* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* feat: preview streamed JSX on the canvas
Project incomplete JSX into isolated scene graphs and disposable pictures without mutating the document or adding intermediate undo entries. Share placement with final rendering and cover lifecycle and placement parity with AI SDK mocks and visual tests.
* test: require partial input for unfinished coordinates
Assert the complete partial object so rejecting the entire input cannot satisfy the truncated-exponent regression test. Addresses CodeRabbit's review finding on #692.
* feat(ai): keep a chat run on its page across page switches
Page switches go through the editor's preparation flow, and the chat panel treated every preparation as a document change: it dropped its Chat and reloaded history, detaching the panel from a reply still in progress. The panel now keeps the live chat unless the tab or the conversation changes.
AI tools also followed the page on screen, so a user browsing mid-run sent the next edits elsewhere, and the agent's own switch_page affected only one call. A run now pins the page where the message started; switch_page moves the run and the user's view, and streamed previews stay attached to the run's page, which the renderer draws only while that page is on screen.
Page snapshots now restore the page they were taken of, so undoing an AI edit works while another page is visible.
* refactor(core): share picture recording and export preparation with previews
Preview recording reimplemented three pieces Core already had: world-bounds picture recording (also duplicated by render chunks and the retained backing), font and layout preparation (prepareForExport), and page subgraph extraction. Extract recordWorldPicture and withWorldViewport for all three recorders, reuse prepareForExport, and add extractPageContext and findPageChildId next to the other subgraph helpers instead of editing a cloned graph's nodes.
prepareForExport also kept the shared layout text measurer overridden across an await, so a concurrent layout could measure with the export renderer. withTextMeasurer scopes the override to the synchronous layout.
* fix(design-jsx): inline nested fragments in streamed previews
The streaming projection kept a nested fragment as an empty-type node, which rendered trees inline, so a preview of <Frame><>…</></Frame> failed with 'Unknown element: <>'.
* refactor(ai): schedule previews and gate test streams with VueUse
The preview controller hand-rolled a trailing timer and abort-listener cleanup, and the test stream gate a promise resolver and listener set. Use useDebounceFn with maxWait (a lone delta still flushes, unlike useThrottleFn with leading off), useEventListener, and until(). Share the mock token usage between chat tests.
* fix(ai): keep previews alive through document edits and slow builds
Document edits finished every preview call, and onInputStart never restarts one, so a render call committing while a second was still streaming ended the second call's preview for good. Edits now invalidate: drop the shown artifact and rebuild on the new document.
A build that finished after another delta arrived was discarded, so a steady stream that outpaced staging and recording never showed a preview. Show it, then render the newer revision.
* docs(changelog): separate the Fixed heading from its entries
Add the blank line markdownlint (MD022) expects after the heading, and drop the one that split the Fixed list in two.
Share indexed recency, count/weight budgets and native disposal across six caches while preserving domain invalidation and eviction policies. Keep pools, weak memos and dependency-owned resources separate.\n\nAccount for effect pixels incrementally and preserve caller ownership on rejection. Validate disposal, slot reuse, exact integer accounting and unchanged raster output.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
* perf(canvas): add traced navigation benchmarks
- Record and replay timestamped pan and zoom gestures through DOM and CDP input paths\n- Correlate input, viewport, render, long-task, and retained-backing events in Chromium traces\n- Report frame pacing, latency, jump, anchor drift, and crisp-settlement metrics
* perf(canvas): stabilize navigation comparisons
- Separate low-overhead metric runs from optional CPU-profile traces\n- Warm scenarios before recording and use a consistent SwiftShader browser configuration\n- Add a canonical momentum-pan reversal gesture alongside pinch reversal
* fix(canvas): require hardware GPU navigation benchmarks
- Run macOS performance captures through Metal-backed ANGLE and reject accidental SwiftShader fallback\n- Record the GL renderer and reserve software GPU mode for portable correctness smoke runs
* perf(canvas): cache shadow rasters for crisp backing
- Rasterize local drop and inner shadows only while constructing retained scene backing\n- Bound native image memory and invalidate cached entries with node and renderer lifecycle changes\n- Quantize zoom-aware raster resolution and reuse nearby scales without lowering normal scene quality
* test(canvas): verify retained shadow raster fidelity
- Compare settled retained-backing shadow output with direct CanvasKit rendering\n- Keep backdrop blur on the picture fallback and exercise graph-driven cache invalidation\n- Cover updates, deletion, and reparenting through actual SceneGraph events
* perf(canvas): benchmark real FIG fixtures
- Serve exact local fixture bytes through an isolated Playwright route for production preview runs\n- Wait for document loading and page population before zooming to fit and recording navigation\n- Record the resolved fixture path in benchmark environment artifacts
* fix(canvas): preserve nested effect subtree pictures
- Keep deeply nested shadow documents on one retained subtree picture instead of exploding them into per-node image draws\n- Restrict shadow raster acceleration to effect-bearing page children\n- Cover nested shadow fallback and restore gold-preview FIG pinch performance to master levels
* refactor(canvas): share recorded wheel sample type
* perf(canvas): defer backing settlement across zoom reversals
- Track explicit navigation phases and gesture generations instead of inferring idle from viewport timing\n- Cancel or defer retained backing construction while pan, zoom, momentum, or tentative settlement is active\n- Add a repeated short-pause pinch reversal fixture based on the user trace
* perf(canvas): index bounded render chunks
- Split oversized painter subtrees into self-paint and bounded descendant chunks without dropping container visuals\n- Bulk-load chunk visual bounds into RBush for selective world-space queries\n- Cover bounded updates and gold-preview build/query complexity before tile rendering consumes the index
* refactor(canvas): namespace render chunk coverage
* perf(canvas): model chunk paint context
- Preserve ancestor transform and clip dependencies for independently renderable chunks\n- Keep opacity, blend, blur, and mask isolation subtrees atomic until command-level splitting exists\n- Report oversized atomic chunks and lock gold-preview to bounded painter units
* perf(canvas): record pixel-correct render chunks
- Record interruptible chunks in world coordinates with ancestor transforms, clips, and chunk-local culling bounds\n- Draw opacity, blend, blur, and mask isolation chunks directly into destination surfaces in painter order\n- Compare composited chunk output with direct CanvasKit rendering instead of relaxing visual thresholds
* perf(canvas): render selective world tiles
- Map world regions to fixed 256-device-pixel tile targets and quantized sharpness levels\n- Query only intersecting render chunks and preserve atomic destination compositing\n- Match multi-tile CanvasKit output against direct rendering and measure gold-preview tile cost
* perf(canvas): cache chunk pictures across tiles
- Reuse world-space chunk command pictures for every intersecting tile\n- Pool 256-pixel tile surfaces and expose allocation, draw, flush, and snapshot timings\n- Keep expensive atomic foreground blur visible as an over-budget scheduler constraint
* perf(canvas): schedule cached tile rendering
- Bound tile images with an LRU cache and reuse pooled CanvasKit surfaces\n- Plan mandatory holes, stale visible refreshes, and overscan by navigation and content generation\n- Stop jobs at a strict deadline while reporting fallbacks, stale work, overruns, and over-budget effects
* perf(canvas): integrate progressive tiled rendering
- Keep retained scene output as the interaction fallback while exact tiles refine only after navigation becomes idle
- Centralize runtime URL flags and pass renderer selection through the typed Vue canvas API
- Replace benchmark sleeps with explicit mode-aware renderer settlement and report exact tiled coverage
- Preserve bounded scheduler metrics, generation cancellation, native resource cleanup, and shared visual-bounds logic
* refactor(app): centralize runtime query configuration
- Parse collaboration, recent-files, benchmark, presentation, and renderer flags in one typed app module
- Remove ad hoc URL parsing from workspace and collaboration runtime consumers
- Cover supported values and production-safe defaults without adding a repository lint rule
* fix(canvas): replace fallback pixels with exact tiles
- Render opaque page-background tile cells and install them with source replacement instead of double-compositing translucent scene content
- Exercise the live progressive controller against direct rendering across masks, effects, blend isolation, images, fallback text, transforms, and clipping
- Preserve the bounded reversal path with zero Long Tasks and exact settlement near 128 ms on gold-preview.fig
* perf(canvas): invalidate tiled content selectively
- Index chunk dependencies across contained nodes and transform or clipping ancestors
- Re-record affected chunk pictures and invalidate tiles intersecting old or new visual bounds
- Advance unaffected cached tiles to the new scene generation instead of rebuilding the full chunk index and tile cache
- Keep structural graph mutations on the safe full-rebuild path and cover selective refresh end to end
* perf(canvas): bound atomic blur tile refresh
- Render atomic blur chunks with tile-local isolation bounds and blur halos instead of replaying full-subtree layers
- Keep content refresh behind the retained fallback, cap GPU submissions to four tile jobs per frame, and adapt estimates from measured work
- Preserve large-radius CPU over-budget visibility while preventing Metal-backed refresh bursts and deferred GPU overload
- Add deterministic node-mutation benchmarks and summarize scheduler throughput, job duration, overruns, and exact content settlement
* perf(canvas): cancel obsolete tile refresh generations
- Count and report queued jobs removed by content or navigation generation changes
- Add deterministic mutation-then-reversal benchmark support without sleeps
- Assert exact tile work remains suspended during navigation and resumes for the final viewport
- Summarize cancellation alongside scheduler throughput, overruns, and settlement metrics
* test(canvas): cover live tiled blur settlement
- Load gold-preview.fig through the real tiled canvas surface and wait on explicit renderer settlement
- Commit the settled radius-210 large-blur browser snapshot
- Replay the canonical zoom reversal during refresh and require byte-identical final canvas convergence
* fix(canvas): harden renderer resource lifecycle
- Release tiled surfaces, images, pictures, and queued work across surface, font, graph, page, structure, and renderer lifecycle boundaries
- Restore pooled canvas, viewport, and backing state through exception-safe native recording and raster paths
- Rebuild tiled chunk topology only when isolation requirements actually change, preserving selective blur mutation performance
- Document deterministic active-renderer settlement and add lifecycle, graph replacement, cache failure, and surface replacement regressions
* test(canvas): remove source-matching renderer claims
- Delete the autopsy suite that inferred runtime correctness from source text, regexes, line placement, and symbol counts
- Keep renderer ordering, cache cleanup, effect behavior, and pixel fidelity covered by executable behavioral and lifecycle tests
* perf(canvas): present retained backing during tiled navigation
- Profile production reversal traces and attribute tiled p95 cost to GPU command-buffer flushes from full-scene fallback replay and tile presentation
- Use the retained backing as the moving fallback while tile scheduling and cached lookup remain allocation-free
- Defer tile image presentation until idle and expose visible versus presented tile counts in navigation telemetry
- Reduce tiled reversal render p95 from about 8ms to 0.3ms while preserving exact idle replacement and visual parity
* perf(canvas): prioritize visible tile settlement
- Profile per-tile allocation, draw, flush, snapshot, and chunk costs through scheduler telemetry
- Defer overscan until all visible exact tiles are covered
- Replace the four-job idle cap with a higher safety ceiling while the measured five-millisecond deadline controls cheap work
- Reduce mutation-plus-reversal exact settlement from about 272ms to 160ms without Long Tasks, overruns, or over-budget jobs
* refactor(canvas): clarify renderer lifecycle boundaries
- Extract retained backing state types and navigation preview timing\n- Isolate tiled scheduler telemetry from frame orchestration\n- Document settlement and CanvasKit ownership invariants\n- Preserve hot drawing loops, budgets, cache limits, and rendering decisions
* fix(canvas): preserve current label rendering
Retain the merged paragraph-label cache lifecycle and substituted-font readiness while reconstructing the renderer stack on current master.
* test(canvas): keep tile benchmark assertions deterministic
Keep performance timing in benchmark telemetry while asserting structural tile selectivity and cache behavior in CI.
* feat(canvas): expose experimental tiled rendering
- Persist retained or tiled canvas mode in General settings\n- Keep retained rendering as the default and apply changes after reload\n- Preserve URL overrides for deterministic benchmarks and support reproduction
* refactor(app): centralize renderer preference state
Expose renderer override provenance from runtime configuration and keep the settings control's derived state separate from its explicit persistence action.
* refactor(app): share settings layout anatomy
Reuse slot-based section headers and bordered groups while keeping each settings control row explicit.
* fix(canvas): harden tiled renderer boundaries
- Bound low-zoom tile planning and handle failed tile surface allocation\n- Preserve effect raster dependencies, runtime-safe clocks, and navigation timing contracts\n- Keep benchmarks deterministic, backward compatible, and accurately localized
* fix(canvas): invalidate dependent node pictures
Track first-child shadow dependencies for retained node pictures so child geometry updates cannot leave stale parent shadows.
* fix(text): prepare browser fonts atomically
- Fetch approved Fontsource resources directly in browsers with bounded responses and retryable provider failures
- Limit page font resolution concurrency and retain live Inter substitution paragraphs after baked glyph invalidation
- Shape frame, section, and component labels through a bounded native Paragraph cache
- Cover real Geist, Geist Mono, and Roboto Mono browser loading plus substitution and cache lifecycle behavior
* test(canvas): cover substitution and label shaping
- Capture baked missing-font text before editing, live Inter substitution on first input, and visible undo output
- Assert text-picture and derived-glyph invalidation with finalized substituted readiness
- Cover shaped frame, rotated frame, section, component, component-set, ellipsis, kerning, and zoom label presentation
* fix(text): preserve same-origin fetches during font resolution
- Route same-origin application and fixture requests through native fetch while Unifont temporarily proxies global HTTP requests
- Keep the external provider HTTPS allowlist enforced for cross-origin font resources
- Cover the production race discovered while loading gold-preview.fig during provider initialization
* fix(text): preserve substituted path glyphs
- Keep imported derived curved glyphs for text-on-path layers when exact fonts finalize as substituted
- Cover substituted path rendering through the runtime renderer and refresh the corrected visual oracle
- Update shaped Inter measurement badges and merged typography panel snapshots after visual inspection
- Search virtualized font catalogs explicitly and restore the canvas screenshot helper used by broad E2E coverage
* fix(text): use browser font transport without desktop warning
- Keep the browser provider implementation aligned with current settings behavior after splitting from preparation
* test(text): inject same-origin browser font context
- Keep the transport test deterministic outside a Window global
* fix(text): preserve final browser font transport hardening
- Carry the same-origin large-document bypass and bounded cross-origin provider checks from the preserved integration snapshot
* fix(text): initialize font transport outside Window contexts
- Keep unit and headless module imports safe while browsers use their current origin
* test(text): satisfy async visual fixture contract
- Return from the resolver setup continuation after requesting render
* test(canvas): include paragraph cache lifecycle
* fix(text): cancel queued browser font loads
- Race serialized provider work against preparation cancellation\n- Release queue slots after cancelled waiters without disturbing active requests\n- Reuse one section-title paragraph cache entry for measurement and drawing
* fix(text): close font queue cancellation races
- Release reserved proxy queue slots when cancellation lands after queue acquisition\n- Skip paragraph work for zero-width section labels
* fix(text): abort active provider resolution
- Race active provider resolution against its preparation signal and restore the temporary fetch proxy promptly\n- Forward cancellation through proxied provider requests\n- Align the renderer font-readiness facade with substituted text
- Dispose parent outline paint during renderer teardown
- Dispose section and component label fonts with other renderer-owned fonts
- Cover renderer teardown for label resources
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>