* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* feat(canvas): draw agents' cursors as outlined sparkles
Editor state's remoteCursors becomes presenceCursors with a kind, since the list now includes local agents. People keep the filled arrow; an agent is a sparkle outlined in its owner's color, with an outlined name pill, so whose agent it is reads from the outline. Cursor drawing moves out of the pen overlay into canvas/overlays/presence.ts.
* feat(app): publish AI agent presence to collaborators
The built-in chat now appears as an agent with a callsign while it replies, at the nodes its tools touch on the run's page, and goes idle (off the canvas) when the reply ends. Agents live in a per-document presence registry and are published in their owner's awareness state, so collaborators see each other's agents in the owner's color; the payload is metadata only.
Peer awareness was cast without checks. It is now validated with Valibot, invalid fields are dropped rather than the peer, and names, selections, and agent counts are bounded.
* feat(app): follow agents and list them in the share panel
Following lived in collab and only knew people. It moves into the presence registry with a person-or-agent target, so you can follow anyone's agent, including your own outside a room: the view goes to the agent's page and keeps its cursor centered, stays attached while it idles between replies, and lets go when it leaves. A new editor action, centerOn, replaces reading the canvas size from the DOM. Peer cursors keep their zoom so following a person still matches it.
The share panel lists everyone in the room with their agents, each with its status, page, and a follow toggle, and your own agents can be renamed inline. CollabPanel moves to collab-panel, and the two-browser relay helpers move out of the collab spec into tests/helpers/collab.
* docs(collaboration): list the agent model among shared presence
* test(vue): a canvas story for presence cursors
Storybook now serves CanvasKit, so a story can render the real canvas:
people's arrows and agents' outlined sparkles, with controls for names,
colors, and zoom.
* feat(canvas): mark agents with a sparkle label instead of a sparkle cursor
A sparkle on its own did not read as a pointer. Agents now point with
the same filled arrow as people, in their owner's color, and their
outlined label starts with a sparkle.
* refactor(app): split the collaboration theme by component
One 18-slot theme served five components that each used a few slots,
with variants that applied to one slot. Avatars, the share button, the
presence list, page markers, and the mobile presence popover now have
their own themes, exported as tv() like the rest of src/theme.
* fix(app): truncate an agent's status before its name in the presence list
In a narrow share panel the status kept its width and the callsign
shrank to its first letter.
* feat(app): show presence and following on the toolbar avatars
The share popover held who was online, the Share button turned into a
Connected status, and following gave no feedback. Collaborators' avatars
now count their agents and list them on hover, your avatar holds your
agents and Leave room, and +N collects the rest. A frame and bar in the
followed color show whom you follow; your own input or Escape stops it.
The share popover keeps the room link, and Share keeps its label.
* fix(app): address review of following from the avatars
Escape stops following from the follow frame, once and not while typing
or after another control handled it. The frame shows the agent sparkle
as an icon. A test pins that following survives the target changing
pages mid-switch, and the test relay tolerates frames that are not JSON.
* fix(app): follow until you leave, wait for silent peers, reach agents by keyboard
Following records the page it put you on, so any other page change ends
it, even of a resting agent that would otherwise pull you back later. A
present peer without a cursor yet is waited for instead of dropped. The
room list button is always there, so keyboard users reach agents that
hover cards only show to the mouse. centerOn ignores points too far away
to represent, and the docs describe following from the avatars.
* fix(app): stop following on any zoom of yours, and keep follow switches from restarting
Keyboard and menu zoom changed the view without the pointer or wheel
input the frame listens for, so following kept going and later undid the
zoom; any viewport change following did not make now ends it. Cursor
updates no longer restart a switch already heading to the same page,
which could keep a slow page from committing. The room's connected
store is reactive, and agent rename starts on a single click.
* fix(app): never loop on a followed cursor's unknown page, and stop on zoom mid-switch
A peer's cursor could name a page this document lacks; following then
retried a switch that never moved, forever. Following now waits on such
cursors and only re-syncs after a switch that landed. A page switch
restores its viewport without viewport:changed, so your zoom during a
follow switch now stops following too.
* fix(app): cancel a loading follow switch when following stops
Stopping following, by Escape, your own input, or zoom, left a follow
page switch loading, which then took you to their page anyway. Stopping
now overtakes it with a switch to the page you are on.
* feat(canvas): draw agents' cursors as outlined sparkles
Editor state's remoteCursors becomes presenceCursors with a kind, since the list now includes local agents. People keep the filled arrow; an agent is a sparkle outlined in its owner's color, with an outlined name pill, so whose agent it is reads from the outline. Cursor drawing moves out of the pen overlay into canvas/overlays/presence.ts.
* feat(app): publish AI agent presence to collaborators
The built-in chat now appears as an agent with a callsign while it replies, at the nodes its tools touch on the run's page, and goes idle (off the canvas) when the reply ends. Agents live in a per-document presence registry and are published in their owner's awareness state, so collaborators see each other's agents in the owner's color; the payload is metadata only.
Peer awareness was cast without checks. It is now validated with Valibot, invalid fields are dropped rather than the peer, and names, selections, and agent counts are bounded.
* docs(collaboration): list the agent model among shared presence
* test(vue): a canvas story for presence cursors
Storybook now serves CanvasKit, so a story can render the real canvas:
people's arrows and agents' outlined sparkles, with controls for names,
colors, and zoom.
* feat(canvas): mark agents with a sparkle label instead of a sparkle cursor
A sparkle on its own did not read as a pointer. Agents now point with
the same filled arrow as people, in their owner's color, and their
outlined label starts with a sparkle.
* test(collab): add deterministic browser sessions
- Extract a typed room transport boundary around Trystero
- Add a development-only WebSocket relay transport for browser tests
- Cover two-peer edits, awareness, departure cleanup, and reconnect convergence without public network services
* fix(collab): harden browser test transport
- Scope collaboration controls to explicit development test hooks
- Validate bounded relay messages and reject duplicate action receivers
- Remove only awareness clients owned by a departing peer
- Guarantee relay and browser cleanup after setup failures
* fix(collab): strengthen browser session coverage
- Prevent remote awareness rebroadcast and track ownership by transport peer
- Guard and validate the development relay lifecycle
- Simulate a network partition with retained peers and concurrent offline edits
- Make browser and relay setup and teardown failure-safe
* test(collab): prove partitioned peer convergence
- Queue and assert traffic during a deterministic network partition
- Converge non-conflicting edits from retained host and guest sessions
- Reject relay startup failures and guard test-only browser APIs