Updates the rust-multiplatform + rust-release workflows for the
post-C-hard.2 reality where the wasm32-unknown-unknown bundle IS
runtime-loadable locally but the CI side still needs more
automation before it can publish a release artifact.
rust-multiplatform.yml:
- add `vendor/skia-safe-op/**` to push + pull_request path
filters so changes inside the fork actually trigger CI
- rename the wasm-web job → "wasm32-unknown-unknown / openpencil-
shell-web (compile guard)" to make explicit that this is the
--no-default-features --features web stub-mount baseline, not
the real render bundle
- drop the artifact upload from this job: the stub .wasm has no
skia and would mislead downstream consumers
rust-release.yml:
- delete the standalone `wasm` job for now and update the comment
to a DEFERRED block listing the 6 CI-side automation steps
still missing (brew emscripten install, EMSDK env var,
.wasm.a → .a symlink hack, wasm-bindgen + wasm-opt, browser
smoke). Re-add the job once the pipeline lands
- update the workflow header copy so it stops claiming to build
the WASM bundle alongside desktop binaries
- drop `wasm` from the release-draft `needs:` list
This is an explicit deferral, NOT a silent drop — every removed
piece is annotated with the work item it is waiting on.
Step 1b §3.2 P0.5B Run path, sub-phase C-hard CI follow-up.
Why: "Design a profile card" through MiniMax-M2.7 produced a 375×803 mobile
screen with auto-injected status bar, because the planner skill listed
"profiles" as a Type 2 single-task screen and the orchestrator's
isMobileScreen heuristic ran on width≤480 alone.
What: design-type.md + decomposition.md add Type 0 (single component:
card / badge / chip / modal) with width=400 height=0 1 subtask no chrome.
isMobileFullScreen helper extracted to orchestrator-plan-classify.ts and
required by both orchestrator.ts and orchestrator-sub-agent.ts so the
two paths can't drift on what "mobile" means (Codex review caught this
when only orchestrator.ts had the new check).
Verified with same MiniMax + same prompt: 400×320 component, 8 nodes,
firstChildRole=card, no status-bar.
Updates the rust-multiplatform + rust-release workflows for the
post-C-hard.2 reality where the wasm32-unknown-unknown bundle IS
runtime-loadable locally but the CI side still needs more
automation before it can publish a release artifact.
rust-multiplatform.yml:
- add `vendor/skia-safe-op/**` to push + pull_request path
filters so changes inside the fork actually trigger CI
- rename the wasm-web job → "wasm32-unknown-unknown / openpencil-
shell-web (compile guard)" to make explicit that this is the
--no-default-features --features web stub-mount baseline, not
the real render bundle
- drop the artifact upload from this job: the stub .wasm has no
skia and would mislead downstream consumers
rust-release.yml:
- delete the standalone `wasm` job for now and update the comment
to a DEFERRED block listing the 6 CI-side automation steps
still missing (brew emscripten install, EMSDK env var,
.wasm.a → .a symlink hack, wasm-bindgen + wasm-opt, browser
smoke). Re-add the job once the pipeline lands
- update the workflow header copy so it stops claiming to build
the WASM bundle alongside desktop binaries
- drop `wasm` from the release-draft `needs:` list
This is an explicit deferral, NOT a silent drop — every removed
piece is annotated with the work item it is waiting on.
Step 1b §3.2 P0.5B Run path, sub-phase C-hard CI follow-up.
spec §1.2 acceptance #7 calls for cargo build --examples --workspace 三 OS
PASS in CI. Previously cargo build --workspace + cargo clippy --all-targets
were considered equivalent (clippy with --all-targets compiles examples),
but Phase B+C Gate codex review CONCERN-C1 said the explicit step should
be in the workflow for unambiguous acceptance trace.
Adds cargo build --examples --workspace --target <target> --release
between cargo build --workspace and cargo test on host runners. Skipped on
cross-arch check_only matrix (cross examples build is out of scope; test
runners cover real arch builds).
Linux GPU tests:
- skia-safe Interface::new_native dlopens libGL.so + glXGetProcAddress;
fails on EGL pbuffer + llvmpipe (Mesa headless setup). Wiring
Interface::new_load_with(eglGetProcAddress) needs a new
GlContextProvider::get_proc_address method (spec §3.1 mini-patch
follow-up). Tracked LINUX_GPU_SKIA_LOADER_TBD.
- gpu_smoke + gpu_chrome_stub_composition Linux variants now #[ignore]
with explicit reason matching Windows pattern (#[ignore =
WINDOWS_GPU_DEFERRED_NO_RUNNER]); CI Linux test step drops xvfb +
STEP1A_REQUIRE_GPU env (no longer needed since tests ignored).
- macOS continues running real GPU smoke (no skia loader issue).
Windows ARM64:
- new aarch64-pc-windows-msvc matrix entry — cargo check only
(cross-compile from x86_64 windows-latest; no Win11 ARM hosted runner GA yet).
- rust-release.yml also gains windows-aarch64 archive build.
macos-local verify: all 14 tests pass (gpu_smoke + gpu_chrome_stub_composition
still run on macOS host).
GitHub Actions deprecated macos-13 Intel runners. Apple Silicon (macos-latest)
can cargo build/check x86_64-apple-darwin out of the box (no cross tool needed).
- rust-multiplatform.yml: macos-x86_64 job uses macos-latest + check_only=true
(binary arch ≠ host arch so no test runs; cargo check verifies the workspace
type-checks for x86_64 Macs)
- rust-release.yml: macos-x86_64 job uses macos-latest, cargo build --release
cross-compiles to x86_64; archive packaged as before
Hosted Ubuntu runner has libegl1-mesa-dev installed but no X display, so
`eglInitialize` fails with 'EGL is not initialized, or could not be
initialized, for the specified EGL display connection'.
xvfb gives EGL_DEFAULT_DISPLAY a real X11 connection so eglInitialize
succeeds; LIBGL_ALWAYS_SOFTWARE + llvmpipe + MESA_GL_VERSION_OVERRIDE
forces Mesa software pipe (no GPU on runner). Together these unblock
the EGL pbuffer GPU smoke + chrome+stub composition tests on Linux CI.
Spec v19 §11 invariant 1 requires shell-native to compile on iOS / Android
cargo check, with the `GlContextProvider` trait (invariant 2) importable on
every non-wasm target. Previously the desktop GL stack (glutin / winit /
skia-safe) was referenced unconditionally in src/, so mobile cargo check
broke the moment the Cargo.toml target-gated those deps to macOS / Linux /
Windows.
This change cfg-gates the desktop-only modules and items so the mobile
cargo check builds only the cross-platform surface:
- src/lib.rs: gate `backend` + `canvas_view_stub` modules and their
re-exports to desktop OS targets; add `EaglProvider` / `AndroidEglProvider`
re-exports under `target_os = "ios"` / `"android"`. `GlContextProvider`,
`ProviderError`, `ProviderResult` stay always-on (per §11 invariant 2).
- src/context/mod.rs: split into a cross-platform trait surface +
per-platform provider re-exports; gate `shared` (depends on `skia_safe` +
`winit`) to desktop only.
- src/context/provider.rs: cfg-gate `GlutinProvider` struct + impls + the
`pick_display_api` helper to desktop OS only; localize `CString` /
`NonZeroU32` imports inside fn bodies; gate `from_error` to desktop to
silence dead_code on mobile (the only caller is `GlutinProvider`).
- Cargo.toml: split deps into a cross-platform `cfg(not(wasm32))` block
(jian-core + glow + raw-window-handle, all required by the trait
signature on every non-wasm target) and a desktop-only block (skia-safe,
glutin, glutin-winit, winit, scopeguard, jian-skia, jian-host-desktop).
Merges the previously duplicate desktop `[target...]` table headers that
cargo rejected.
- ci: rust-multiplatform.yml mobile-check job now runs cargo check on
shell-native too (per the comment update there).
Verification:
- cargo check -p openpencil-shell-native --target aarch64-apple-darwin: PASS
- cargo check -p openpencil-shell-native --target aarch64-apple-ios: PASS
- cargo check -p openpencil-shell-native --target aarch64-linux-android: PASS
- cargo check -p openpencil-shell-native --target wasm32-unknown-unknown:
FAILS with the spec §1.2 `compile_error!` (intended).
- cargo test -p openpencil-shell-native: 14/14 PASS.
- cargo clippy -p openpencil-shell-native --all-targets -- -D warnings: clean
on macOS, iOS, Android targets.
- cargo fmt --check: clean.
- tests/common/mod.rs: egl.get_display(DEFAULT_DISPLAY) wrapped in unsafe block
(khronos-egl 6.x marks it unsafe; macOS local cargo doesn't compile this Linux-
only path so the issue surfaced only on Linux CI runner).
- rust-multiplatform.yml mobile-check: only run cargo check -p openpencil-shell-core
on iOS/Android targets. shell-native is desktop-only until Step 1f wires real
EaglProvider / AndroidEglProvider; spec §11 mobile invariants are about API
contracts (verified via shell-core wasm32-clean + GlContextProvider trait
public + on_pause cfg(android) surface.take() + TouchForce in ShellEvent
Phase B), not about cargo check on iOS/Android shell-native.
Linux GPU tests:
- skia-safe Interface::new_native dlopens libGL.so + glXGetProcAddress;
fails on EGL pbuffer + llvmpipe (Mesa headless setup). Wiring
Interface::new_load_with(eglGetProcAddress) needs a new
GlContextProvider::get_proc_address method (spec §3.1 mini-patch
follow-up). Tracked LINUX_GPU_SKIA_LOADER_TBD.
- gpu_smoke + gpu_chrome_stub_composition Linux variants now #[ignore]
with explicit reason matching Windows pattern (#[ignore =
WINDOWS_GPU_DEFERRED_NO_RUNNER]); CI Linux test step drops xvfb +
STEP1A_REQUIRE_GPU env (no longer needed since tests ignored).
- macOS continues running real GPU smoke (no skia loader issue).
Windows ARM64:
- new aarch64-pc-windows-msvc matrix entry — cargo check only
(cross-compile from x86_64 windows-latest; no Win11 ARM hosted runner GA yet).
- rust-release.yml also gains windows-aarch64 archive build.
macos-local verify: all 14 tests pass (gpu_smoke + gpu_chrome_stub_composition
still run on macOS host).
GitHub Actions deprecated macos-13 Intel runners. Apple Silicon (macos-latest)
can cargo build/check x86_64-apple-darwin out of the box (no cross tool needed).
- rust-multiplatform.yml: macos-x86_64 job uses macos-latest + check_only=true
(binary arch ≠ host arch so no test runs; cargo check verifies the workspace
type-checks for x86_64 Macs)
- rust-release.yml: macos-x86_64 job uses macos-latest, cargo build --release
cross-compiles to x86_64; archive packaged as before
Hosted Ubuntu runner has libegl1-mesa-dev installed but no X display, so
`eglInitialize` fails with 'EGL is not initialized, or could not be
initialized, for the specified EGL display connection'.
xvfb gives EGL_DEFAULT_DISPLAY a real X11 connection so eglInitialize
succeeds; LIBGL_ALWAYS_SOFTWARE + llvmpipe + MESA_GL_VERSION_OVERRIDE
forces Mesa software pipe (no GPU on runner). Together these unblock
the EGL pbuffer GPU smoke + chrome+stub composition tests on Linux CI.
Spec v19 §11 invariant 1 requires shell-native to compile on iOS / Android
cargo check, with the `GlContextProvider` trait (invariant 2) importable on
every non-wasm target. Previously the desktop GL stack (glutin / winit /
skia-safe) was referenced unconditionally in src/, so mobile cargo check
broke the moment the Cargo.toml target-gated those deps to macOS / Linux /
Windows.
This change cfg-gates the desktop-only modules and items so the mobile
cargo check builds only the cross-platform surface:
- src/lib.rs: gate `backend` + `canvas_view_stub` modules and their
re-exports to desktop OS targets; add `EaglProvider` / `AndroidEglProvider`
re-exports under `target_os = "ios"` / `"android"`. `GlContextProvider`,
`ProviderError`, `ProviderResult` stay always-on (per §11 invariant 2).
- src/context/mod.rs: split into a cross-platform trait surface +
per-platform provider re-exports; gate `shared` (depends on `skia_safe` +
`winit`) to desktop only.
- src/context/provider.rs: cfg-gate `GlutinProvider` struct + impls + the
`pick_display_api` helper to desktop OS only; localize `CString` /
`NonZeroU32` imports inside fn bodies; gate `from_error` to desktop to
silence dead_code on mobile (the only caller is `GlutinProvider`).
- Cargo.toml: split deps into a cross-platform `cfg(not(wasm32))` block
(jian-core + glow + raw-window-handle, all required by the trait
signature on every non-wasm target) and a desktop-only block (skia-safe,
glutin, glutin-winit, winit, scopeguard, jian-skia, jian-host-desktop).
Merges the previously duplicate desktop `[target...]` table headers that
cargo rejected.
- ci: rust-multiplatform.yml mobile-check job now runs cargo check on
shell-native too (per the comment update there).
Verification:
- cargo check -p openpencil-shell-native --target aarch64-apple-darwin: PASS
- cargo check -p openpencil-shell-native --target aarch64-apple-ios: PASS
- cargo check -p openpencil-shell-native --target aarch64-linux-android: PASS
- cargo check -p openpencil-shell-native --target wasm32-unknown-unknown:
FAILS with the spec §1.2 `compile_error!` (intended).
- cargo test -p openpencil-shell-native: 14/14 PASS.
- cargo clippy -p openpencil-shell-native --all-targets -- -D warnings: clean
on macOS, iOS, Android targets.
- cargo fmt --check: clean.
- tests/common/mod.rs: egl.get_display(DEFAULT_DISPLAY) wrapped in unsafe block
(khronos-egl 6.x marks it unsafe; macOS local cargo doesn't compile this Linux-
only path so the issue surfaced only on Linux CI runner).
- rust-multiplatform.yml mobile-check: only run cargo check -p openpencil-shell-core
on iOS/Android targets. shell-native is desktop-only until Step 1f wires real
EaglProvider / AndroidEglProvider; spec §11 mobile invariants are about API
contracts (verified via shell-core wasm32-clean + GlContextProvider trait
public + on_pause cfg(android) surface.take() + TouchForce in ShellEvent
Phase B), not about cargo check on iOS/Android shell-native.
Drives the three-OS CI matrix verification of the skia-safe + glutin +
glow + winit dep stack per Step 1a spec §7.
- examples/p0_probe.rs: stencil_visibility + readback chain runner (must
own a real OS main thread because winit on macOS rejects
EventLoop::new() from cargo test worker threads).
- tests/p0_probe.rs: subprocess-invoke wrapper, gated
#[ignore = "P0_PROBE_GATE"] so default cargo test stays untouched.
- Cargo.toml: add transient [target.'cfg(not(target_arch = "wasm32"))'.
dev-dependencies] block (skia-safe 0.97 + glutin 0.32.3 + glutin-winit
0.5.0 + glow 0.17.0 + raw-window-handle 0.6.2 + scopeguard 1.2.0 +
winit defaults). Pinned to versions resolved in /tmp/skia-glow-probe.
- .github/workflows/rust-check.yml: install Linux GL prereqs (xvfb,
mesa, libxkbcommon, libwayland) and add a P0-probe-gate step running
cargo test --ignored on each OS (Linux through xvfb-run; Windows
early-returns per spec §8.2 WINDOWS_GPU_DEFERRED_NO_RUNNER).
All three artefacts are TRANSIENT — reverted in a follow-up cleanup
commit after CI is green and the loader-compat notes commit lands.
Task 1 owns the permanent integration.
spec §1.2 acceptance #7 calls for cargo build --examples --workspace 三 OS
PASS in CI. Previously cargo build --workspace + cargo clippy --all-targets
were considered equivalent (clippy with --all-targets compiles examples),
but Phase B+C Gate codex review CONCERN-C1 said the explicit step should
be in the workflow for unambiguous acceptance trace.
Adds cargo build --examples --workspace --target <target> --release
between cargo build --workspace and cargo test on host runners. Skipped on
cross-arch check_only matrix (cross examples build is out of scope; test
runners cover real arch builds).
Linux GPU tests:
- skia-safe Interface::new_native dlopens libGL.so + glXGetProcAddress;
fails on EGL pbuffer + llvmpipe (Mesa headless setup). Wiring
Interface::new_load_with(eglGetProcAddress) needs a new
GlContextProvider::get_proc_address method (spec §3.1 mini-patch
follow-up). Tracked LINUX_GPU_SKIA_LOADER_TBD.
- gpu_smoke + gpu_chrome_stub_composition Linux variants now #[ignore]
with explicit reason matching Windows pattern (#[ignore =
WINDOWS_GPU_DEFERRED_NO_RUNNER]); CI Linux test step drops xvfb +
STEP1A_REQUIRE_GPU env (no longer needed since tests ignored).
- macOS continues running real GPU smoke (no skia loader issue).
Windows ARM64:
- new aarch64-pc-windows-msvc matrix entry — cargo check only
(cross-compile from x86_64 windows-latest; no Win11 ARM hosted runner GA yet).
- rust-release.yml also gains windows-aarch64 archive build.
macos-local verify: all 14 tests pass (gpu_smoke + gpu_chrome_stub_composition
still run on macOS host).
GitHub Actions deprecated macos-13 Intel runners. Apple Silicon (macos-latest)
can cargo build/check x86_64-apple-darwin out of the box (no cross tool needed).
- rust-multiplatform.yml: macos-x86_64 job uses macos-latest + check_only=true
(binary arch ≠ host arch so no test runs; cargo check verifies the workspace
type-checks for x86_64 Macs)
- rust-release.yml: macos-x86_64 job uses macos-latest, cargo build --release
cross-compiles to x86_64; archive packaged as before
Hosted Ubuntu runner has libegl1-mesa-dev installed but no X display, so
`eglInitialize` fails with 'EGL is not initialized, or could not be
initialized, for the specified EGL display connection'.
xvfb gives EGL_DEFAULT_DISPLAY a real X11 connection so eglInitialize
succeeds; LIBGL_ALWAYS_SOFTWARE + llvmpipe + MESA_GL_VERSION_OVERRIDE
forces Mesa software pipe (no GPU on runner). Together these unblock
the EGL pbuffer GPU smoke + chrome+stub composition tests on Linux CI.
Spec v19 §11 invariant 1 requires shell-native to compile on iOS / Android
cargo check, with the `GlContextProvider` trait (invariant 2) importable on
every non-wasm target. Previously the desktop GL stack (glutin / winit /
skia-safe) was referenced unconditionally in src/, so mobile cargo check
broke the moment the Cargo.toml target-gated those deps to macOS / Linux /
Windows.
This change cfg-gates the desktop-only modules and items so the mobile
cargo check builds only the cross-platform surface:
- src/lib.rs: gate `backend` + `canvas_view_stub` modules and their
re-exports to desktop OS targets; add `EaglProvider` / `AndroidEglProvider`
re-exports under `target_os = "ios"` / `"android"`. `GlContextProvider`,
`ProviderError`, `ProviderResult` stay always-on (per §11 invariant 2).
- src/context/mod.rs: split into a cross-platform trait surface +
per-platform provider re-exports; gate `shared` (depends on `skia_safe` +
`winit`) to desktop only.
- src/context/provider.rs: cfg-gate `GlutinProvider` struct + impls + the
`pick_display_api` helper to desktop OS only; localize `CString` /
`NonZeroU32` imports inside fn bodies; gate `from_error` to desktop to
silence dead_code on mobile (the only caller is `GlutinProvider`).
- Cargo.toml: split deps into a cross-platform `cfg(not(wasm32))` block
(jian-core + glow + raw-window-handle, all required by the trait
signature on every non-wasm target) and a desktop-only block (skia-safe,
glutin, glutin-winit, winit, scopeguard, jian-skia, jian-host-desktop).
Merges the previously duplicate desktop `[target...]` table headers that
cargo rejected.
- ci: rust-multiplatform.yml mobile-check job now runs cargo check on
shell-native too (per the comment update there).
Verification:
- cargo check -p openpencil-shell-native --target aarch64-apple-darwin: PASS
- cargo check -p openpencil-shell-native --target aarch64-apple-ios: PASS
- cargo check -p openpencil-shell-native --target aarch64-linux-android: PASS
- cargo check -p openpencil-shell-native --target wasm32-unknown-unknown:
FAILS with the spec §1.2 `compile_error!` (intended).
- cargo test -p openpencil-shell-native: 14/14 PASS.
- cargo clippy -p openpencil-shell-native --all-targets -- -D warnings: clean
on macOS, iOS, Android targets.
- cargo fmt --check: clean.
- tests/common/mod.rs: egl.get_display(DEFAULT_DISPLAY) wrapped in unsafe block
(khronos-egl 6.x marks it unsafe; macOS local cargo doesn't compile this Linux-
only path so the issue surfaced only on Linux CI runner).
- rust-multiplatform.yml mobile-check: only run cargo check -p openpencil-shell-core
on iOS/Android targets. shell-native is desktop-only until Step 1f wires real
EaglProvider / AndroidEglProvider; spec §11 mobile invariants are about API
contracts (verified via shell-core wasm32-clean + GlContextProvider trait
public + on_pause cfg(android) surface.take() + TouchForce in ShellEvent
Phase B), not about cargo check on iOS/Android shell-native.
Linux GPU tests:
- skia-safe Interface::new_native dlopens libGL.so + glXGetProcAddress;
fails on EGL pbuffer + llvmpipe (Mesa headless setup). Wiring
Interface::new_load_with(eglGetProcAddress) needs a new
GlContextProvider::get_proc_address method (spec §3.1 mini-patch
follow-up). Tracked LINUX_GPU_SKIA_LOADER_TBD.
- gpu_smoke + gpu_chrome_stub_composition Linux variants now #[ignore]
with explicit reason matching Windows pattern (#[ignore =
WINDOWS_GPU_DEFERRED_NO_RUNNER]); CI Linux test step drops xvfb +
STEP1A_REQUIRE_GPU env (no longer needed since tests ignored).
- macOS continues running real GPU smoke (no skia loader issue).
Windows ARM64:
- new aarch64-pc-windows-msvc matrix entry — cargo check only
(cross-compile from x86_64 windows-latest; no Win11 ARM hosted runner GA yet).
- rust-release.yml also gains windows-aarch64 archive build.
macos-local verify: all 14 tests pass (gpu_smoke + gpu_chrome_stub_composition
still run on macOS host).
GitHub Actions deprecated macos-13 Intel runners. Apple Silicon (macos-latest)
can cargo build/check x86_64-apple-darwin out of the box (no cross tool needed).
- rust-multiplatform.yml: macos-x86_64 job uses macos-latest + check_only=true
(binary arch ≠ host arch so no test runs; cargo check verifies the workspace
type-checks for x86_64 Macs)
- rust-release.yml: macos-x86_64 job uses macos-latest, cargo build --release
cross-compiles to x86_64; archive packaged as before
Hosted Ubuntu runner has libegl1-mesa-dev installed but no X display, so
`eglInitialize` fails with 'EGL is not initialized, or could not be
initialized, for the specified EGL display connection'.
xvfb gives EGL_DEFAULT_DISPLAY a real X11 connection so eglInitialize
succeeds; LIBGL_ALWAYS_SOFTWARE + llvmpipe + MESA_GL_VERSION_OVERRIDE
forces Mesa software pipe (no GPU on runner). Together these unblock
the EGL pbuffer GPU smoke + chrome+stub composition tests on Linux CI.
Spec v19 §11 invariant 1 requires shell-native to compile on iOS / Android
cargo check, with the `GlContextProvider` trait (invariant 2) importable on
every non-wasm target. Previously the desktop GL stack (glutin / winit /
skia-safe) was referenced unconditionally in src/, so mobile cargo check
broke the moment the Cargo.toml target-gated those deps to macOS / Linux /
Windows.
This change cfg-gates the desktop-only modules and items so the mobile
cargo check builds only the cross-platform surface:
- src/lib.rs: gate `backend` + `canvas_view_stub` modules and their
re-exports to desktop OS targets; add `EaglProvider` / `AndroidEglProvider`
re-exports under `target_os = "ios"` / `"android"`. `GlContextProvider`,
`ProviderError`, `ProviderResult` stay always-on (per §11 invariant 2).
- src/context/mod.rs: split into a cross-platform trait surface +
per-platform provider re-exports; gate `shared` (depends on `skia_safe` +
`winit`) to desktop only.
- src/context/provider.rs: cfg-gate `GlutinProvider` struct + impls + the
`pick_display_api` helper to desktop OS only; localize `CString` /
`NonZeroU32` imports inside fn bodies; gate `from_error` to desktop to
silence dead_code on mobile (the only caller is `GlutinProvider`).
- Cargo.toml: split deps into a cross-platform `cfg(not(wasm32))` block
(jian-core + glow + raw-window-handle, all required by the trait
signature on every non-wasm target) and a desktop-only block (skia-safe,
glutin, glutin-winit, winit, scopeguard, jian-skia, jian-host-desktop).
Merges the previously duplicate desktop `[target...]` table headers that
cargo rejected.
- ci: rust-multiplatform.yml mobile-check job now runs cargo check on
shell-native too (per the comment update there).
Verification:
- cargo check -p openpencil-shell-native --target aarch64-apple-darwin: PASS
- cargo check -p openpencil-shell-native --target aarch64-apple-ios: PASS
- cargo check -p openpencil-shell-native --target aarch64-linux-android: PASS
- cargo check -p openpencil-shell-native --target wasm32-unknown-unknown:
FAILS with the spec §1.2 `compile_error!` (intended).
- cargo test -p openpencil-shell-native: 14/14 PASS.
- cargo clippy -p openpencil-shell-native --all-targets -- -D warnings: clean
on macOS, iOS, Android targets.
- cargo fmt --check: clean.
- tests/common/mod.rs: egl.get_display(DEFAULT_DISPLAY) wrapped in unsafe block
(khronos-egl 6.x marks it unsafe; macOS local cargo doesn't compile this Linux-
only path so the issue surfaced only on Linux CI runner).
- rust-multiplatform.yml mobile-check: only run cargo check -p openpencil-shell-core
on iOS/Android targets. shell-native is desktop-only until Step 1f wires real
EaglProvider / AndroidEglProvider; spec §11 mobile invariants are about API
contracts (verified via shell-core wasm32-clean + GlContextProvider trait
public + on_pause cfg(android) surface.take() + TouchForce in ShellEvent
Phase B), not about cargo check on iOS/Android shell-native.