- Snap vector points, moved layers, and resized edges to geometry, objects, guides, and pixels
- Add persistent snapping preferences with browser and native menu controls
- Normalize canvas and layout guides across Scene Graph and .fig conversion
- Clear transient snapping feedback across interrupted interactions
* refactor(editor): separate canvas view state
- Classify shared and view-local editor state explicitly
- Let canvas surfaces render supplied view state and report their viewport
- Preserve the existing one-canvas behavior by default
* fix(canvas): preserve loading render state
* feat(editor): model split canvas panes
- Add pure recursive split-tree operations with validated sizes
- Add explicit pane registry and independent view-state cloning
- Cap visible panes and cover close and split behavior
* refactor(editor): group state ownership modules
- Move shared and view state into the editor state namespace
- Model the partition with explicit interfaces and default factories
- Derive runtime view keys from the default view object
* feat(editor): model split canvas panes
- Add pure recursive split-tree operations with validated sizes
- Add explicit pane registry and independent view-state cloning
- Cap visible panes and cover close and split behavior
* feat(editor): add split canvas views
- Render recursive pane layouts with Reka UI splitters and pane-local headers
- Route canvas input, selection, viewport state, and close actions to the active pane
- Repaint every canvas during shared document previews and cover split lifecycle in tests
* fix(editor): clean up inactive pane interactions
- Cancel drag, padding preview, and text editing state when pane focus changes
- Remove duplicate changelog entries introduced while updating master
* feat(canvas): measure distances between layers
- Show temporary Figma-style guides while Option or Alt is held
- Support deep nested targets with Command or Control plus Alt
- Measure transformed world bounds and container padding
* fix(canvas): anchor diagonal measurement guides
- Join diagonal distances at the nearest object corners
- Separate horizontal and vertical value badges
- Crop visual coverage tightly around the measurement overlay
* fix(canvas): cover measurement edge cases
- Draw transformed target outlines and center value pills on guides
- Suppress conflicting hover overlays during measurement mode
- Cover containment, overlap, multi-selection, rotation, and fractional gaps
* fix(canvas): suppress conflicting measurement overlays
- Hide auto-layout hover visuals while distance measurements render
- Assert fractional measurement geometry with numeric tolerance
- Render segments not referenced by any region loop alongside filled paths\n- Add focused path construction coverage and a canvas visual snapshot\n- Resolve Plugin API type-aware lint findings exposed by the full quality gate
- Resolve the active graph at action time and map edit geometry through full world transforms
- Regenerate live path fills and discard stale imported stroke outlines after edits
- Preserve fill and stroke geometry through resize previews, undo, and redo
- Cover graph replacement, nested transforms, edit history, resizing, and CanvasKit output
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
- Resolve Figma path style overrides into format-neutral geometry fills
- Render and export per-path paints across normal and pattern drawing
- Preserve path fills through copying, instance scaling, and derived geometry
- Cover import, serialization, scaling, and CanvasKit output
Co-authored-by: Rob Coenen <753704+rcoenen@users.noreply.github.com>
Enable CanvasKit half-leading for solid and gradient paragraph rendering while preserving the existing font fallback system.\n\nCo-authored-by: jongwong <jongwong@aliyun.com>
- Add case, justification, vertical alignment, truncation, max-lines, and OpenType controls
- Apply visual text case and measured vertical offsets in CanvasKit rendering
- Preserve nullable preview values, shared text styles, font demand, and .fig metadata
- Add panel, engine, and canvas visual coverage
- Add mixed-selection cap, join, and miter-limit controls with one-step undo
- Apply node miter limits across CanvasKit stroke paths and vector outline caches
- Preserve imported and edited stroke geometry through Plugin API and .fig roundtrips
- useEditorSetup() / useEditorSetupWithClear() in tests/e2e/fixtures.ts
- Migrated 17 specs to shared fixture, removing ~300 lines of boilerplate
- Moved getSelectedNode/getSelectedNodes to shared store helpers
- Replaced inline getSelectedNode in 4 specs with shared import
- Test duplication: 329 → 308 clones (10.12% → 9.08%)
- Add &no-rulers to all E2E test URLs that use &no-chrome
- Regenerate snapshots without ruler ticks/selection badges
- Remove stale snapshot dirs from old test paths
- Expose window.openPencil.getStore() instead of a direct store property
- Update E2E helpers and specs to use the bridge getter
- Add lint coverage preventing direct window.openPencil.store access
- Remove remaining test non-null assertions and delete the broad test override
- Add explicit guards for canvas, design panel, auto-layout, SVG, Kiwi, hit-test, scene graph, text editor, and clipboard tests
- Validate check plus affected engine and E2E coverage
- Route browser globals through src/app/window-api.ts instead of private __OPEN_PENCIL fields
- Move E2E tests to the public window.openPencil test API
- Add an oxlint rule banning direct window.__OPEN_PENCIL* access
- Replace browser store non-null assertions with explicit initialization guards
- Use expectDefined for optional test resources and tool results
- Clean low-count non-null assertions in font, icon, snap, OKHCL, and visual tests
- Configure oxfmt custom import groups for workspace, app, package, and test aliases
- Keep type imports grouped with their matching source category instead of one global tail group
- Expand the format script to cover formatter config, Vite files, and scripts
- Move top-level engine and e2e prefixed test files under domain folders
- Update fixture path helpers after moving render and pen tests
- Add lint coverage to prevent new top-level prefixed test files
- Refresh testing docs for the new fig and layout paths