Commit graph

72 commits

Author SHA1 Message Date
Danila Poyarkov aa86873dd7
test: typecheck the test suites and fix what that found (#896)
* build: typecheck the test suites

Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.

@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.

* test: fix the type errors the test suites were hiding

Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.

Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.

No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.

* docs: record what typechecking the tests established

Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.

The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.

* fix: align @types/bun and keep node types resolvable when extended

The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.

* fix: fail the test typecheck when the compiler itself fails

The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.

Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.

* chore: merge master into tests-typecheck
2026-10-05 12:42:38 +00:00
Danila Poyarkov 69dbc36a7e
fix: match Figma when dragging, drawing, duplicating, and pasting (#894)
* fix: match Figma when dragging, drawing, duplicating, and pasting

Checked against Figma desktop 126 with real pointer input. A dragged layer
lands in the topmost unlocked frame, section, component, or instance under
the cursor, following rotation and clipping, and leaves its frame as soon as
the cursor does; groups, boolean operations, component sets, and locked
frames never take a drop, and a layer stays in its group unless it lands on
another frame. Space keeps parents, Shift locks an axis, and Control drops
into auto layout as an absolute-positioned layer. Locked layers stay put.

New shapes go into the frame under the start point, frames and sections take
in the unlocked siblings they fully cover, duplicates land in place (top-level
frames to the right), and paste keeps the copied position, centering an axis
that does not fit the selected frame.

* fix: match Figma for drag edge cases with components, groups, and auto layout

A second round of checks against Figma desktop 126, replaying the same
pointer input in both editors. A component set takes back only its own
variants, and components never go into other components. Groups and
booleans refit their children after a move or nudge, and a group whose
last layer leaves is removed. Pressing inside a selected frame, group, or
component set drags it instead of the layer under the cursor.

Auto layout children dragged out land where they are dropped, drawing
inside auto layout adds to the end of the flow, and wrapped frames insert
on the line under the cursor. Duplicates keep their names, and a main
component duplicates as an instance with Cmd+D or Alt-drag; a multi-layer
duplicate stays in place, and a lone frame in a section counts as
top-level.

* fix(core): refuse new shapes in the locked part of an instance

createShape redirected a refused parent through acceptingParent while keeping coordinates in the original parent's space, and still inserted the layer when the slot claim failed. It now takes the given parent, claims a slot when needed, and throws when the parent refuses children; drawing skips such parents before creating anything.
2026-10-05 12:39:03 +00:00
Danila Poyarkov c8d68acc9e
chore: prefer es-toolkit helpers and lint the mechanical cases (#898)
* chore: prefer es-toolkit helpers and lint the mechanical cases

AGENTS.md now names the es-toolkit helpers to reach for instead of hand-written equivalents, and the exceptions: a single clear native call or a measured hot path. The new open-pencil/prefer-es-toolkit rule rejects filter(Boolean) and Set round trips on arrays, the two cases that need no type information, and the existing 45 sites use compact and uniq. tools/ci/policy runs before dependencies are installed, so the rule is off there.

* refactor: deduplicate diagnostic categories with uniq

* fix: keep es-toolkit out of serialized Playwright callbacks

The codemod rewrote a filter(Boolean) inside a page.evaluate callback, which Playwright runs in the page where the compact import does not exist. The spec filters there again, and the rule now skips callbacks passed to evaluate, $eval, $$eval, evaluateHandle, addInitScript and waitForFunction, and filter calls on iterators from values, keys, entries and matchAll, which compact cannot take.

* test: write the prefer-es-toolkit cases like the other rule tests

Short standalone snippets, as in the base64 and JSON rule tests, instead of a declaration prefix on every case and inline object types.
2026-10-05 09:34:00 +00:00
Danila Poyarkov 7ad6475e2b
feat: create, fill, and edit slots (#862)
* feat(app): add slot property controls and a shared picker

AppPicker is a searchable, grouped list that opens beside the properties
panel, built on Reka's popover and listbox so search keeps arrow-key
navigation. It has comfortable rows with a thumbnail and description and
compact rows for plain names, plus an optional footer action.

The slot property row shows whether an instance's slot is Default or
Modified, its item count, its limits with a checklist popover, Add
instances on AppPicker, and Reset slot and Delete contents. These are
presentational; wiring them to the editor follows. Strings are English
only until the locale files catch up.

* feat(app): open variable, style, and instance-swap choices in the shared picker

The variable binding picker, the shared style fields, and instance-swap
properties now open AppPicker: a titled panel beside the properties panel
with search that keeps arrow-key navigation, a check on the current
choice, and footer actions. Variable binding keeps its detach and
create-variable actions. Instance-swap choices list the property's
preferred components first; instanceSwapOptions keeps the preferred flag
it already computed. AppPickerField gives select-shaped fields the same
picker with a combobox trigger.

* feat(core): edit instance slot content

Only an instance's slots take layers now. slotScope classifies a parent as
free, a slot of an instance, or the locked rest of an instance. Moves,
reorders, layer-panel drops, paste, duplicate, and instance creation
claim an untouched slot first, as Figma does on the first edit, and
refuse the locked part; drops over it land in the instance's parent.
Claiming keeps the layers but unlinks them from the component and moves
the instance's overrides on nested instances onto those instances.

Reset slot, Delete contents, and Add instance are editor actions, each
one undo step that restores the instance's subtree. A canvas drop or
reorder that claims a slot undoes together with the move.

* feat(app): show and edit slot properties of the selected instance

The component properties section lists each slot of the selected instance
with its state, item count and limits, and adds instances, resets or clears
its content through the editor's slot actions. The slot model lives in the
Vue SDK as useSlotProperties.

* feat(app): outline slots on the canvas and mark them in the layers panel

Hovering or selecting a component, an instance, or a layer inside a slot
draws its slots with a dashed pink outline and tints empty ones. Slot
frames are selected and hovered in pink and show a dashed-square icon in
the layers panel.

* test(app): cover slot outlines with canvas snapshots

* feat(app): translate slot and picker strings

* docs: note slot editing and the shared picker

* refactor: share slot test and story setup

* refactor(app): name the picker's header prop heading

* feat(core): create, configure, and remove slots on main components

A frame of a main component becomes a slot through a SLOT property
named after it; other sibling layers are first wrapped in an auto
layout frame. Slot settings and removal are single undo steps.
Instances now follow the component's property bindings on sync, so a
slot created or removed on the component reaches existing instances.
Slot helpers move to a slots domain folder in Scene Graph and Core.

* feat(app): create and configure slots from the menu and properties panel

Create slot joins the canvas context menu for layers of a main
component. A Slots section on main components and their frames
renames slots, sets their description, layer limits, and preferred
components, and removes them.

* fix: keep slot claims in the same undo step and refuse wraps inside instances

Creating an instance and pasting HTML now batch the slot claim with the
edit. Undoing an added slot instance restores the previous selection.
Grouping or wrapping layers in the locked part of an instance is
refused, and a section that cannot move no longer claims a slot. The
picker clears its search however it closes, and its close and slot
actions labels are translated.

* feat(core): create and inspect slots through the plugin API

component.createSlot() adds a 100x100 frame named Slot, Slot 2, and so
on, bound to a new SLOT property, as live Figma does. Slot frames read
type SLOT, resetSlot() restores an instance slot's component content,
and limitViolations reports BELOW_MIN, ABOVE_MAX, and
HAS_NON_PREFERRED for instance slots. addComponentProperty and
editComponentProperty take a description and slotSettings, a cloned
slot is a plain frame, and componentPropertyReferences uses property
keys in both directions. The limit checks move to Scene Graph so the
Vue SDK and the plugin API share them.

* fix: keep nested slot content across swaps and read nested instance properties

A nested instance points at the instance it was cloned from, so its
component properties resolved to nothing. Properties now resolve through
those links to the main component, and a swap or variant switch parks
the slot content nested instances own and restores it into nested
instances of the same names, as live Figma does. Plugin appendChild and
insertChild claim the slot they add to and refuse the locked part of an
instance with Figma's error.

* test(core): record resetSlot on a main component slot; fix the Slots roadmap row

* fix(core): refuse deleting layers outside an instance's slots

As in Figma, delete and plugin remove() leave an instance's own layers
and its slot frames alone, while removing slot content claims the slot
in the same undo step as the delete.

* test(app): wait for the bulk rename dialog to close before the next shortcut

* feat(app): unify add, remove, and settings controls in the properties panel

A section's + adds an item and a row's - removes it everywhere: grid
tracks and variant properties now follow the fill and effect lists, and
the header + of a component set adds Property 1 ready to rename instead
of an inline form. Removing a variant is Delete, as for any layer.
Row settings share the sliders icon, the variables button opens with
its own icon, every icon button requires a label, and the instance
header buttons use sentence case. Create Slot joins the app menu.

* docs: note the unified properties panel controls

* feat(app): animate floating panels alike and share the severity icon

Popovers, menus, selects, comboboxes, and pickers now fade and grow in
from the side they open on and fade out on close, from one motion
preset that respects reduced motion; tooltips keep the tooltip preset.
SeverityIcon and its colours move from the design check to shared
feedback UI, and slot limits use them, so a broken limit reads like a
design-check warning.

* docs: note consistent popover and menu animation

* feat(app): give every floating panel one surface and close it at once

Popovers, menus, selects, comboboxes, pickers, presence cards, chat
history, and the issue tooltip share one rounded surface with a 1px
ring that outlines it in both themes; one-line tooltips keep a compact
shape with the same edge. The select theme's radius and elevation
options and local shadow overrides are gone. Panels still grow in from
their side but now close immediately: a fading modal menu kept blocking
the canvas and shortcuts until it unmounted.

* fix(app): keep a reopened context menu open and name option-drag undo Duplicate

Closing the canvas menu hands focus back to the canvas; when that
landed just after a quick reopen, the new menu closed as focus moved
outside it. Shortcuts no longer wait for a panel that is already
closing, and an option-drag duplicate that claims a slot is undone as
Duplicate rather than Move.

* test(app): wait for menus and popovers to close before the next key
2026-10-04 17:02:28 +00:00
Danila Poyarkov f55b887d2b
feat(scene-graph)!: make a stroke a paint (#864)
* feat(scene-graph)!: make a stroke a paint

Stroke extends Fill, so a stroke carries the same paint vocabulary a
fill does instead of a lone color. Every construction site now states
a solid paint type, which keeps today's behaviour exactly; rendering,
.fig conversion, and the stroke panel still read solid strokes only.

copyFill is generic over the paint shape so copyStroke reuses it
rather than repeating the deep copy of gradient stops, transforms and
pattern fields.

Groundwork for the gradient and image strokes in #797.

* test(scene-graph): cover a stroke's nested paint data in copyStroke

A stroke is a paint now, so its gradient stops and transform must copy
as deeply as a fill's; the fixture was solid and proved only the color
and dash pattern.
2026-10-04 13:38:05 +04:00
Danila Poyarkov 899fecf845
fix: convert document colour profiles, keep text edits live, and fix .fig exports (#716)
* fix(vue): update instance text properties while typing

Instance text property edits only reached the canvas on Enter or blur, so
the canvas and layer tree lagged behind the field. Emit model updates as
the text changes, commit on blur or Enter, and route bursts through the
existing interactive-edit lease and undo batch so rapid edits collapse
into one transaction.

* fix(vue): present the canvas in sRGB to keep P3 blends correct

CanvasKit 0.41 wraps sRGB on-screen surfaces as RGBA8 but every other
color space as RGBA16F, while browser drawing buffers stay RGBA8 when
their color space changes. Requesting DISPLAY_P3 therefore produced
invalid destination copies and broken blends: black rectangles and brown
Overlay fills over Display-P3 documents. Keep presentation in sRGB and
read the buffer back rather than trusting the setter, leaving the
document color space and its stored colors untouched.

* perf(fig): encode glyph path commands without per-coordinate allocation

Glyph outline encoding allocated an ArrayBuffer, DataView, and Uint8Array
for every coordinate and spread each byte into a number array, so recovery
snapshots and text-heavy exports blocked the main thread for 159-167ms.
Size the output once and write through a single DataView; encoded bytes are
unchanged.

* refactor(vue): separate component property edit resolution from batching

The live text path had grown a boolean flag through a single applyValue that
resolved the edit, chose the batch, and mutated instances, which made the
two entry points differ only by that flag.

Resolve an edit once, keep a named batch key, and let setValue and
setTextValue state their own batching policy. Watch the page and selection
sources directly now that selection is replaced by identity, drop the
redundant scene dependencies the useSceneComputed wrapper already tracks,
move the variant option projection next to the swap projection, and resolve
the swap candidate list once per controls pass instead of once per control.

* feat(vue): restore wide-gamut P3 presentation where the renderer supports it

CanvasKit wraps sRGB on-screen surfaces as RGBA_8888 and every other color
space as RGBA_F16, with the pixel format deliberately not exposed, so a
Display-P3 surface only matches the browser buffer when that buffer is
floating point. Chromium 122+ provides drawingBufferStorage for that; this
negotiates the pairing, keeps the sRGB fallback everywhere else, and warns
with the existing dismissible banner when a Display-P3 document cannot be
presented in wide gamut.

Software rasterizers advertise the float extensions but fail an offscreen
framebuffer attach on the first content frame, so they stay on sRGB, as do
WebKit and Firefox, which have no drawingBufferStorage. A new
document:color-space-changed event recreates the surface when a P3 document
arrives after mount, which previously kept whatever surface the first
document created.

* refactor(web): report the canvas presentation instead of re-deriving it

The wide-gamut notice decided availability from a capability probe, which can
disagree with the surface: configurePresentation also falls back when the
float storage install is rejected or the color space setter is ignored. Pass
the surface's actual result through a new onPresentation option, mirror the
document color space into app state, and let the notice read both, so it
appears exactly when a Display-P3 document is really presented in sRGB. That
also removes two editor-event subscriptions and a tab watcher.

Rename SafariBanner to FileApiBanner, since the condition is the File System
Access API rather than Safari, and move the availability check and picker call
into one capability module instead of repeating them at each save site.

* refactor(web): point capability notices at one neutral support reference

The file API notice linked "Use Chrome" to a Chrome download page while
naming Edge as inert text, and the wide-gamut notice offered no browser
guidance at all. Both now link to the caniuse support table for the API that
decides the capability, so the advice is vendor-neutral and stays correct as
versions move.

External link behavior moves into one primitive: SettingsLink and both
notices share it, gaining rel="noopener noreferrer" and the desktop opener
path, which the notices need because the wide-gamut notice also renders in
Tauri where a raw anchor cannot open an external page.

* fix(fig): stop failing .fig export on unencodable OpenType feature tags

The Kiwi schema types toggledOn/OffOTFeatures as its OpenTypeFeature enum,
which has no PNUM, TNUM, LNUM, ONUM, FRAC, SMCP, C2SC, SUPS, or SUBS member.
Features that map to a typed axis were only written when enabled, so a
disabled one fell through to a raw tag, and encoding then rejected it:
`Invalid value "PNUM" for enum "OpenTypeFeature"`. Because save and recovery
snapshots share that export path, any text using those features could not be
written to a `.fig` file at all — the demo's own typography comparison hit it
in every run.

Disabled mapped tags now clear their axis to the schema's neutral NORMAL value,
an enabled tag on the same axis wins over a disabled sibling so "TNUM on, PNUM
off" still means tabular figures, and tags with no Kiwi representation are
dropped instead of poisoning the whole export.

* perf(core): recompute layout only for the pages a component edit affects

Editing a component recomputed layout for the entire graph, which cost tens
of milliseconds per edit in documents with several populated pages. Layout now
runs once per affected page: the pages of the edited subtrees, their
components, and every instance of those components, which may live on another
page.

The layout function is injected so the scoping contract is testable, and the
existing behaviour is kept when no page can be resolved.

* feat(core): follow the document colour profile when painting

Numbers in a document are coordinates in the profile that document declares,
so painting into a surface with a different profile has to convert them.
Nothing did: stored values were handed to the GPU as-is, which is why a
Display-P3 document looked more saturated on a wide-gamut display than on an
sRGB one, and why export labels and stored values disagreed.

Rendering now resolves each colour from the document's profile into the
surface's profile, reporting clipping when a wider profile does not fit, and
OKHCL colours resolve into the requested target instead of being baked to
sRGB. New documents also default to sRGB, matching Figma, so Display P3 is
reserved for documents that declare it rather than being assumed for
everything OpenPencil creates.

* test(canvas): exercise the P3 spec on the paint page

The P3 rendering spec used the demo's reference page and the shared
`selectDemoReferencePage` helper. The paint page covers the same ground —
gradients, shadows, blurs, multiply and screen blends, an alpha mask — and
the helper is going away with the reference page, so this keeps the spec
independent of that demo content.

The card specs now follow whichever page owns the card instead of switching
by page name, which works for either demo layout.
2026-09-18 00:43:10 +03:00
Danila Poyarkov 9eea1beb2a fix(vue): detach nested selection projection values
Top-level selection copies were safe, but nested fill and child arrays still aliased graph data. Clone initial node values and only the changed preview fields so mutable consumers cannot bypass graph tracking or cancellation. Preserve field-granular updates and paused subscriptions.
2026-09-16 10:05:44 +03:00
Danila Poyarkov c59879105c fix(editor): close preview and history lifecycle gaps
Discard provisional undo batches on graph replacement without replaying old document edits or clearing committed history. Reset failed preview controllers and refresh selected projections for plain-state SDK consumers while pausing inactive subscriptions.

Cover the verified review findings with negative controls, fix static Vue host insertion, and preserve the shared exact renderer oracle with its independently verified sRGB selection color.
2026-09-16 03:36:44 +03:00
Danila Poyarkov 3220fd1798 fix(canvas): preserve paint geometry and color fidelity
Use native paragraph foreground paints instead of independent outline layout, keeping mutable shader paragraphs transient. Render transformed diamond gradients with a retained, owned runtime program and align Skia surface encoding with the browser drawing buffer.

Add independent pixel and ownership regressions and correct only the reviewed text, gradient and FIT-image visual oracles. Existing arrow/blur snapshot failures and the separate 84-pixel comparison remain unresolved; no tolerances are relaxed.
2026-09-16 02:57:56 +03:00
Danila Poyarkov 453b27f15f perf(properties): retain inactive panels safely
Retain one selection-property subtree while frame presets are shown. Suspend opted-in descendant scopes after cleanup, cancel drafts before detachment can blur inputs, close portals, and release previews and pending resource work.

Track focused-element removal with VueUse so WebKit shortcuts resume after input teardown. Cover retained identity, hidden inactivity, binding rollback, async disposal, undo, popup reactivation and browser focus behavior.
2026-09-15 17:01:44 +03:00
Danila Poyarkov d16400b3e6 feat(editor): checkpoint live interaction improvements
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.

Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.

Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
2026-09-15 11:36:17 +03:00
Danila Poyarkov eb38da0d08 fix(properties): preserve shared corner bindings in collapsed controls 2026-09-13 14:45:26 +03:00
Danila Poyarkov df28cf5832 chore: update property controls with master 2026-09-13 14:11:22 +03:00
Danila Poyarkov 7af5e05f9c test(snapping): verify pixel rounding without guides 2026-09-13 14:02:16 +03:00
Danila Poyarkov 0dd1014c2a fix(properties): simplify Effect styles and equivalent corners 2026-09-11 03:27:27 +03:00
Danila Poyarkov 510b953777 fix(snapping): hide pixel rounding alignment guides 2026-09-11 03:07:10 +03:00
Danila Poyarkov 77739c42a4
fix(bindings): resolve modes and preserve edit transactions (#671)
* fix(bindings): capture mode edits and expose unresolved values

* fix(bindings): correct unresolved accessibility metadata

* fix(bindings): distinguish mixed identities from unresolved values
2026-09-10 12:14:04 +03:00
Ed-Key 9b48e47329 feat(canvas): render arrow stroke caps on lines and open vectors
ARROW_LINES and ARROW_EQUILATERAL stroke caps were accepted by the schema
and round-tripped from .fig files, but the renderer mapped every cap to
Butt, so imported arrows lost their heads and arrows could not be drawn
locally.

Add a pure arrow-cap geometry module to scene-graph (open-endpoint
collection with per-vertex cap overrides, weight-scaled head geometry)
and draw heads in the stroke color for LINE nodes and open VECTOR
centerline strokes, including the dashed-centerline path. Fold the head
reach into strokeOverflow and the node picture margin so heads are not
cropped by visual bounds, caches, or culling. Round-trip per-vertex
stroke caps through the .fig vector style override table so one-ended
Figma arrows import correctly. Expose both caps in the stroke inspector
cap picker with localized labels, and cover the renderer with an
arrow-stroke-caps Playwright canvas snapshot.

Claude-Session: https://claude.ai/code/session_012zjEbyLSBYyPpJP4fu1XNB
2026-08-31 21:25:38 +03:00
Danila Poyarkov 6f5638380a
feat(app): prepare documents atomically per tab (#592)
* feat(app): show atomic document loading progress

- Preserve the existing full-canvas pencil loader while adding phase, detail, accessible status, and honest determinate progress
- Keep one generation-safe load owner across FIG decoding, graph preparation, page population, fonts, fallbacks, layout, viewport fitting, and first-render fade
- Prevent nested page setup and viewport cleanup from revealing partially prepared documents
- Cover obsolete sessions, font-resolution ownership, and staged loader UI

* refactor(app): scope editor preparation per tab

- Replace the shared loading boolean with one reactive preparation snapshot and one imperative controller per editor store
- Keep Core page work progress-only and inject canvas suspension from the app boundary
- Route FIG, storage, recovery, DOM import, and page switching through reusable tab-local preparation handles
- Abort only the closing tab's operation and cover generation safety, multi-tab isolation, progress UI, and disposal

* fix(editor): commit prepared pages atomically

- Prepare population, fonts, fallbacks, and layout without changing the visible page
- Reject cancelled and stale prepared pages before committing viewport, selection, and page events
- Keep the preparation overlay until the committed scene version is presented
- Cover call order, cancellation, stale generations, and presentation acknowledgement

* fix(app): stage imported documents before commit

- Prepare imported graphs in an isolated Core editor before replacing the live document
- Share font loading while keeping live selection, graph, renderers, and history untouched during staging
- Preserve the previous graph when staging is cancelled or fails and remove the duplicate pre-font layout pass

* refactor(app): namespace preparation UI

- Move canvas and tab preparation presentations into focused subfolders with concise component names
- Share progress and phase presentation helpers across preparation surfaces
- Show tab-local preparation status without covering the active canvas for background work

* fix(app): cancel preparation work at source

- Publish typed per-store preparation lifecycle events with explicit completion, cancellation, and failure outcomes
- Propagate tab-local AbortSignals through FIG parsing, population workers, and browser font downloads
- Keep cancellable font requests outside shared in-flight caches while retaining globally completed font registrations
- Stop FIG manifest previews from replacing the live graph before atomic document commit

* fix(app): cancel storage and DOM preparation

- Propagate preparation signals through S3 downloads, byte progress, local-cache boundaries, and DOM/CSS conversion checkpoints
- Reuse merged diagnostics and localized toasts for document, storage, and presentation failures
- Replace manual font concurrency and presentation timers with es-toolkit limitAsync and withTimeout
- Guard stalled first presentation and fix the merged recovery dialog title bindings

* fix(app): stage reload and font retry

- Prepare reload graphs in isolation and preserve the current document on read, decode, font, or layout failure
- Restore page and viewport state only after atomic graph commit with cancellable reload reads
- Run font Retry as a tab-local preparation with cache reset, final layout, picture invalidation, and presentation acknowledgement
- Keep completed document pixels visible while Retry reports activity in the tab

* fix(app): enforce exclusive preparation outcomes

- Complete document, storage, recovery, and DOM preparations only after successful commit
- Keep failed and cancelled handles terminal so lifecycle events cannot report contradictory outcomes
- Preserve external AbortError identity across storage timeouts and cancel streamed readers without returning partial bytes
- Cover credential-free pre-abort, mid-stream cancellation, progress cutoff, and terminal outcome exclusivity

* feat(diagnostics): record preparation outcomes

- Persist completed, cancelled, and failed preparation lifecycles through the validated diagnostics recorder
- Store only operation kind, outcome, cancellation or failure category, terminal phase, and coarse duration bucket
- Exclude document subjects, font families, storage identities, URLs, raw durations, messages, and stack traces

* chore(app): keep browser font tests with typography split

- Remove the browser font transport test inherited from a mixed cancellation commit; the source and coverage remain on the typography branch and safety snapshot

* test(vue): assert injected render suspension

- Exercise shouldSuspendRender instead of removed Core loading state\n- Preserve the contract that rendering resumes without a version change

* test(app): complete atomic preparation contracts

- Acknowledge first presentation in headless file-open tests\n- Assert the cancellable font-loading signature at the Tauri fallback boundary

* fix(app): preserve preparation cancellation

- Stage imported graphs before mutating live tabs and propagate aborts through page, DOM, font, and storage work\n- Use the accessible progress primitive and clamp determinate values\n- Cover fallback-font cancellation and yield pending-open test polling to the task queue

* test(text): await fallback font request cancellation

Start the mocked remote font request before aborting so the test proves that the active request receives the preparation signal.
2026-08-30 12:21:49 +03:00
Danila Poyarkov bb8c5c18d9
fix(editor): commit vector drags on pointer release (#586)
* fix(editor): commit vector drags on pointer release

- Commit vertex and Bézier handle edits immediately on release\n- Rebase active vector-edit state after graph commits\n- Use vector-specific input paths and cover Pen-created Bézier drags

* test: reduce visual snapshot scope

- Replace behavior screenshots with scene assertions\n- Capture renderer fixtures from bounded canvas regions\n- Remove obsolete full-viewport snapshots

* fix(vector): harden edit cancellation and endpoint remapping

- Restore temporary vector geometry on cancelled pointer drags\n- Commit Bézier handle releases consistently and guard stale handle state\n- Preserve valid endpoint indices when connecting vector vertices

* fix(vector): cancel bend drags and satisfy formatting

* fix(vector): guard stale handle references

* fix(vector): guard stale overlay handle indices

* fix(vector): validate overlay handle keys

* refactor(vector): use typed handle selection ids

* test(vector): align typed handle selection coverage
2026-08-24 16:02:27 +03:00
Danila Poyarkov dc8367921b test(canvas): cover selected frame guide scope 2026-08-20 15:17:46 +03:00
Danila Poyarkov 47026f82a0 fix(canvas): preserve frame guide measurement ownership 2026-08-20 15:08:18 +03:00
Danila Poyarkov 2bc89c311d feat(canvas): add Figma guide feedback parity 2026-08-20 14:02:33 +03:00
Danila Poyarkov 5acc2235c6 fix(canvas): polish guide ruler interactions 2026-08-20 08:56:33 +03:00
Danila Poyarkov 9ef2f63d57 fix(editor): harden snapping edge cases
- Preserve rounded auto-layout preview displacement through drop commits
- Bound imported layout-guide counts and tiny grid steps
- Normalize missing guide arrays in direct graph hydration paths
- Add regression coverage for auto-layout movement and guide limits
2026-08-19 12:33:32 +03:00
Danila Poyarkov 921cd702f8 fix(editor): address snapping review feedback
- Preserve parent-local movement during Control bypass
- Route native snapping menu actions through persisted preferences
- Harden guide alignment, lifecycle rendering, and transformed resize behavior
- Update preference descriptions and fractional position display
2026-08-18 22:03:53 +03:00
Danila Poyarkov 91e759d7fd feat(editor): add configurable snapping and guides
- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
2026-08-18 19:11:48 +03:00
rcoenen be272dc4dc
feat(fig): support text on path 2026-08-17 12:00:01 +03:00
Danila Poyarkov 7a02ee2c62
feat(editor): model split canvas panes (#519)
* refactor(editor): separate canvas view state

- Classify shared and view-local editor state explicitly

- Let canvas surfaces render supplied view state and report their viewport

- Preserve the existing one-canvas behavior by default

* fix(canvas): preserve loading render state

* feat(editor): model split canvas panes

- Add pure recursive split-tree operations with validated sizes

- Add explicit pane registry and independent view-state cloning

- Cap visible panes and cover close and split behavior

* refactor(editor): group state ownership modules

- Move shared and view state into the editor state namespace

- Model the partition with explicit interfaces and default factories

- Derive runtime view keys from the default view object

* feat(editor): model split canvas panes

- Add pure recursive split-tree operations with validated sizes

- Add explicit pane registry and independent view-state cloning

- Cap visible panes and cover close and split behavior

* feat(editor): add split canvas views

- Render recursive pane layouts with Reka UI splitters and pane-local headers
- Route canvas input, selection, viewport state, and close actions to the active pane
- Repaint every canvas during shared document previews and cover split lifecycle in tests

* fix(editor): clean up inactive pane interactions

- Cancel drag, padding preview, and text editing state when pane focus changes
- Remove duplicate changelog entries introduced while updating master
2026-08-15 10:31:52 +03:00
Danila Poyarkov 29ed07bcc4
refactor(editor): separate canvas view state (#518)
* refactor(editor): separate canvas view state

- Classify shared and view-local editor state explicitly

- Let canvas surfaces render supplied view state and report their viewport

- Preserve the existing one-canvas behavior by default

* fix(canvas): preserve loading render state

* refactor(editor): group state ownership modules

- Move shared and view state into the editor state namespace

- Model the partition with explicit interfaces and default factories

- Derive runtime view keys from the default view object
2026-08-14 21:24:01 +03:00
Danila Poyarkov f781c48eaa
fix(canvas): pan horizontally with Shift+wheel (#523)
- Convert primarily vertical Shift+wheel input to horizontal panning
- Preserve native horizontal trackpad deltas instead of swapping both axes
- Keep Ctrl and Meta wheel gestures on the existing zoom path
2026-08-14 20:58:28 +03:00
Danila Poyarkov 2c064c5a79 chore: align adapted checks with current conventions
- Preserve uppercase acronym casing in package tooling and CSS helpers

- Keep selector escaping without restoring removed test ID prop APIs

Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
2026-08-13 20:33:10 +03:00
Danila Poyarkov 6a888ea692 fix(vue): escape test selectors outside browsers
- Fall back to standards-compatible CSS identifier escaping when CSS.escape is unavailable

Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
2026-08-13 20:33:10 +03:00
Danila Poyarkov 6d9aeea28b refactor(vue): split workspace preview lifecycle 2026-08-10 20:42:56 +03:00
Danila Poyarkov 4fe27dd1e6 fix(storage): harden workspace previews
- Validate ranged thumbnail payloads and S3 bounds

- Invalidate stale previews and expose loading errors

- Document the public document workspace composable
2026-08-10 20:02:58 +03:00
Danila Poyarkov dde7376bd3 feat(storage): show workspace document previews
- Load embedded Figma thumbnails through bounded S3 byte-range requests

- Add a headless Vue workspace composable with lazy previews and refresh lifecycle

- Cache local previews and refresh the workspace after saves and synchronization
2026-08-10 17:21:36 +03:00
Danila Poyarkov de8578c435
feat(app): expand Figma menu and selection parity (#459)
- Add Figma-style object, component, selection, view, settings, and browser Move to Page actions
- Add undoable z-order, transformed distribution, inverse selection, and single/bulk rename behavior
- Keep browser and native menus, shortcuts, generated schema, localization, and documentation aligned
2026-08-03 00:23:05 +03:00
Danila Poyarkov 7e8feb998a fix(canvas): import dropped SVG files
- Parse dropped SVGs through the shared XML-backed import pipeline
- Preserve transforms, gradients, viewport alignment, and reusable shapes
- Place mixed image drops in one ordered undoable transaction
- Cover file filtering, atomic placement, undo, and browser drops

Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
2026-07-29 15:20:06 +03:00
Danila Poyarkov cb2c4aa3d3 fix(vector): edit vectors from opened files
- Resolve the active graph at action time and map edit geometry through full world transforms
- Regenerate live path fills and discard stale imported stroke outlines after edits
- Preserve fill and stroke geometry through resize previews, undo, and redo
- Cover graph replacement, nested transforms, edit history, resizing, and CanvasKit output

Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
2026-07-28 12:30:21 +03:00
Danila Poyarkov e257af0e0a fix(i18n): respect browser locale priority
- Match regional language tags to supported base locales in preference order

- Preserve exact regional matches and English fallback

- Cover the reported locale sequence and unsupported variants
2026-07-28 03:19:32 +03:00
Luca Candela 18899ff13c
feat(editor): add Figma-style frame presets (#418)
Add frame preset creation and resizing with constraint-aware layout, undo/redo, toolbar flyouts, localization, documentation, and regression coverage.
2026-07-26 00:05:57 +03:00
Danila Poyarkov 86d6a63d0f fix(fig): restore strict parse validation
- Reject corrupt compressed Kiwi chunks instead of accepting raw garbage\n- Tolerate legacy source metadata without editedFields in renderer fallbacks\n- Align font, derived glyph, shared style, renderer mock, and ownership tests with current contracts\n- Restore clean quick and heavy unit quality gates
2026-07-18 03:58:18 +03:00
Danila Poyarkov 0bf74a418f feat(text): deepen typography controls
- Add case, justification, vertical alignment, truncation, max-lines, and OpenType controls

- Apply visual text case and measured vertical offsets in CanvasKit rendering

- Preserve nullable preview values, shared text styles, font demand, and .fig metadata

- Add panel, engine, and canvas visual coverage
2026-07-17 22:40:52 +03:00
Danila Poyarkov 23645d5a2d feat(editor): add component property controls
- Model typed component definitions, references, assignments, and preferred swap values

- Add SDK-owned variant, text, boolean, and nested instance-swap controls with mixed-selection undo

- Preserve assignments across variant changes and component synchronization

- Round-trip component property metadata through .fig import and export
2026-07-17 21:59:49 +03:00
Danila Poyarkov c96f87bf9b feat(editor): add shared style bindings
- Model imported fill, stroke, text, effect, and grid style definitions and references

- Add SDK and app selectors with mixed-selection batching, detach-on-edit, and undo restoration

- Preserve style definitions through .fig export and extracted subgraphs

- Document the shared-style composable and update compatibility coverage
2026-07-17 20:28:22 +03:00
Danila Poyarkov 1d8ddd951a feat(editor): add corner smoothing control
- Expose mixed smoothing percentages through Appearance controls
- Preserve per-node corner preview values in one-step undo
- Cover CanvasKit profiles and .fig import/export with engine and visual tests
2026-07-17 19:28:34 +03:00
Danila Poyarkov 2f8d799a5f feat(editor): add stroke geometry controls
- Add mixed-selection cap, join, and miter-limit controls with one-step undo
- Apply node miter limits across CanvasKit stroke paths and vector outline caches
- Preserve imported and edited stroke geometry through Plugin API and .fig roundtrips
2026-07-17 19:01:42 +03:00
Danila Poyarkov d19c05f48e feat(editor): add resize constraints
- Add SDK-owned mixed constraint state, pin controls, and undo-aware updates
- Apply Figma constraint modes recursively during frame resize previews and commits
- Document and test the control, multi-selection behavior, and resize geometry
2026-07-17 18:32:58 +03:00
Danila Poyarkov 7bfebce0bf feat(editor): scale and theme Layers panel
- Add indexed visible rows, virtual scroll-to-selection, and range selection

- Move Layer Tree state styling into typed Tailwind Variants slots

- Enforce parsed Vue state-class theming and cover 5,000-node documents
2026-07-17 17:23:16 +03:00
Danila Poyarkov 5371ed11b8 feat(app): migrate paint effect and export panels
- Share compact item-row and paint-field anatomy across Fill, Stroke, Effects, and Export
- Add COLOR binding transactions with picker rollback and one-step undo
- Replace bespoke panel test hooks with semantic selectors and visual coverage
2026-07-14 17:06:28 +03:00