* feat(scene-graph)!: make a stroke a paint
Stroke extends Fill, so a stroke carries the same paint vocabulary a
fill does instead of a lone color. Every construction site now states
a solid paint type, which keeps today's behaviour exactly; rendering,
.fig conversion, and the stroke panel still read solid strokes only.
copyFill is generic over the paint shape so copyStroke reuses it
rather than repeating the deep copy of gradient stops, transforms and
pattern fields.
Groundwork for the gradient and image strokes in #797.
* test(scene-graph): cover a stroke's nested paint data in copyStroke
A stroke is a paint now, so its gradient stops and transform must copy
as deeply as a fill's; the fixture was solid and proved only the color
and dash pattern.
Unify preview-aware transforms across scene drawing, labels, selection and input. Give live property and creation edits explicit preview ownership, preserve cancellation and one-step undo, and reuse bounded text preparation resources.
Include retained device-grid handling, worktree HMR coverage, and nested/reflected interaction regressions in this cohesive progress checkpoint.
Validation: full check passes; 734 scoped unit tests and 53 targeted browser tests pass. This is NOT merge-ready: the unchanged exact nested filled-section held/released regression still fails with 63 differing pixels (maximum channel delta 5/255). The browser pass count excludes that separately run failure and the previously classified paint-field-width baseline. Raster-origin investigation and broader acceptance remain outstanding.
ARROW_LINES and ARROW_EQUILATERAL stroke caps were accepted by the schema
and round-tripped from .fig files, but the renderer mapped every cap to
Butt, so imported arrows lost their heads and arrows could not be drawn
locally.
Add a pure arrow-cap geometry module to scene-graph (open-endpoint
collection with per-vertex cap overrides, weight-scaled head geometry)
and draw heads in the stroke color for LINE nodes and open VECTOR
centerline strokes, including the dashed-centerline path. Fold the head
reach into strokeOverflow and the node picture margin so heads are not
cropped by visual bounds, caches, or culling. Round-trip per-vertex
stroke caps through the .fig vector style override table so one-ended
Figma arrows import correctly. Expose both caps in the stroke inspector
cap picker with localized labels, and cover the renderer with an
arrow-stroke-caps Playwright canvas snapshot.
Claude-Session: https://claude.ai/code/session_012zjEbyLSBYyPpJP4fu1XNB
- Reject corrupt compressed Kiwi chunks instead of accepting raw garbage\n- Tolerate legacy source metadata without editedFields in renderer fallbacks\n- Align font, derived glyph, shared style, renderer mock, and ownership tests with current contracts\n- Restore clean quick and heavy unit quality gates
- Export OverlapScope, AnalyzeOverlapsSummary, and OverlapIntersection
from the analyze barrel so consumers don't deep-import.
- Expand the local rectangle by stroke overflow before transforming
through the world matrix, so stroked rotated nodes get their true
rotated footprint instead of an underestimated canvas-space expansion.
- Add clipPolygon to geometry and preserve the clipped polygon through
the full clip chain in computeNodeBounds, so a later outer clip can't
reintroduce corners an inner clip already removed.
- Cap returned overlaps to an empty list when limit is 0 or negative;
summary totals still reflect the complete result set.
- Trim whitespace from scope and severity inputs so " major " resolves.
- Add geometry and overlap tests covering each fix.
- Resolve component-property refs through override keys on cloned children
- Apply instance component-property assignments through clone chains
- Use child shadow shapes for containers without visible fills
- Keep clipped export bounds from leaking hidden descendants