* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* fix(core): draw gradient and image strokes as the paint they are
A stroke carried the paint vocabulary already, but nothing read it: the
.fig reader sent every stroke paint through resolvedPaintColor, which
returns black for a gradient or image, the renderer set a flat color on
strokePaint, and the writer emitted a SOLID paint.
Strokes now go through the same conversion fills do in both directions,
and applyGradientFill and applyImageFill take the target Paint so a
stroke reuses the fill shader path instead of growing a second one.
forVisibleStrokes is the single place every stroke draw passes through,
so the shader is set and cleared there rather than threaded through each
draw helper.
Closes#797 for rendering and .fig; authoring a gradient stroke from the
stroke panel is still to come.
* feat(app): author gradient and image strokes from the stroke panel
StrokeSection opened a solid-only colour picker and synthesised a fake
fill for the swatch, so a stroke could never be anything but one flat
colour. It now opens FillPicker like the fill panel does, and
applyStrokePaint keeps the stroke's weight, align, cap, join and dashes
across a paint change.
Completes #797.
* fix(core): let a gradient stroke reach vector outlines and arrowheads
A vector stroke draws its outline as a filled shape with fillPaint, a
dashed one strokes the path, and arrowheads are filled shapes of their
own; each cleared the shader first, so a gradient or image stroke on a
vector drew black. The stroke pass now configures both paints and owns
clearing them, and those helpers keep what it set.
Resolve each gradient stop against the stroke's own colour binding
rather than the stop's position, which looked up another stroke's.
Reported in review of #868.
* fix(core): release the shaders a paint no longer owns
Every gradient and image shader was handed to a paint and then leaked:
the paint takes its own reference, so the caller's handle has to go or
WASM memory grows with each redraw. Only the diamond branch did this.
A gradient stroke now configures two paints, which doubled the leak.
Reported in review of #868.
* test(render): model a shader handle the caller deletes
The pattern shader double returned a plain string, so deleting the
handle the paint no longer owns threw instead of passing.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
* refactor(canvas): adopt immutable CanvasKit paths
- Upgrade CanvasKit to 0.41.1 across app, Core, CLI, and Vue peers
- Build mutable geometry with PathBuilder and detach immutable paths for drawing
- Replace in-place strokes, transforms, and boolean operations with immutable results
- Update renderer mocks and path construction tests for the new API
* test(canvas): model immutable path ownership
- Return detached path instances from CanvasKit builder mocks
- Assert shadow ring and combined path disposal
- Preserve recorded vector operations across ownership transfer
* fix(build): align CanvasKit workspace versions
- Reject corrupt compressed Kiwi chunks instead of accepting raw garbage\n- Tolerate legacy source metadata without editedFields in renderer fallbacks\n- Align font, derived glyph, shared style, renderer mock, and ownership tests with current contracts\n- Restore clean quick and heavy unit quality gates
- Use container bounds for stroked frames with drop shadows
- Keep stroke-geometry shadows for childless stroke-only shapes
- Cover the shadcn dropdown menu case
- Restore canvas save layers and shared paints from shadow effect paths when rendering fails
- Delete temporary paths and color filters through error paths without suppressing failures
- Cover drop-shadow and text inner-shadow cleanup regressions
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Use polygon, star, and vector paths for shadows when geometry blobs are unavailable
- Apply shadow spread to copied geometry paths without mutating caches
- Clip and cut out inner shadows with the same path geometry
Co-authored-by: Joseph Cumines <joeycumines@gmail.com>
- Re-propagate resolved overrides after lazy instance population
- Preserve Figma showShadowBehindNode on effects
- Mask unfilled stroke shadows behind their fill geometry