 2026-06-30 10:48:13 +03:00
Danila Poyarkov e77a82fb3b feat(dom-css): add browser JSX pipeline 2026-06-30 10:48:13 +03:00
Danila Poyarkov 72e3bc4fb5 chore: organize repo tooling under tools 2026-06-07 09:40:54 +03:00
Danila Poyarkov 6ae425ee3b fix(core): address compatibility review findings 2026-05-28 09:57:46 +03:00
Danila Poyarkov 84cc22f5b7 docs: define Figma support tiers 2026-05-27 12:19:51 +03:00
Danila Poyarkov 5c6808e219 test(kiwi): record Figma noise effect payloads 2026-05-27 02:56:05 +03:00
Danila Poyarkov 4861b37e64 fix(io): include text decoration export bounds 2026-05-27 00:53:47 +03:00
Danila Poyarkov e02782d1b5 test(canvas): record Figma visual oracle diffs 2026-05-26 20:44:18 +03:00
Danila Poyarkov 3722924026 test(io): add fixture visual export script 2026-05-26 18:42:03 +03:00
Danila Poyarkov c1532610db fix(canvas): tighten Figma text and pattern fidelity 2026-05-26 18:30:08 +03:00
Danila Poyarkov d208cc326e fix(canvas): render Figma pattern fills 2026-05-26 17:33:45 +03:00