* fix(preview): keep a control's layer path when its variant switches
Preview finds a control by its layer path, built from layer names. Swapping an instance named after its variant renamed it to the new variant, as Figma does for a real swap, so a switch or checkbox inside a frame lost its path after one click and could not be toggled back. swapInstanceComponent takes keepName, and preview's private graph keeps every instance's name.
* refactor(preview): build preview's private graph with the shared page extractor
Preview copied its island and the components its instances show with its own closure and copier, a second version of the extractor the AI preview, history, and export use. extractPageContext takes componentSets, which brings every variant of an instance's set so it can switch, and shareTables, which reads the document's variables and images instead of copying them for a view rebuilt on each state. The extractor now also indexes instances by component, which syncing and swapping an extracted graph need.
* test: group scene-graph's instance swap test under instances
* fix(preview): move islands with the frames the canvas draws
Islands followed the pane's live pan and zoom, which change on every wheel event, while the canvas draws once per animation frame or later on a slow frame. Panning and zooming fast, the islands ran ahead of the drawing and settled back when it caught up. useCanvas reports each drawn frame's view through onFrame, and the islands follow the scene's last drawn frame, so both move in the same frame.
* test: release the held canvas even when the island sync test fails
* docs: point private document copies at the shared page extractor
The Core guide says previews, history snapshots, and exports copy part of a document with the extractor in io/subgraph.ts and its componentSets and shareTables options, and the preview guide says where an island's private graph comes from.
* feat(core): read and write W3C design tokens
Variables export as DTCG 2025.10 token files, one per collection mode in the shape Figma imports, with text and effect styles as typography and shadow tokens and a resolver document that combines them. OpenPencil's own token fields ride in a dev.openpencil extension, so an export reads back as it was.
Import reads plain mode files, resolver documents, and Tokens Studio themes, plans what it would add, update, or skip against the document without changing it, and applies the plan as one undo step: values merge into variables by name, nothing is deleted, and an updated style updates the layers that use it.
* feat: import and export design tokens from the variables dialog
The stylesheet menu exports the document's variables and styles as a zip of W3C design tokens, and Import design tokens reads token files, folders, or a zip into a dialog that shows where each collection and mode goes, what would be added, updated, or skipped and why, before applying it as one undo step.
* feat: import and export design tokens from tools and the CLI
openpencil tokens --format dtcg --out <folder> writes the token files, design_to_tokens takes the same format, and import_design_tokens imports token files into a document for AI, MCP, and openpencil tool call. The editor and these paths share one apply step behind a target interface: the editor makes each change undoable, a headless document takes them directly.
Re-importing an export changes nothing it does not need to: values that match are left alone, layers that use an updated style are changed only outside instances, where they follow their component, and collections that share a name keep their own files apart.
* perf(core): index token lookups when planning an import
Resolving each reference scanned every token and variable, which made importing a large design system quadratic. A resolver now also finds files picked without their folders by name.
* docs: document design token import and export
* test: type the design token result in the tokens command test
* fix: lay out the design token import dialog as a mapping list
Each collection and mode sits beside the picker for where it goes, in one bordered list, so the pickers no longer read as headings. Skipped tokens use AppCollapsible, file problems AppAlert, and the counts move to the footer.
* fix: keep durations, variable metadata, and style edits through design token import
A duration Figma's format writes in seconds goes back into a variable that holds milliseconds. Tokens without OpenPencil's extension leave an updated variable's unit, scopes, and code syntax as they are. A style token whose value was edited in another tool takes that edit instead of the stale exact fields its extension still carries. Aliases to a repeated collection name resolve within one collection, a collection named Styles no longer collides with the resolver's styles set, and the dialog plans again when the document changes and right before applying. The editor imports the apply step directly rather than the whole format barrel.
* fix: keep effect order and explicit alias targets in design token import
Edited shadows take the places of the shadows they replace, so blurs keep their positions. An alias whose Figma data names a collection that is left out or absent is missing rather than bound to the same path in another collection. The resolver reserves the Styles set name only when there is a styles file.
* perf(cli): print token stylesheets without loading every page
A CSS or Tailwind stylesheet reads only variables, which load with the document, so tokens skips populating and laying out every page as variables already does. On an 85 MB design kit this takes the command from about seven minutes to seconds.
* perf(canvas): find guide owners from an index instead of walking the page
Drawing and hit-testing guides visited every layer of the page on each frame to find the few that carry guides; on a large page that took about 1.2s of a load's rendering. The graph now keeps the set of layers with guides current from its node events, and both read it.
* perf(layout): write only changed geometry and request one render per layout pass
Layout wrote every laid-out layer's geometry whether or not it changed, so each pass over a large page notified every graph listener for every layer; a page load spent about 1s handling those updates. Layout now writes only the fields that changed, and the updates a layout pass makes ask for a single render, queued for before the next frame, instead of bumping the editor's reactive versions once per layer.
* test(canvas): drop the graph double the guide tests no longer use
* perf(fig): copy an opened file once on the main thread instead of three times
Opening a .fig in the browser copied the file for a main-thread fallback the caller's buffer already served, then copied it twice more for the worker, which parses from one and keeps the other as the original archive. A 109MB file briefly took over 400MB on the main thread. The fallback now reuses the caller's buffer, and the worker receives one copy and makes its archive copy itself.
* docs(changelog): note faster large-page loads
* fix(app): run recovery and autosave after edits, not redraws
Recovery and autosave watched sceneVersion, a render counter that every
requestRender bumps: opening a file, layout passes, fonts, and each layer a
page loads. Safari has no File System Access API, so its opened files have
no writable source and always get recovery snapshots. Loading a page also
invalidated the original archive, so a snapshot encoded the whole document
again; on the Preline UI kit's CMS page that ran about 100 s on the main
thread in WebKit before failing.
Recovery, autosave, and saved versions now follow the content revision of
createDocumentChanges. A page's layers loading from the opened file, which
runs inside applyImportedStateDuring on both the worker and main-thread
paths, no longer counts as an edit for that revision or for the original
archive, and asks for one render rather than one per layer.
In WebKit the CMS page switch drops from 105-133 s to 21 s, and its longest
main-thread stall from 90-117 s to 1.4 s.
* refactor(app): stop storing a version with recovery snapshots
Adopting a snapshot now protects the document's current content revision,
so nothing reads the version a snapshot was taken at. Snapshots saved by
earlier versions carry a sceneVersion field instead; dropping the field
keeps the metadata type true for both. Tests tell snapshots apart by the
bytes they were built with.
* fix(fig): keep the sizes Figma derived for instance layers when a page loads
Loading a page resynced every component its new instances used, which copied component sizes over the sizes Figma derived for instance layers on earlier pages, and over those of the page's own new instances. A text field filling a 312px instance came back at its component's 210px.
The page now syncs only the instances it placed, through a new SceneGraph.syncInstance, and then puts back the sizes Figma derived for them unless that component layer's size was edited live. The gold input now matches the captured Figma Content width (374.86 instead of 633.69), and its placeholder matches the 97.51 x 39.38 Figma derived in the file.
* fix(fig): keep live edits to mapped component layers over derived sizes
restoreDerivedSizes checked only a layer's own component for live edits. A
nested instance clone syncs from the layer its owning instance maps it to
through sourceComponentId, so a live width edit to that layer was carried
over by the sync and then replaced by the size Figma derived. The restore
now reads the same source layers as reconcileLiveComponentEdits, through a
shared syncSourceLayers helper.
* refactor: share behaviour control roles through dom-css
Code export needs the same control model and layer roles preview islands use. They move from packages/vue to packages/dom-css/src/behaviours as behaviourControls and controlRoles, and the layerPath, findLayerByPath and hasBehaviour helpers they need move from Core down to scene-graph, since dom-css cannot depend on Core. Preview behaves the same.
* fix(scene-graph): escape layer path names and stop on parent cycles
A layer named Wifi#1 or Row/1 did not round-trip through its path, so preview skipped that control or reveal target, and a parent cycle in imported data hung the walk. Names escape % / and #, and the walk goes through closest(), which stops on a cycle.
* fix: keep bound text and visibility in step with their variables
Text bound to a string variable was resolved only when a .fig file was read, and visibility bound to a boolean never, so editing the value or switching a mode left them showing the old one. The binding reconcile, renamed reconcileVariableBindings, now resolves text and visibility with numbers, scoped the same way, and .fig export writes them resolved in each collection's default mode. A bound font family is left as stored, since changing it needs the font loaded.
* fix: keep text and visibility an instance overrides over their bindings
Typing in a bound layer inside an instance or toggling its eye records an override but keeps the binding, so the next value edit or mode switch replaced what was typed or hidden. An overridden text or visibility now keeps its value, as an overridden width or height does.
* feat: show controls in the demo and tidy the component panels
The demo gains a Controls page: a switch, checkbox, slider, tabs, text
field, and a button with interaction states, written as Reka-named design
JSX, and a settings card of their instances to try in preview.
Go to main component and Detach instance move into the instance's panel
header as icon buttons. The Behaviour section's "Still needed" line is a
status rather than a button that only moved focus, and the rows it names
are marked instead.
The DOM projection writes flex-start for auto layout's start alignment:
CSS stretches children by default, so a hugging button in a column filled
its card in preview and HTML export. The paint page snapshot catches up
with the frame names #930 draws.
* perf: open the demo as a prebuilt .fig instead of generating it
/demo built every page in the browser and laid them all out in one task,
which froze the page for about six seconds. The demo's content moves to
tools/generate/demo, which builds public/demo.fig headlessly, before Vite
serves or bundles the app and only when its inputs changed; /demo opens
that file like any other, off the main thread and behind the loader. The
document is now lint-clean: small captions are 12 px, and the badge and
disabled button text meet contrast.
Opening the demo from .fig showed three bugs in saving and reading files,
fixed here:
- A layer's blend mode was never written, so Multiply and Screen reopened
as pass-through.
- Underlines drawn from saved glyphs ran to the text box edge; glyphs now
keep their advance, read from and written to .fig, and the underline
ends where the text does.
- A frame laid out on its own because of a saved hug size ignored the
width its parent stretched it to, so centred content moved to the start.
* feat(design-jsx): write Reka elements in TSX
The Reka element names were only part of the JSX string grammar, so code
that builds trees in TypeScript had to assemble strings by hand, unchecked.
@open-pencil/design-jsx now exports each Reka namespace as typed element
functions (Switch.Root, Slider.Thumb, Tabs.Trigger, …), derived from the
same table the string renderer reads, with props typed as the behaviour
props a root binds. The demo's controls are TSX built with them.
* fix(canvas): draw a component set's editing border at the live zoom
A component set without a stroke got its dashed border in the scene, sized
by dividing by the zoom. The scene is cached as retained pictures and
scaled while navigating, so the border was recorded at one zoom and grew
into thick dashes when zooming in, until the page was redrawn. It is
editor chrome, so it now comes from the overlay pass, which draws every
frame at the live zoom, as slot outlines do. The label cache tracks every
component set on the page for it, and image export no longer includes the
border.
* test: fit the P3 paint page to the canvas size it is captured at
The P3 test zoomed to the paint page while the wide-gamut notice still
took space, then dismissed it, so the first capture fit a shorter canvas
than the second and the two only matched by timing. focusPaintEffects
waits for the canvas to take a window resize, the test focuses again after
the notice goes, and the snapshot shows the demo as it now opens.
* refactor(canvas): fill sections and sets through one helper
Without its own fallback border, a component set fills and strokes its rounded bounds the way a section does; fillRoundedBounds fills them for both.
* test: check the demo controls on their own page and type pixel reads
The demo test built and round-tripped the whole four-page document to
check the controls, which took six seconds on CI and timed out; it now
builds the Controls page alone through the same measured-text setup the
build uses. The underline test reads CanvasKit pixels as any number array,
since readPixels may return floats.
* fix(canvas): measure long text extents without spreading glyphs
Spreading every glyph into Math.min/max overflows the argument limit on long texts.
* fix(demo): keep a tab touched while the demo loads and report a failed load
A file opened or a layer drawn during the fetch keeps the tab; a failed fetch shows the open-file error instead of an unhandled rejection.
* test: check a component set border stays one pixel wide when zoomed
* fix: meet WCAG AA contrast and name controls for screen readers
Storybook's axe addon reported violations in 69 stories, mostly text
below 4.5:1, and the story test ignored its reports. Every story now
passes axe in both themes and the test fails on any violation.
Contrast comes from the theme tokens. The dark accent fill takes the
light theme's #2563eb so white text reads on it; accent-colored text
moves to primary and solid focus rings to panel-focus, which keep the
lighter blue. Dark component, slot, and error colors are lighter; light
muted, primary, and issue-warning are darker. The follow bar picks
black or white for the followed person's color through a new
readableForeground, which canvas labels now share.
Listbox names move to the element with role="listbox", the layer and
page rename fields get labels, and disabled picker options and checkbox
cards expose aria-disabled, which Reka's ListboxItem leaves out.
Axe exemptions stay narrow and explained: vue-stream-markdown's
code-block landmarks, Reka's toast focus guards, drag placeholders,
reverted replies, Design Check's sample of the document's own failing
colors, and the Behaviour demo that shows several sections at once.
* chore(storybook): title stories by the folders that own them
Design System stories follow the families under src/components/ui
(Actions, Inputs, Selection, Feedback, Overlays, Layout, Lists,
Navigation, Paint), app stories sit under App/<area>, and titles use
Title Case. Editor navigation leaves Design System, and the sidebar
order drops entries for stories that no longer exist.
* fix: keep dimmed rows and reverted replies readable
Fading a selected hidden layer's row faded its blue highlight with the
white name, down to 2.76:1 on the light panel, so selected rows dim only
their icon. A reverted reply dims its text to the muted color instead of
fading to half opacity, so it reads at 4.5:1 and stays in the axe scan,
including the tool-call disclosure inside it. The Markdown landmark
exemption now covers only the stories that render code blocks.
* fix(figma-api): lay out pending edits before geometry reads
Scripts read x, y, width, height, transforms, and bounds as they were before the script ran until the tool finished and laid out its changes. Figma lays out on read, so a hugging parent reports its new size right after a child is added.
The graph now records the scope of edits outside layout application, and the geometry getters lay that scope out first through the same runner tools use after a call. One recorder exists per graph; a new FigmaAPI starts it afresh because the editor lays out its own edits.
* fix(layout): size each axis on its own, as Figma does
Fill is stored on the child, as layoutGrow along the parent's primary axis and STRETCH across it, with a grid laid out like a row; primaryAxisSizing and counterAxisSizing only fix or hug. A shared layoutSizing helper in scene-graph reads and writes per-axis sizing, and layout, the Figma API, the properties panel, design JSX, DOM/CSS export, and .pen import use it.
This fixes grid children filling both axes when set to fill one, auto-layout children that stretch but kept a fixed size, the Figma API writing Fill to a frame's own sizing (which .fig export dropped), and JSX and HTML exports losing grid and cross-axis fill. Behavior was checked against live Figma, and imported layouts were compared with the geometry stored in material3.fig and nuxtui.fig.
* fix(layout): keep pending edits until laid out and opt out of inherited stretch
A new FigmaAPI cleared the edits recorded on its graph, so after a script failed before its tool laid out its changes, the next script read stale geometry; edits now stay recorded until a read lays them out, and return to the record if that layout throws. Setting a child to Fixed or Hug across a parent that stretches every child left it filling; it now opts out with MIN, as frame presets do.
* perf: resolve only the layers a variable change can reach
Every value edit, mode change, and binding change re-resolved every bound layer in the document. A value or mode change now reaches the layers bound to its variables or to variables aliasing them, and a binding or variable-mode change reaches the layer's own subtree, so layers elsewhere whose saved values differ from their bindings stay as saved and are not laid out again.
* perf: keep the canvas as drawn when a variable change shows nothing on it
Every variable change bumped sceneVersion, which also keys the canvas's recorded pictures, so renaming or reordering a variable re-recorded every visible layer. The canvas now redraws on its own canvasVersion, which requestRender bumps; requestRefresh bumps only sceneVersion, so views, saving, and recovery still follow. Adding, renaming, reordering, and duplicating variables and collections, renaming modes, and token fields, conditions, and the switch attribute use it.
* test: give the text undo editor double requestRefresh
The double builds EditorContext by hand and missed the new requestRefresh and canvasVersion, which failed check:test-types in the merge queue.
* fix: select top-level auto layout frames by their empty area
Checked against Figma desktop 126 with real pointer input. The gaps and
padding of a top-level frame with auto layout (any direction or grid,
filled or not, on the page or in a section) select, highlight, and drag
the frame, while clicks on its layers still select those layers. A plain
top-level frame's empty area stays background, as #900 recorded; its
oracle scenarios only used frames without auto layout.
Auto layout frames are hit by their bounds even without a fill, and a
press on such a frame's empty area no longer starts a marquee.
* feat(canvas): outline auto layout children with dotted lines, as in Figma
Hovering a horizontal or vertical auto layout frame outlines its visible
direct children, and a single selected layer dots the border of its auto
layout parent, in the container's outline color. Grid and plain frames,
grandchildren, and multi-selections show none. Line weight and dash were
measured from Figma 126 screenshots: 1 px with 1.75 px dashes and 1.25 px
gaps in screen space.
The editor gains a transforming flag that canvas input sets while layers
move, resize, or rotate; the outlines and the padding and gap markers of a
selected auto layout frame hide while it is set, as Figma's do.
The children outline a selected auto layout frame drew under the pointer
now uses the same stroke, and the dash effect is freed after each draw.
* fix(canvas): select unfilled frames by their empty area only on a click
Live Figma 126, with real pointer input on a top-level card holding an
unfilled auto layout row and an unfilled plain frame, with and without
auto layout on the card: a click on either frame's empty area selects
that frame, while a ⌘-click looks through it to the card.
Only top-level auto layout frames now own their empty area in hit
testing, so a deep hit no longer stops at a nested unfilled auto layout
frame. A click that ends on an open container selects the frame child
under the point by its bounds, filled or not, which plain frames did not
get before; boards that open by themselves keep their empty area as
background.
* fix(canvas): select an empty unfilled frame on the page by its bounds
Live Figma 126: a click inside an empty frame without a fill selects it,
on the page and in a section. The section case already did after the
previous commit; on the page the click found nothing, since an unfilled
frame without children is not hit. A click that hits nothing now looks
for a frame under the point among the scope's children, which skips
boards that hold layers, as their empty area stays background.
* refactor(scene-graph): read the containers the selection opens in their own helper
* fix(canvas): open a selected container, so repeated clicks reach deeper layers
In Figma, clicking again at the same point inside a selected frame,
component, or instance selects the layer under the pointer, so repeated
clicks walk down to a text in a nested component such as shadcn's
calendar. The click hit test opened only the ancestors of the selection,
so a selected nested container stopped the walk at itself and only a
double-click went deeper.
A selected container with layers now opens like its ancestors; groups
and booleans stay closed, as in Figma. Pressing inside the selection
still drags it, and its empty area keeps it selected.
* fix(core): start new layers with Figma's defaults in the editor and plugin API
The plugin API created bare nodes: frames, components, and shapes without fills, and lines and vectors without strokes, so scripts written for Figma drew nothing. Drawn lines also had a black fill instead of a stroke and were invisible. Both paths now share newLayerDefaults, recorded from Figma desktop 126: frames and components white with frames clipping their content, shapes #D9D9D9, lines and vectors a black 1 px stroke, text black. A stroke a script adds gets the 1 px default weight, and an empty vector has no render bounds.
* fix(core): combine variants as Figma does from the canvas and from scripts
The plugin API and the editor command each built component sets their own way, both with 40 px of padding and a grey fill. Figma's command pads the variants by 20 and outlines the set with a 1 px dashed #8A38F5 stroke; its plugin API wraps them exactly with no fill or stroke. One variantSetProps now places and styles the set for both, with a canvas or script style, and applyVariantProperties derives variant properties for both.
* fix(core): report group children in their container's space in the plugin API
Figma's plugin API places children of groups and booleans relative to the nearest real container and refits a group whenever a script changes one of its children. Ours reported group-relative positions and never refit, so scripts placing layers inside groups landed them in the wrong place. x, y, and relativeTransform now map through the groups around a node, and geometry changes, appendChild, insertChild, and remove refit the surrounding groups. The refit moves to Scene Graph as fitEnclosingGroups, shared by the canvas (with undo) and the plugin API.
* test(core): pass script-style strokes and typed components in parity tests
* test(e2e): expect Figma's default shape grey in the scene freshness spec
* fix(vue): draw lines by length and angle as Figma does
The Line tool sized a line as the box spanned by the drag. With the stroke a new line now gets, that box drew as a rectangle outline. A line now starts at the press point with the drag length as its width, no height, and the drag angle as its rotation, as Figma's Line tool makes it; Shift snaps the angle to 45° steps, as the docs already described, and a click makes a 100 px horizontal line.
* fix(core): give each new layer its own copy of the default paints
The defaults spread each paint shallowly, so every layer shared the colour object of the module-level default and editing one layer's colour in place changed the next new layer. Copy the paints with the Scene Graph copy helpers.
* fix(core): group, ungroup, and combine layers through shared code in the plugin API
The plugin API wrapped layers, ungrouped, made booleans, and made components from layers with its own code. Ungroup moved the children to the top of the stack, booleans were named "Boolean union", and a component made from a frame cloned its children under new ids. These now run through the editor's shared wrap, ungroup, and boolean functions, with the placement and defaults recorded in Figma desktop 126: a group or boolean without an index goes on top, ungrouped children take the group's place, booleans are named after the operation and filled with the default grey, a frame becomes a component in its place with its children, and any other layer is wrapped in a white component named after it. Undoing a wrap in the editor now returns each layer to its own place in the stack.
* fix(core): group, frame, combine, and make components from the canvas as Figma does
Recorded in Figma desktop 126: a container made from the canvas takes the topmost selected layer's place, Frame selection adds no fill and does not clip, a component wrapped around layers is white and takes a single layer's name, and a boolean is filled like its topmost operand, or its base for Subtract, without strokes. The canvas commands and the plugin API now share the wrap parent check, stack ordering, component rules, and boolean paints, and the plugin API's createComponentFromNode converts groups in place as Figma does. Undoing a boolean returns each operand to its own place in the stack.
* refactor(core): reuse translate when centering pasted layers
* fix: match Figma's transforms, strokes, booleans, sections, and names
Each behaviour was recorded in Figma desktop 126 with the same script, or
from its canvas, and both the editor and the plugin API now share it.
- Scripts turn a layer counterclockwise about its top-left corner, read x
and y as that corner, keep it in place on resize, can set
relativeTransform, and get absoluteBoundingBox around the turned layer.
appendChild and insertChild keep x, y, and rotation in the new parent
instead of the canvas position, which the create and reparent tools
inherit.
- A layer keeps its stroke weight and alignment without strokes, in the
model and through .fig export and import. strokeWeight and strokeAlign
apply to every stroke, and a stroke added from the panel or a script
takes the layer's.
- Booleans size to their result when a renderer can measure it, from the
canvas, from scripts, and when an operand moves.
- New sections take Figma's fill for the interface theme, a faint white
stroke, and 2 px corners; sections and component sets draw with their
own radius.
- Layers drawn on the canvas and the containers it wraps layers in are
numbered past the highest number on the page; scripts keep plain names.
* test(core): dispose the editor in the canvas boolean bounds test
Attaching CanvasKit installs a global text measurer, and the test left it installed, so later text measurement tests in the same process found it.
* fix(core): undo a boolean's group refit and clamp dashed set corners
Sizing a boolean to its result also refits the groups around it, and undo left them refitted, so the operands came back displaced. createBooleanOperation returns the fit, and undo reverses it first. A component set's dashed outline now clamps its radius to its bounds as the fill does, and a script's resize refits the enclosing groups once, after the corner is restored.
* feat: author behaviours on main components
A main component or component set can behave as a Switch, Checkbox,
Slider, or Tabs, after Reka UI's primitives. The behaviour lives in
OpenPencil plugin data: boolean values bind to variant or boolean
properties with the values meaning on and off, a number keeps its own
range since Figma has no number property, and the control's
subcomponents bind to the component's slots. A Behaviour section in the
properties panel adds, binds, and removes it, each as one undo step,
and flags required bindings that are missing. The canvas-only layout's
pill becomes a component that preview will reuse.
* feat: preview instances with behaviours on the canvas
View > Preview (Cmd+Alt+Enter) puts the canvas in preview: a lone canvas
switches to the canvas-only layout with a Previewing pill, and a split
canvas previews on its own side. Clicking a Switch or Checkbox flips it,
dragging a Slider moves its thumb and range, and clicking a Tabs trigger
shows its panel. Preview keeps its state on copies of the instances it
touched, in a private graph with the document's ids, and the canvas
draws those copies in place of the originals, so the document, undo,
autosave, and collaborators never see it. Escape or the pill leaves
preview, Reset restores every control, and editing shortcuts, labels,
and outlines stay off while previewing.
* feat: translate behaviour and preview strings; cover preview with an e2e flow
* refactor(vue): reuse VariantDefinitionControl for behaviour property options
* refactor: split variant actions and preview interactions by domain
Variant authoring was one 706-line closure; it is now graph queries
(model), undo snapshots (history), property definition edits
(definitions), and the editor facade (index). Preview interactions move
into play/kinds, one module per control, registered by behaviour kind so
a new kind cannot ship without its contract and interaction. Behaviour
contracts are keyed by kind. In the Vue SDK, slot and variant authoring
controls get their own folders beside component-props and behaviour,
and the app's variant section joins slot/ and behaviour/.
* refactor: keep the behaviour model in scene-graph's plugin-data registry
Master now defines every OpenPencil plugin-data key in one typed registry
in scene-graph. The behaviour schema registers there as a field, and the
model and contracts move beside slots, exported from the package root;
the @open-pencil/core/behaviours subpath is gone.
* feat: interaction states and keyboard focus in preview
A behaviour can bind a variant property to the default, hover, pressed,
focus, and disabled states; binding it maps values named like those
states. Preview switches the instance's copy to the matching variant as
the pointer hovers, presses, and releases, keeps other values when the
set draws the combination and falls back to rest otherwise, and skips
disabled instances. Tab moves visible keyboard focus between controls,
Space, Enter, arrows, Home, and End use the focused one, and Escape
takes visible focus off before leaving preview. A Button kind covers
controls that only have states.
* feat: toggle, radio, group, progress, collapsible, and accordion behaviours
Radio group, toggle group, and accordion hold their items in a slot;
each item is an instance with its own behaviour, so a press inside the
slot goes to the group, which turns the pressed item on and the others
off through the item's own interaction. Progress shares the slider's
number handling through rangeControl, and a collapsible shows and hides
its content slot from its trigger, remembering its open state even
when no property draws it. Tabs and groups share arrow-key navigation.
* feat: text field, textarea, and number field behaviours
A behaviour value can now be text, bound to a text property, so
preview types into a copy of the field through the same property path
the editor uses. A bound Filled value switches to the placeholder
variant when the field empties. A number field keeps its own range,
shows its value through a text property, and steps from its increment
and decrement slots and the arrow keys. Text fields show focus from a
click, and the focused control receives every key; Option still types,
and only Cmd or Ctrl combinations stay shortcuts.
* fix: keep behaviour bindings when saving as .fig
Saving as .fig gives component properties new GUIDs, but behaviours
kept the old ids in their plugin data, so every binding read as missing
after reopening. The export now renames the ids behaviours bind with
the same GUIDs, on its own copy of the document.
* fix: let previewed controls resize layout imported from .fig
Layers from a .fig keep the sizes Figma computed, and auto layout
prefers them, so an opened collapsible or accordion item kept its
closed height in preview. When preview shows, hides, or retypes a
layer in a copy, it drops those sizes from the layer's copied ancestors
so auto layout sizes them again; untouched layers keep Figma's sizes.
* fix: publish behaviours and other plugin content with library assets
Every OpenPencil plugin-data field now declares its role: content that
exists only as plugin data (behaviours, OkHCL picks), format copies of
node fields written for files, or bookkeeping about where a document
or node came from. Library snapshots keep a node's content plugin data,
including other plugins' entries, and drop the rest; the asset hash
counts the same entries, so a behaviour-only change is offered as an
update while a .fig round trip still changes nothing.
* feat: name behaviour rows by meaning and create what they need
The Behaviour section named every main value "Value" under a "Values"
heading, and a component without matching properties left an empty
picker with no way forward. Rows are now named for the control (On,
Checked, Pressed, Text), rows the control needs or already uses come
first, and the optional rest folds under More options; a button keeps
its states in view. An empty row creates what it needs in one undo
step: a text layer and text property, Off and On variants on a set, or
a slot frame for a part. The missing chip names the row it means and
takes you there.
* fix(dom-css): position free layers, hug content, and round ellipses
HTML and Tailwind export stacked the layers of frames without auto
layout in block flow, wrote fixed pixel sizes for auto layout frames
set to Hug and for auto-sizing text, and drew ellipses as boxes. Layers
a parent does not lay out are now absolutely positioned at their
coordinates inside a relative frame, hugging axes are left to the
content, and ellipses get a 50% radius.
* feat: run preview as live Reka UI islands over the canvas
Preview simulated controls on the canvas: copies of instances, a
handler per kind, its own key routing, and append-only text. It now
runs them as real components. Each top-level layer that holds an
instance with a behaviour becomes an island: its layers are projected
to DOM through dom-css into a shadow root laid over the pane at its pan
and zoom, and each behaviour mounts its Reka UI primitives on its
layers, so text fields are real inputs and focus, keys, and layout are
the browser's. Core's resolvePlayState shows instances in a state on a
private graph, so the component's variants draw it, and controls are
keyed by layer path so a variant switch keeps their DOM. The canvas
leaves island layers to the islands, and the canvas play runtime and
its key routing are gone.
* fix: derive variant properties from Property=Value component names
figma.combineAsVariants and Combine as variants only derived variant
properties from slash-separated names, so components named as Figma
names variants, such as State=On, Size=Large, became a set with no
properties. Both now derive each named property and its values, after
the slash form.
* feat: script and tool access to behaviours by name
Behaviour contracts follow Reka UI's anatomy: tabs keep their triggers
in the list slot and their content panels in a panels slot, and a slot
of repeated parts names the Reka part of its children. A behaviour
spec names component properties and slots instead of ids and resolves
to the stored behaviour and back, with errors that list what the
component has.
Scripts get an `openpencil` global next to `figma`, in the Figma API's
style: setBehaviour, getBehaviour with bindValue, bindPart, states,
and missing, behaviourKinds, and createSlot. The eval tool, the CLI,
and app automation compile scripts through one compileScript, so the
CLI now returns the last expression as the others do. MCP and AI chat
get set_behaviour, get_behaviour, and create_slot.
* feat: write controls in design JSX with Reka UI's element names
`<Switch.Root modelValue="State">` renders a main component, or a set
when its children are variants, that behaves as a switch, and
`<Switch.Thumb>` the slot that draws its thumb, one slot across the
set's variants. Inputs become the text property of a field, tab
triggers and panels go in their List and Panels slots, and a group's
items are `<RadioGroup.Item of={…} />` instances in its Items slot.
JSX export writes components with behaviours the same way, so they
render back unchanged. The authoring reference documents controls, and
the codegen and chat prompts now include it verbatim instead of
dedenting its code examples.
* chore: format the CLI export test
* docs: document slots, behaviours, preview, and the openpencil API
The components guide covers slots, behaviours, and preview with its
shortcut; scripting covers the openpencil global and eval's last-
expression result; the MCP and AI chat pages list the new tools; the
features overview, README, and roadmap mention working controls. The
chat prompt says how to build a control, and the codegen prompt builds
components with behaviours on their Reka UI primitives.
* chore: format the eval CLI test
* docs: explain behaviours and preview islands, and guide the openpencil API
A development page explains the behaviour model, the four authoring
surfaces, how preview islands turn a control's state into live Reka UI
components, and how to add a kind; the architecture page links it. The
Core guide sets the rules for OpenPencilAPI: Figma-only `figma`,
OpenPencil features on `openpencil` in the same style, one
compileScript, names over ids, and docs with every member. Package
READMEs mention the openpencil global, PlayIslands, Reka-named JSX, and
the behaviour model. Design JSX's behaviour modules move into a
behaviours folder instead of a suffixed sibling.
* refactor: center pasted layers through translate
centerNodesAt repeated translate's loop, which test:dupes reports on
master too.
* fix: validate behaviour ranges and guess on and off by name
A number value now needs max above min and a positive step: the schema,
specs, and the panel reject a range a slider cannot step through. Binding
a variant property guesses on and off by value name, as specs do, and a
boolean property gets no on/off pair. Part bindings are read through
partBinding, a replaced document restarts preview from its designed
state, and the e2e preview shortcut uses ControlOrMeta.
* feat: make the Behaviour section say what to do next
A slider's range fields now carry inline Min, Max, Step, and Start labels.
States offers Add state variants, which adds a Default, Hover, Pressed,
Focus, and Disabled variant and binds them; Add Off and On variants and
Add state variants turn a lone main component into a component set first,
and a part's slot can be added to a set, in every variant under one slot
id. Rows that could do nothing are gone: no empty pickers and no hints to
combine variants by hand, and an unbound Disabled is left to the states.
A warning line names what is still needed and replaces the missing chip,
and the Switch's main value is called Checked.
* fix: keep each slot to one part and keep creating slots at hand
A slot draws one part, so the Behaviour section no longer offers a slot
another part uses, and specs (the openpencil API, tools, and JSX) reject
binding one slot to two parts. A part's picker keeps an action to add a
new slot in its footer, so adding the first slot no longer hides it for
the other parts.
* feat: let a collection name the attribute its modes switch by
Manually switched modes were always selected by data-<collection name>, so a collection called New wrote data-new and a codebase already using data-color-scheme could not be matched. A collection can now name its attribute in the inspector, validated so a stylesheet can select it as is. The stylesheet and exported code use it, setting it is undoable, and .fig files keep it in the collection's plugin data.
* fix: show the switch attribute only where there are modes to switch
* fix: return to the list after committing the switch attribute
* fix: keep a collection's switch attribute when a new one is refused
setModeAttribute cleared the attribute when given a name a stylesheet cannot select on; it now leaves the current one, and only an empty name restores the default. In the inspector, Enter on a refused name keeps the focus so it can be corrected.
* docs: describe the switch attribute in the mode conditions
The Switched manually row still said the attribute is named after the collection. The changelog had collected four copies of the variables dialog entry through rebases; one remains, with the switch attribute in it.
* fix(core): start new layers with Figma's defaults in the editor and plugin API
The plugin API created bare nodes: frames, components, and shapes without fills, and lines and vectors without strokes, so scripts written for Figma drew nothing. Drawn lines also had a black fill instead of a stroke and were invisible. Both paths now share newLayerDefaults, recorded from Figma desktop 126: frames and components white with frames clipping their content, shapes #D9D9D9, lines and vectors a black 1 px stroke, text black. A stroke a script adds gets the 1 px default weight, and an empty vector has no render bounds.
* fix(core): combine variants as Figma does from the canvas and from scripts
The plugin API and the editor command each built component sets their own way, both with 40 px of padding and a grey fill. Figma's command pads the variants by 20 and outlines the set with a 1 px dashed #8A38F5 stroke; its plugin API wraps them exactly with no fill or stroke. One variantSetProps now places and styles the set for both, with a canvas or script style, and applyVariantProperties derives variant properties for both.
* fix(core): report group children in their container's space in the plugin API
Figma's plugin API places children of groups and booleans relative to the nearest real container and refits a group whenever a script changes one of its children. Ours reported group-relative positions and never refit, so scripts placing layers inside groups landed them in the wrong place. x, y, and relativeTransform now map through the groups around a node, and geometry changes, appendChild, insertChild, and remove refit the surrounding groups. The refit moves to Scene Graph as fitEnclosingGroups, shared by the canvas (with undo) and the plugin API.
* test(core): pass script-style strokes and typed components in parity tests
* test(e2e): expect Figma's default shape grey in the scene freshness spec
* fix(vue): draw lines by length and angle as Figma does
The Line tool sized a line as the box spanned by the drag. With the stroke a new line now gets, that box drew as a rectangle outline. A line now starts at the press point with the drag length as its width, no height, and the drag angle as its rotation, as Figma's Line tool makes it; Shift snaps the angle to 45° steps, as the docs already described, and a click makes a 100 px horizontal line.
* fix(core): give each new layer its own copy of the default paints
The defaults spread each paint shallowly, so every layer shared the colour object of the module-level default and editing one layer's colour in place changed the next new layer. Copy the paints with the Scene Graph copy helpers.
* fix(core): group, ungroup, and combine layers through shared code in the plugin API
The plugin API wrapped layers, ungrouped, made booleans, and made components from layers with its own code. Ungroup moved the children to the top of the stack, booleans were named "Boolean union", and a component made from a frame cloned its children under new ids. These now run through the editor's shared wrap, ungroup, and boolean functions, with the placement and defaults recorded in Figma desktop 126: a group or boolean without an index goes on top, ungrouped children take the group's place, booleans are named after the operation and filled with the default grey, a frame becomes a component in its place with its children, and any other layer is wrapped in a white component named after it. Undoing a wrap in the editor now returns each layer to its own place in the stack.
* fix(core): group, frame, combine, and make components from the canvas as Figma does
Recorded in Figma desktop 126: a container made from the canvas takes the topmost selected layer's place, Frame selection adds no fill and does not clip, a component wrapped around layers is white and takes a single layer's name, and a boolean is filled like its topmost operand, or its base for Subtract, without strokes. The canvas commands and the plugin API now share the wrap parent check, stack ordering, component rules, and boolean paints, and the plugin API's createComponentFromNode converts groups in place as Figma does. Undoing a boolean returns each operand to its own place in the stack.
* refactor(core): reuse translate when centering pasted layers
* fix(fig): write text glyphs from the layout the renderer draws
Text without saved glyphs was written to .fig with outlines from a
character-by-character fallback: one unwrapped line at y = lineHeight,
no alignment, advances in pixels. Figma lays saved text out from that
data, so every wrapped OpenPencil label opened in Figma on one line, and
since saved glyphs now draw before the paragraph, OpenPencil did the same
after a reopen (#914). The Figma clipboard had a second writer with its
own shaping that matched outlines to characters by index.
One builder in @open-pencil/fig now writes derivedTextData for both. It
keeps glyphs a layer already has and otherwise asks the export runtime to
shape the text. Core shapes with the paragraph the renderer draws, so
lines, alignment, and baselines match, and takes each outline from the
glyph ID CanvasKit chose, so ligatures and contextual forms keep their
shapes. CanvasKit does not say which font drew a run, so outlines are
written only when the run's own font covers it; otherwise the layout is
written without outlines and readers lay the text out themselves.
Advances are in em units and the character offset map has one entry per
character, as in Figma's files.
The reader drops glyphs the earlier fallback wrote, recognised by its
offset map one entry longer than the text with every glyph on the one
written baseline, and any glyph set with a missing outline.
* fix(scene-graph): reflow resized text instead of stretching its glyphs
Resizing scaled a text layer's saved glyphs into the new box. That suits
path text, whose glyphs follow its path, but flat text reflows, and with
saved glyphs drawn before the paragraph a resized Figma text layer was
drawn stretched. Scale glyphs only for path text, including baked path
text that kept only rotated glyphs, and let the width change drop the
rest.
* docs(fig): describe how derived text is written
Figma draws saved text from derivedTextData even when it has the font, so the export docs record which glyphs the shared writer keeps, shapes, or leaves without outlines, and the units it writes. The README names the runtime service by what it now does.
* fix(fig): write text without glyphs when shaping fails
Glyphs are derived data, so a shaper error must not fail the .fig save or Figma clipboard copy that writes them. The builder now writes the layer without glyphs and logs a warning; the clipboard used to swallow the error silently, which hid a font-provider mismatch.
* fix: stop ancestor walks from hanging on a parent cycle
A collaborator's concurrent reparent can leave two layers as each other's
parent. isDescendant, the design check's pageOf, and component sync walked
parentId without a bound, so applying such a change froze the editor.
Add SceneGraph.closest(), a bounded nearest-ancestor lookup, and use it for
these walks so bad data ends the walk instead of the tab.
* fix(collab): sync layer moves without parent cycles or stale child lists
Remote changes assigned each layer's synced parentId and childIds as plain
properties. Two peers moving layers into each other made them each other's
parent, a moved layer stayed listed under its old parent, reorders never
synced, and concurrent additions ended up in different orders or missing
from the parent's list.
Apply the tree after a change's properties: move layers to their synced
parents, skip a move that would make a layer its own ancestor and write the
layer's current parent and position back so every peer settles on it, and
derive each touched parent's childIds from its synced order followed by
unlisted children by id. Locally, a parent's child list syncs once after
each edit that adds, removes, moves, or reorders its children.
Fixes#888Fixes#889
* refactor(scene-graph)!: move sibling order keys to scene-graph
Collaboration needs the same fractional keys as .fig export to order
siblings, and the app must not depend on @open-pencil/fig for them. Move
fractionalPosition, orderKeyBetween, and siblingOrderKeys to
@open-pencil/scene-graph/order-keys.
orderKeyBetween now always returns a key: when no printable key fits it
returns one above lo, which hasOrderKeyBetween detects, so callers no
longer branch on null. It takes an optional suffix, and siblingOrderKeys
can request one per key, so two peers inserting at one spot get distinct
keys. .fig export keeps its keys.
* fix(scene-graph): report instance child reorders as graph events
Instance sync sorted an instance's children in place, so nothing that
listens to graph events saw the new order; in a shared room the order
never reached other peers. Move each child that changes position with
insertChildAt, which reports the reorder.
* feat(collab): resolve the layer tree from each layer's parent history
Add a pure LayerTree for the shared document: each layer records every
parent it was moved under with a move counter and an order key. A layer
sits under its newest parent, ties broken by parent id; when concurrent
moves close a loop, the latest move in the loop falls back to the
layer's next entry until none is left, and a layer no parent can take
goes to its page (Evan Wallace's mutable tree hierarchy CRDT).
The result depends only on the entries, and resolution revisits only
changed, orphaned, and displaced layers. Seeded random runs check that
peers converge and that the incremental result matches a full one.
* fix(collab): sync layer moves as parent history and order keys
Each layer's shared map now records every parent it was moved under with
a move counter from a document-wide Lamport clock, and its order key
among siblings, instead of parentId and childIds. Every peer derives
parentId and childIds from these with LayerTree, so concurrent moves,
reorders, and additions merge, a loop from concurrent moves undoes its
latest move, and a layer whose new parent was deleted meanwhile returns
to its previous one.
A local edit's graph events are written once after the edit, in one
transaction. It records a parent entry for each layer whose parent
changed, a new entry for displaced layers on the touched paths so a move cannot pull
them back, and keys between the moved layers' neighbours with a random
suffix, so concurrent inserts at one spot get distinct keys. Remote
changes find their layers through each event's path, resolve only what
they touch, and move and sort layers through insertChildAt.
This replaces the childIds merge and the write-back of rejected moves:
a rejected move now resolves the same way on every peer from the shared
history, so nothing needs to be written back.
Fixes#888Fixes#889
* feat(collab)!: convert saved rooms and keep mismatched builds apart
A room saved by an earlier build records parentId and childIds. When a
change brings in such layers, from this browser's storage or a peer,
convert them in one transaction: each layer's synced parent becomes its
only entry with counter 0, its position in the parent's synced childIds
becomes an order key, and the old fields go. The result depends only on
the document, so two peers converting at once write the same values,
and converting again writes nothing. The document's meta map records
treeFormat 2.
Builds that record the tree differently would corrupt each other's
rooms, so the collaboration namespace becomes openpencil/2 for Trystero
and the test relay alike, and each peer publishes its treeFormat in
awareness for future version messages.
* fix(collab): send a layer whose parents were all deleted back to its own page
Each layer's shared map records the page it was last placed on, and the
layers under a frame moved to another page are re-recorded. A layer whose
parent chain was deleted goes back to that page, falling back to the first
page only when the recorded one is gone. Saved rooms record pages when
they are converted.
* fix(collab): keep one root per room when peers edit their own documents
Joining a room keeps the joiner's earlier document in its graph, and an
undo or an edit made before the room arrived could still reach it. That
edit shared the joiner's root, every peer adopted it, and the room's
pages disappeared.
The room now records its root as claims in meta, each with the time it
was made, and every peer follows the earliest. Sharing claims the room,
and so does the first edit in a room nobody has shared, which now shares
the whole document as Share does. A peer shares only layers under the
room's root. Converted rooms claim the root with the most children.
Move counters must also be safe integers, so an oversized counter from
another peer cannot stop the move clock from advancing.
* fix(collab): rank root claims by how they were made, not by clocks
Root claims carried the claiming peer's wall-clock time, so a guest whose
clock ran behind the sharer's could still win the room with an edit made
before the room reached them. A claim now records whether it came from
Share or a converted room, or from the first edit in an unshared room;
a shared root outranks an edited one, and the lower id breaks a tie.
A claim also replaces an invalid value already stored for its root.
* fix(collab): keep every root claim through concurrent writes
A root claim was one key per root holding its kind, so two peers claiming
the same root by Share and by an edit at once kept only one of the two
values, and the shared claim could be lost. Each kind of claim on a root
is now its own key. Converting a saved room also claims its root unless
a shared claim exists, so a guest's earlier edited claim no longer keeps
the converted room from outranking it.
* fix(collab): mint layer IDs under a session of each editor window
Every editor window started its IDs at 0:1 from the same counter, so two
people adding layers to a shared room at once could mint the same IDs,
and one person's layers replaced the other's in the room. A joiner's
starting page also took the sharer's page ID and stayed in their list.
SceneGraph's default IDs now carry a session set with setIdSession, as
in Figma's sessionID:localID GUIDs. The editor picks a random 32-bit
session at startup, as Yjs does for each document's clientID; headless
tools keep session 0, so the CLI and MCP server give a file's layers the
same IDs on every run.
* fix(collab): let only Share set a room's root
A guest's first edit in a room whose contents had not arrived claimed
the room and wrote the guest's whole open document into it, images
included, and adopting the sharer's root later only hid it. Every room
starts with someone sharing a document, so a guest has nothing to claim:
only Share, or converting a saved room, now sets the room's root, as a
single value in meta, and a peer writes nothing until the root is known.
Unbinding a room also writes an edit still waiting to be sent, so a move
or deletion made just before leaving reaches the room.
* feat(collab)!: open each room in a tab of its own
Joining a room bound it to whatever tab was active, so a pasted link
could turn a saved file into the room's document, and a share link first
showed an editable blank document. A room is now a document: joining
always opens it in a new tab, or switches to the tab already showing it,
and only Share puts an existing tab's document into a room.
Every room tab owns its session (src/app/collab/rooms.ts and
session.ts), so several rooms can be live at once and keep syncing in
the background. The collaboration panel, presence, following, and the
/share/<id> address follow the active tab, and a canvas publishes its
cursor and selection only to its own tab's room.
A room tab derives its state: joining while its saved copy loads, then
waiting, with an explanation, while nobody who has the file is online;
live with others, or alone on this device's copy. Until the document
arrives the room's screen replaces the editor. Reloading a share link
rejoins it; leaving a room you joined keeps its file as a local unsaved
copy. "Connected" now means another peer answered. Pasted links and IDs
are normalised and validated, and invalid ones say so.
People join right away under a generated name such as "Teal Fox", with
a hint to set one; the one app-wide name is set in the share panel or
in Settings. On a phone, Share copies the room's link instead of making
a new room, and the presence popover shows the room's state.
* feat(desktop): open rooms from openpencil://join links and Home
The desktop app could not receive a share link: links point at the web
app, and openpencil:// only opened files. openpencil://join?room=<id>
now opens the room in a tab of its own. The native parser refuses
anything but a room ID, queues rooms for the frontend through
take_pending_rooms, and a second launch on Windows and Linux forwards
its link through the single-instance handler.
In a browser on a computer, the room's screen and the share panel offer
Open in desktop app, a link the browser hands to the app on click; it
never opens the app by itself. Home gains Join room…, which takes a
pasted room link or ID and opens the room in a new tab.
* feat(collab): set your name on the room screen
The room screen told someone joining under a generated name to set
their name but offered nowhere to do it before the file arrived. It now
has the same name field as the room panel.
* feat(collab): offer the desktop download beside Open in desktop app
A browser on a computer offers a room's openpencil://join link, which
does nothing where the app is not installed. The room screen and panel
now link to the latest release beside it.
* docs: describe joining rooms in the German, Polish, and Russian guides
Bring the translated collaboration pages up to the English one: Share as
the only way into a room, joining in a tab of its own, the waiting
screen, leaving with a local copy, and how layer moves merge. The
English page now names the panel's Leave room button.
* fix(collab): lay out the room screens like the app's empty states
The joining and waiting screens were a left-aligned card with a stray
spinner, a primary Copy link button beside an outline button and a
bare link, and a name field on a screen that lasts seconds. They now use
AppPlaceholder, centred over the tab: a heading, the explanation, the
two hints, secondary Copy link and Leave, a 'You'll appear as' line
whose Change opens a small rename popover, and the desktop handoff on
one muted line. The room panel lines its status dot up with wrapped
text, no longer selects the room link when it opens, and puts the
desktop links and Leave room on one footer line.
* fix(collab): show what a room tab is doing instead of a timed guess
A joined tab said nobody with the file was online five seconds after it
opened, whether or not it had reached the signaling service or met the
people already in the room. Its state now follows what the tab can
observe: connecting until the service answers, looking for people for as
long as that transport takes to introduce everyone, getting the file
from someone who says they have it, waiting when nobody who has it
showed up (naming other guests waiting too), and a can't-connect screen
when the service cannot be reached. Each peer says in its presence
whether it has the room's file.
* fix(collab): list other waiting guests with the explanation
The line naming other guests who are waiting too is information, not an
action, so it follows the hints above the buttons. Peers' hasFile flag
is optional, as older builds do not send it.
* fix(collab): send a canvas's cursor and selection to its tab's room again
Canvases read the editor through a proxy that follows the active tab,
and the room lookup by store never matched it, so pointer moves and
selections stopped reaching the room: collaborators lost each other's
cursors, selections, and page markers. The canvas now looks up its
room by its tab's own store, and its selection listener ends when the
canvas unmounts instead of piling up across tab switches.
* feat(collab): one avatar stack for the toolbar, the mobile pill, and pages
The toolbar, the page list, and the mobile HUD each drew the people in a
room their own way, and the mobile pill read 'Online: 3' in hard-coded
English beside a status dot too small to render. AvatarStack now draws
people overlapping with their agent counts and '+N', and every place
uses it: the toolbar wraps each avatar in its menu or hover card, the
mobile pill shows the room's state dot and the stack with a translated
name, and hovering a page with people on it opens a card with the stack
and who is there, with their agents, to follow. The mobile list is the
shared presence list, so it is translated and can follow agents too.
* docs: note the page hover card and mobile avatars in the changelog
* fix(collab): stop listening to a room once its tab leaves it
A session left its Yjs observers and its awareness listener attached
after dispose, relying on destroy() and the order of teardown not to
touch the tab again. It now removes them explicitly and clears its peer
list. Also fix a missing comma in the Polish collaboration guide.
* feat(core): add visual diff and patch apply tools
diff_visual renders two nodes at one scale through the existing raster export, compares them with pixelmatch, and returns the diff PNG with the changed ratio and region in source-node coordinates. It takes export_image's scale and maxEdge inputs. FigmaAPI gains a CanvasKit-backed raster codec and a pageId export option, so the app and headless CLI decode pixels and render nodes off the current page.
diff_apply applies diff_create and diff_show patches through the Figma API, validates every node before changing any, and supports dryRun and force. diff_show now simulates changes on a detached copy with the same property code. One serializer and parser back all three. diffDocuments compares two documents page by page by name path.
Image tool results now reach models as media with their metadata as text, for any tool rather than export_image alone. diff_create, diff_jsx, and diff_visual join the default AI tool set, and the diff tools are no longer hidden from WebMCP.
* feat(ai): show what each AI edit changed in its tool call
Reviewing an AI run meant reading tool output or undoing steps to see
what moved. Each document-changing call now rebuilds its page before
and after from snapshots taken around it, and diffs each top-level
layer's JSX with jsdiff, the same patch diff_jsx returns, to find the
layers it changed. After the call returns, the changed region renders
in both states at one size and pixelmatch highlights the difference.
The tool card opens on a Changes view with a before/after slider, the
pixel highlight, and a CodeMirror merge view of the JSX. Records are
saved with the conversation next to attachments.
Calls snapshot their page individually instead of through one shared
variable, so concurrent calls in a step no longer overwrite each
other's undo state. Core gains graphFromPageSnapshot for rebuilding a
past page state, diffPageLayersJSX and jsxPatch (now shared with
diff_jsx), renderRegionToImage for rendering two states of one region
pixel for pixel, and comparePNGs on the raster codec. Settings > Chat >
Change previews sets the stored image size or turns images off.
* feat(cli): add diff commands and agent diff guidance
openpencil diff create, jsx, show, apply, and visual run the Core diff tools on a file or the running app; apply writes back with --write or --output like eval. diff files compares two documents page by page and exits 1 when they differ.
The chat prompt asks the agent to edit in place and to verify risky edits against a reference copy with diff_jsx, diff_create, and diff_visual. The skill, CLI reference, MCP tool table, and a new Comparing Designs page document the commands and tools.
* feat(ai): render tool calls as summarized, highlighted cards
Every tool call showed only a status and its output as a JSON string,
so render calls hid their JSX, export_image dumped base64, and long
runs filled the transcript with identical rows.
A call now shows a one-line summary read from its input and chips that
select and zoom to the layers it touched, switching to the run's page
when needed. Expanded, it shows the JSX or script it wrote and its
JSON input and output in a read-only CodeMirror view, and exported
images inline. Render calls can be expanded while their input streams,
so the JSX appears alongside the canvas preview. Consecutive calls
beyond three fold into one row that keeps the latest call visible.
CodeMirror loads with the first expanded call. The code theme gains a
monospace fallback because the editor font variable is not always
emitted.
* feat(ai): let the chat AI diff its run against the starting state
The diff tools compare two nodes, so checking an edit meant cloning a
reference first, which the agent rarely did. diff_changes compares the
current page, or one node under it, with the page as it was before the
run first edited it, in diff_create's patch format. The app keeps that
page snapshot per run and exposes it through FigmaAPI.changeBaseline;
MCP and WebMCP have no run, so the tool is offered only to the AI chat,
where it is enabled by default and the prompt asks for it before
reporting.
* feat(ai): revert, regenerate, and edit chat turns
A reply that went wrong could only be undone step by step from the Edit
menu, and asking again meant typing a new message on top of the old
edits. Each run now keeps the undo entries its document edits push, and
the reply offers Revert changes while those entries are still the
newest on the undo stack, so it never undoes an edit made since. The
last reply can be regenerated, and the last message without
attachments edited and sent again; both undo the replaced reply's edits
first when they can.
UndoManager gains peekUndo so a caller can tell whether its entries
are still on top, and turn state follows the store's history:changed
event. The submission's chat dependency narrows to the members it uses.
* feat(core): diff and patch node trees as JSX attributes
diff_create, diff_show, diff_apply, and diffDocuments used a hand-rolled
`key: value` property format that covered about fifteen properties,
matched children by name path, and could not see moves.
Nodes are now projected to the attributes the JSX export prints, and
jsondiffpatch matches children (by ID or by name path) and detects
moves. Patches list `-`/`+` attribute lines per node plus moved, added,
and removed children. diff_apply checks every hunk first, applies
attribute changes through the renderer's prop handling, and changes only
the fields an attribute moves, so IDs, instance links, and other state
survive. diff_show takes JSX attributes instead of a JSON props object.
design-jsx gains sceneNodeAttributes, parseJSXAttributes, and
jsxNodeFields for this, and the export round-trip property table is
shared so every case is also diffed and applied. `diff files` loads its
documents in order so node IDs, and so its patches, are deterministic.
* feat(ai): report diff_changes as a patch diff_apply can replay
diff_changes printed a unified diff of the JSX, which agents could read
but not apply. It now diffs the run's baseline against the live page
with the patch engine, matching nodes by ID, so a rename is a changed
name and the output replays on the starting state with diff_apply. The
chat's Changes view keeps the JSX line diff, which is for people.
* chore: format the merged AI tool exports
* fix(core): keep diff_apply atomic and diff files honest about differences
- Added nodes render before anything else changes; if one fails, for
example on a missing component, the rendered ones are deleted and
nothing else is committed.
- A hunk with an attribute the renderer ignores fails instead of
reporting "unchanged".
- diffDocuments reports `changed` from page statuses, and a page only
one document has gets its status but no patch, since patches do not
add or remove pages. diff files uses it, so an added empty page no
longer reads as a match.
- diff files rejects a --page neither document has and a --depth that
is not a non-negative integer, exiting 2; diff_create's depth is
validated the same way.
* refactor(ai): drop the unused tool JSON slot and place the JSX summary comment
* refactor(ai): find a tool change's clipping region with jsdiff
clipChangedJSX scanned both JSX sources character by character for their common start and end. diffLines gives the unchanged lines before the first change and after the last; the app now declares the diff dependency Core already uses.
* fix(ai): keep a turn revertable when it ends with a view change
Every mutating AI tool pushes an undo entry, but a turn recorded only those of tools that change the document. A run that closed with viewport_zoom_to_fit left that entry on top of the undo stack, outside the turn, so Revert changes never appeared and Regenerate did not undo the reply. The turn now records every entry its run pushes.
* test(ai): give the fake chat Chat's sendMessage signature
The test type check added in #896 rejects a fake whose sendMessage requires text; Chat's takes an optional message, and the fake reads only its ID.
* feat(ai): keep reverted replies marked and tell the model about them
Reverting a reply undid its edits and hid the button, so the chat still read as if the edits were there, and the model's next request still carried the tool calls and results that made them, so it could build on nodes that no longer existed. A reverted reply is now marked in its message metadata, which conversations store, and shows Changes reverted. The next request carries a hidden note, in the way referenced nodes are passed, for each revert no request in the history has reported; a resent message reports again what the message it replaces reported. Edit > Redo bringing the edits back removes the mark. The revert bookkeeping lives in submission/reverts.ts, and ChatInstance moves to submission/types.ts beside ChatSubmission.
* fix(ai): keep reverted replies cloneable so the chat still saves
Marking a reply copied the chat's reactive message, so the copy carried proxied parts and saving the conversation failed with DataCloneError on the revert and on every save after it. The message is unwrapped before it is copied. The unit test's chat now keeps messages in a deep ref like @ai-sdk/vue's Chat and saves them synchronously like the history does, which reproduces the error. A new browser test drives the app's own tool loop with a scripted model: it reverts a real render, checks the mark, the note in the next request, that the chat saves without errors, and that the mark is still there after reopening the conversation.
* feat(ai): restore a reverted reply's changes from the chat
A reverted reply only said Changes reverted, so bringing its edits back meant Edit > Redo. While nothing has been edited since the revert, the reply now offers Restore changes, which redoes exactly its edits; the existing Redo listener then removes the mark. Once other edits close Redo, the reply stays marked. UndoManager.peekRedo mirrors peekUndo, so a turn can tell its entries are the next Redo applies.
The default generator counts 0:1, 0:2, … across the session, and a .fig
import keeps its own 0:N GUIDs. After opening a file with more than 1000
consecutive taken IDs ahead of the counter, creating a node threw "The ID
generator returned 1000 IDs in a row that are in use".
A generator can only be exhausted once it returns more taken IDs than the
graph holds, so the limit is now that count instead of a fixed 1000.
* perf(scene-graph): give imported nodes the shape every node shares
createDefaultNode had no default for booleanOperation, and the .fig
importer sets that key on every node. A key outside an object's initial
shape turns it into a JavaScriptCore dictionary, so every imported node
had its own structure and dictionary property storage. Fully loading
material3.fig took 3.7 GB RSS in Bun; with the default it takes 2.8 GB,
with 0.5 GB less JS heap and 0.46 GB less memory outside it. V8 keeps
these objects fast either way.
The defaults now must name every SceneNode field, which the compiler
enforces, and a test checks that imported nodes carry exactly the
default fields. booleanOperation states the explicit undefined the
importer already stores.
* fix(scene-graph): require booleanOperation and compare node keys in order
Every SceneNode field is required except booleanOperation, so a typed
producer could still omit it and build a node with a different shape.
It is now required, with undefined still meaning no operation. The
node-shape test compares keys in insertion order, since JavaScriptCore
lays out the same keys added in another order as a different shape.
The changelog entry no longer quotes the Bun measurement as figures for
the macOS app and Safari, and records the type change as breaking.
* fix(core): let fill text share an auto-layout row
Fill frames grow and shrink from a zero flex basis, so fill siblings split a row's free space. Fill text only got flexGrow, and its measure function capped it at its stored width, 100px for new text, so seven fill labels in a 280px row each kept 100px and overflowed. Without a measurer, the fallback pinned that width and set no grow at all. Fill text now uses the same zero basis as fill frames on both paths.
* fix(design-jsx): read repeat() and minmax() in grid tracks
Track lists were split on whitespace, so columns="repeat(7, 1fr)" became the tracks repeat(7, and 1fr), read as fixed 0px and 1px columns that collapsed the grid. Tokens inside parentheses now stay together, repeat() expands its tracks, minmax() grows like its maximum, and a track the grid cannot express sizes to its content instead of to 0.
* refactor(scene-graph): parse CSS grid tracks with postcss-value-parser
design-jsx read repeat() and minmax() with a hand-written tokenizer and regexes, while dom-css already parses CSS values with postcss-value-parser. Track lists are now parsed in @open-pencil/scene-graph/css on that library, where both packages can use it, and design-jsx calls it. dom-css's hand-written declaration of the library's types is replaced by the types the library ships, which the shared module needs. The Scene Graph guide records that CSS values are parsed there.
* fix(dom-css): read shadows, borders, and lengths with the shared CSS parser
dom-css tried each word of a shadow as a color and parseColor turned the leading 0 into black, so a shadow written in the usual order imported black, and the headless runtime split the border shorthand on spaces, which cut rgb(226, 232, 240) apart and also gave a black border. Numbers, colors, shadow lists, and shorthand parts are now parsed in @open-pencil/scene-graph/css on postcss-value-parser. Every shadow layer imports, inset ones as inner shadows, a fully transparent color counts as none, and lengths in units that depend on context, such as % or em, are no longer read as pixels. tryParseColor gives the color or null, and parseColor builds on it.
* fix(design-jsx): read the shadow prop as a CSS shadow list
The shadow prop was split on spaces, so a color before the lengths or a spread made the shadow black, and only one shadow could be set. It now takes a CSS box-shadow list through the shared parser, and pixel lengths in style props use the shared number parser. A rem grid track now has its size instead of sizing to content.
* test: type grid track and shadow fixtures
The test type check added in #896 rejects the grid track tests that #866 merged, because their object literals widen sizing to string, so bun run check fails on master. The fixtures are now typed GridTrack and Effect values.
* fix(core): let fill text share an auto-layout row
Fill frames grow and shrink from a zero flex basis, so fill siblings split a row's free space. Fill text only got flexGrow, and its measure function capped it at its stored width, 100px for new text, so seven fill labels in a 280px row each kept 100px and overflowed. Without a measurer, the fallback pinned that width and set no grow at all. Fill text now uses the same zero basis as fill frames on both paths.
* fix(design-jsx): read repeat() and minmax() in grid tracks
Track lists were split on whitespace, so columns="repeat(7, 1fr)" became the tracks repeat(7, and 1fr), read as fixed 0px and 1px columns that collapsed the grid. Tokens inside parentheses now stay together, repeat() expands its tracks, minmax() grows like its maximum, and a track the grid cannot express sizes to its content instead of to 0.
* refactor(scene-graph): parse CSS grid tracks with postcss-value-parser
design-jsx read repeat() and minmax() with a hand-written tokenizer and regexes, while dom-css already parses CSS values with postcss-value-parser. Track lists are now parsed in @open-pencil/scene-graph/css on that library, where both packages can use it, and design-jsx calls it. dom-css's hand-written declaration of the library's types is replaced by the types the library ships, which the shared module needs. The Scene Graph guide records that CSS values are parsed there.
* build: typecheck the test suites
Tests were in no TypeScript program: no tsconfig included tests/** or
packages/*/tests/**, and bun strips types without checking them, so a
fixture could drop a required field and keep passing until something
read it.
@types/bun moves to the root because it was installed per package only,
and #cli-tests/* joins the paths the root config already carries.
* test: fix the type errors the test suites were hiding
Typechecking the tests turned up 1123 errors. Most were ordinary
strictness, but some were real: `NodeChange` bound to Figma's plugin
typings rather than the Kiwi codec in thirteen .fig tests,
materializeInstance was called with six arguments against five so the
blobs and source children were dropped, CanvasKit pixels were written
to a plain object that never reached WASM, and assertions were made
through accessors that do not exist, so they asserted nothing.
Fixtures that had quietly lost a required field now carry it, nullable
results are narrowed through the existing expectDefined helper rather
than assumed, and stand-ins for CanvasKit and the editor go through one
named helper instead of an unexplained cast at each site.
No test was deleted, skipped, or weakened, and no `any`, non-null
assertion, or ts-expect-error was introduced.
* docs: record what typechecking the tests established
Pins the app program's global types with an assertion rather than a
note, since an unpinned types list lets any root @types package decide
which platform src/** is judged against.
The two environment faults that look like code regressions — Vite's
dependency pre-bundle outliving a package rebuild, and heavy .fig
suites failing under load — go to the development docs, where an
explanation belongs.
* fix: align @types/bun and keep node types resolvable when extended
The root manifest declared a newer @types/bun than every package, which
check:monorepo rejects, and pinning the app program's types left them
unresolvable from a config that extends this one out of tree.
* fix: fail the test typecheck when the compiler itself fails
The gate matched diagnostics by substring, so a compiler or config
failure that named no test file printed a pass while having checked
nothing. Diagnostics are now split by whether they name a file: an
unscoped one is the run failing and stops the gate, a test file's is a
finding, and a source file's stays out by design.
Also drops the parameter planComponentConstruction never read, and
makes the inner-shadow verification script exit non-zero when it
renders no image instead of logging and succeeding.
* chore: merge master into tests-typecheck
* feat: select layers at Figma's click depth
Checked against Figma desktop 126 with the same pointer input in both
editors. A click walks from the page down to the deepest layer under the
cursor and stops at the first layer that is not open: top-level frames
(on the page or in a section) and sections that hold layers, component
sets, and every ancestor of the selection are open. So a click inside a
top-level frame selects its direct child, the empty part of a top-level
frame or section selects nothing, and a selected layer's siblings and
cousins are one click away. Double-click goes one level deeper and
Cmd/Ctrl-click reaches the deepest layer.
A marquee started inside a top-level frame or section selects that
container's layers; from the page, a frame or section holding layers is
selected only when fully enclosed.
* fix(vue): compare marquee hits by canvas bounds
A marquee scoped to a rotated frame mapped only two corners into its space, and page-level enclosure used a frame's unrotated rectangle. Both now compare each layer's axis-aligned canvas bounds with the marquee, so rotated frames and their children are selected by what is drawn.
* fix: match Figma when dragging, drawing, duplicating, and pasting
Checked against Figma desktop 126 with real pointer input. A dragged layer
lands in the topmost unlocked frame, section, component, or instance under
the cursor, following rotation and clipping, and leaves its frame as soon as
the cursor does; groups, boolean operations, component sets, and locked
frames never take a drop, and a layer stays in its group unless it lands on
another frame. Space keeps parents, Shift locks an axis, and Control drops
into auto layout as an absolute-positioned layer. Locked layers stay put.
New shapes go into the frame under the start point, frames and sections take
in the unlocked siblings they fully cover, duplicates land in place (top-level
frames to the right), and paste keeps the copied position, centering an axis
that does not fit the selected frame.
* fix: match Figma for drag edge cases with components, groups, and auto layout
A second round of checks against Figma desktop 126, replaying the same
pointer input in both editors. A component set takes back only its own
variants, and components never go into other components. Groups and
booleans refit their children after a move or nudge, and a group whose
last layer leaves is removed. Pressing inside a selected frame, group, or
component set drags it instead of the layer under the cursor.
Auto layout children dragged out land where they are dropped, drawing
inside auto layout adds to the end of the flow, and wrapped frames insert
on the line under the cursor. Duplicates keep their names, and a main
component duplicates as an instance with Cmd+D or Alt-drag; a multi-layer
duplicate stays in place, and a lone frame in a section counts as
top-level.
* fix(core): refuse new shapes in the locked part of an instance
createShape redirected a refused parent through acceptingParent while keeping coordinates in the original parent's space, and still inserted the layer when the slot claim failed. It now takes the given parent, claims a slot when needed, and throws when the parent refuses children; drawing skips such parents before creating anything.
* chore: prefer es-toolkit helpers and lint the mechanical cases
AGENTS.md now names the es-toolkit helpers to reach for instead of hand-written equivalents, and the exceptions: a single clear native call or a measured hot path. The new open-pencil/prefer-es-toolkit rule rejects filter(Boolean) and Set round trips on arrays, the two cases that need no type information, and the existing 45 sites use compact and uniq. tools/ci/policy runs before dependencies are installed, so the rule is off there.
* refactor: deduplicate diagnostic categories with uniq
* fix: keep es-toolkit out of serialized Playwright callbacks
The codemod rewrote a filter(Boolean) inside a page.evaluate callback, which Playwright runs in the page where the compact import does not exist. The spec filters there again, and the rule now skips callbacks passed to evaluate, $eval, $$eval, evaluateHandle, addInitScript and waitForFunction, and filter calls on iterators from values, keys, entries and matchAll, which compact cannot take.
* test: write the prefer-es-toolkit cases like the other rule tests
Short standalone snippets, as in the base64 and JSON rule tests, instead of a declaration prefix on every case and inline object types.
* fix(scene-graph): apply an instance's assignment to a late child
A component can gain a property-driven layer after an instance of it
exists. Cloning that layer copied the component's default and nothing
resolved the assignment the instance already made, so the layer showed
the default while the rest of the instance showed the assigned value.
Closes#849.
* fix(scene-graph): scope a property lookup to the component that defines it
An instance of a component that defines the id owns that reference even
when it assigns nothing, so the walk stops there instead of reaching an
outer instance's unrelated property of the same id.
Reported in review of #884.
* test(scene-graph): group the component property tests in a folder
Three siblings sharing the property- prefix is the domain-folder rule's
trigger; check:arch flags it.
* fix(scene-graph): resolve a property's owner through the instance chain
Only a component set's definitions reach its variants, so a component
nested in an ordinary component no longer claims the outer component's
property. An instance's link can point at another instance, so the
owner is resolved by following that chain to the component.
Reported in review of #884.
* feat(scene-graph): let a SceneGraph take its ID generator
The constructor accepts an ID generator, used for the root node and for
nodes, variables, and collections created later; generated IDs skip any
node, variable, collection, or mode ID already in the graph.
Refs #770
Signed-off-by: Marc Went <marc@went.io>
* perf(scene-graph): check mode IDs without allocating per created entity
Generating an ID spread every collection into a new array and scanned it
for each candidate, which runs on every createNode. Check the node,
variable, and collection maps first and walk the modes with an early exit.
An index of mode IDs is not kept because history snapshots, transfer, and
undo replace collection maps and edit modes in place, which would leave it
stale.
* test(scene-graph): cover injected ID generators and collision skipping
* docs: note the SceneGraph ID generator in the changelog
* test(core): keep reopened .fig GUIDs when a sibling is inserted before them
Refs #770
* test(collab): cover concurrent additions, same-property writes, and delete versus edit
Move the synced-store harness to tests/helpers/collab so the new cases
live in tests/app/collab, and let it bind graph events as a collab session
does. The cases edit both peers while disconnected and check the
converged graphs.
Refs #770
* fix(scene-graph): keep a collection's IDs apart and stop on an exhausted generator
createCollection asks for the collection and default mode IDs before
registering either, so a generator repeating a candidate gave both the
same ID. A generator that only returned taken IDs looped forever, even in
the constructor; it now throws after a bounded number of attempts.
* test: require the inserted GUID and a real disconnect in new tests
The GUID test passed even if export dropped the inserted layer, and the
concurrent-edit helper would have tested sequential sync had its peers
not been disconnectable.
* feat(scene-graph): create variable modes through the graph's ID generator
The editor minted added and duplicated modes as mode:<random hex>, so an
injected generator governed every graph entity except modes added after
a collection's first. SceneGraph.createMode mints the ID and adds the
mode; undo and redo replay it with addMode.
* test(core): type the reopened .fig buffer in the GUID test
* refactor(scene-graph)!: share random helpers and one component property ID
randomHex, randomInt, and randomIndex move from @open-pencil/core/random
to @open-pencil/scene-graph/random, so format packages can use them:
design-jsx and the MCP test server dropped private copies. Component
property IDs, written as prop:<random hex> in six places across Core and
design-jsx, come from createComponentPropertyId.
* docs: point the randomness rule at the shared ID and random helpers
---------
Signed-off-by: Marc Went <marc@went.io>
Co-authored-by: Marc Went <marc@went.io>
* fix: validate parsed JSON at untrusted boundaries with Valibot
Clipboard HTML, library revisions from shared storage, MCP and automation
WebSocket messages, the MCP discovery file, sidecar output and AI/MCP tool
arguments were JSON.parse'd and cast to their expected types, so a
malformed payload reached the document or crashed paste. They now go
through v.pipe(v.string(), v.parseJson(), Schema), which reports bad JSON
and a wrong shape as the same validation failure.
The path_set tool rejects an invalid VectorNetwork and shares its parser
with create_vector. The CLI library catalog validates its files and runs
revisions through the same size, identity and content-hash checks as the
app; reading image bytes as index-keyed records also stops them coming
back empty. Hand-rolled typeof readers for plugin data, document metadata,
caches and preferences become schemas with their behaviour preserved, and
readCacheJSON takes a schema for its payload.
open-pencil/no-unvalidated-json-parse rejects type assertions on
JSON.parse results other than `as unknown` in src and packages/*/src.
* refactor: validate parsed JSON in tests and tooling
Extend open-pencil/no-unvalidated-json-parse beyond source: tests, helpers and repo tooling now parse JSON through Valibot schemas instead of asserting a type. The shared fixture reader returns a validated object; its old array annotation never matched the fixtures.
* refactor: define OpenPencil plugin data in one typed registry
Every plugin-data key OpenPencil writes is now a field of OPEN_PENCIL_PLUGIN_DATA in scene-graph, with the Valibot schema that reads it; readPluginData and withPluginData replace per-key constants, JSON.parse and hand-matched pluginId/key filters across fig, core, and vue. Moving OkHCL onto it fixes picking a colour rewriting the layer's other plugin data as OkHCL entries.
* feat(app): add slot property controls and a shared picker
AppPicker is a searchable, grouped list that opens beside the properties
panel, built on Reka's popover and listbox so search keeps arrow-key
navigation. It has comfortable rows with a thumbnail and description and
compact rows for plain names, plus an optional footer action.
The slot property row shows whether an instance's slot is Default or
Modified, its item count, its limits with a checklist popover, Add
instances on AppPicker, and Reset slot and Delete contents. These are
presentational; wiring them to the editor follows. Strings are English
only until the locale files catch up.
* feat(app): open variable, style, and instance-swap choices in the shared picker
The variable binding picker, the shared style fields, and instance-swap
properties now open AppPicker: a titled panel beside the properties panel
with search that keeps arrow-key navigation, a check on the current
choice, and footer actions. Variable binding keeps its detach and
create-variable actions. Instance-swap choices list the property's
preferred components first; instanceSwapOptions keeps the preferred flag
it already computed. AppPickerField gives select-shaped fields the same
picker with a combobox trigger.
* feat(core): edit instance slot content
Only an instance's slots take layers now. slotScope classifies a parent as
free, a slot of an instance, or the locked rest of an instance. Moves,
reorders, layer-panel drops, paste, duplicate, and instance creation
claim an untouched slot first, as Figma does on the first edit, and
refuse the locked part; drops over it land in the instance's parent.
Claiming keeps the layers but unlinks them from the component and moves
the instance's overrides on nested instances onto those instances.
Reset slot, Delete contents, and Add instance are editor actions, each
one undo step that restores the instance's subtree. A canvas drop or
reorder that claims a slot undoes together with the move.
* feat(app): show and edit slot properties of the selected instance
The component properties section lists each slot of the selected instance
with its state, item count and limits, and adds instances, resets or clears
its content through the editor's slot actions. The slot model lives in the
Vue SDK as useSlotProperties.
* feat(app): outline slots on the canvas and mark them in the layers panel
Hovering or selecting a component, an instance, or a layer inside a slot
draws its slots with a dashed pink outline and tints empty ones. Slot
frames are selected and hovered in pink and show a dashed-square icon in
the layers panel.
* test(app): cover slot outlines with canvas snapshots
* feat(app): translate slot and picker strings
* docs: note slot editing and the shared picker
* refactor: share slot test and story setup
* refactor(app): name the picker's header prop heading
* feat(core): create, configure, and remove slots on main components
A frame of a main component becomes a slot through a SLOT property
named after it; other sibling layers are first wrapped in an auto
layout frame. Slot settings and removal are single undo steps.
Instances now follow the component's property bindings on sync, so a
slot created or removed on the component reaches existing instances.
Slot helpers move to a slots domain folder in Scene Graph and Core.
* feat(app): create and configure slots from the menu and properties panel
Create slot joins the canvas context menu for layers of a main
component. A Slots section on main components and their frames
renames slots, sets their description, layer limits, and preferred
components, and removes them.
* fix: keep slot claims in the same undo step and refuse wraps inside instances
Creating an instance and pasting HTML now batch the slot claim with the
edit. Undoing an added slot instance restores the previous selection.
Grouping or wrapping layers in the locked part of an instance is
refused, and a section that cannot move no longer claims a slot. The
picker clears its search however it closes, and its close and slot
actions labels are translated.
* feat(core): create and inspect slots through the plugin API
component.createSlot() adds a 100x100 frame named Slot, Slot 2, and so
on, bound to a new SLOT property, as live Figma does. Slot frames read
type SLOT, resetSlot() restores an instance slot's component content,
and limitViolations reports BELOW_MIN, ABOVE_MAX, and
HAS_NON_PREFERRED for instance slots. addComponentProperty and
editComponentProperty take a description and slotSettings, a cloned
slot is a plain frame, and componentPropertyReferences uses property
keys in both directions. The limit checks move to Scene Graph so the
Vue SDK and the plugin API share them.
* fix: keep nested slot content across swaps and read nested instance properties
A nested instance points at the instance it was cloned from, so its
component properties resolved to nothing. Properties now resolve through
those links to the main component, and a swap or variant switch parks
the slot content nested instances own and restores it into nested
instances of the same names, as live Figma does. Plugin appendChild and
insertChild claim the slot they add to and refuse the locked part of an
instance with Figma's error.
* test(core): record resetSlot on a main component slot; fix the Slots roadmap row
* fix(core): refuse deleting layers outside an instance's slots
As in Figma, delete and plugin remove() leave an instance's own layers
and its slot frames alone, while removing slot content claims the slot
in the same undo step as the delete.
* test(app): wait for the bulk rename dialog to close before the next shortcut
* feat(app): unify add, remove, and settings controls in the properties panel
A section's + adds an item and a row's - removes it everywhere: grid
tracks and variant properties now follow the fill and effect lists, and
the header + of a component set adds Property 1 ready to rename instead
of an inline form. Removing a variant is Delete, as for any layer.
Row settings share the sliders icon, the variables button opens with
its own icon, every icon button requires a label, and the instance
header buttons use sentence case. Create Slot joins the app menu.
* docs: note the unified properties panel controls
* feat(app): animate floating panels alike and share the severity icon
Popovers, menus, selects, comboboxes, and pickers now fade and grow in
from the side they open on and fade out on close, from one motion
preset that respects reduced motion; tooltips keep the tooltip preset.
SeverityIcon and its colours move from the design check to shared
feedback UI, and slot limits use them, so a broken limit reads like a
design-check warning.
* docs: note consistent popover and menu animation
* feat(app): give every floating panel one surface and close it at once
Popovers, menus, selects, comboboxes, pickers, presence cards, chat
history, and the issue tooltip share one rounded surface with a 1px
ring that outlines it in both themes; one-line tooltips keep a compact
shape with the same edge. The select theme's radius and elevation
options and local shadow overrides are gone. Panels still grow in from
their side but now close immediately: a fading modal menu kept blocking
the canvas and shortcuts until it unmounted.
* fix(app): keep a reopened context menu open and name option-drag undo Duplicate
Closing the canvas menu hands focus back to the canvas; when that
landed just after a quick reopen, the new menu closed as focus moved
outside it. Shortcuts no longer wait for a panel that is already
closing, and an option-drag duplicate that claims a slot is undone as
Duplicate rather than Move.
* test(app): wait for menus and popovers to close before the next key
* fix: validate parsed JSON at untrusted boundaries with Valibot
Clipboard HTML, library revisions from shared storage, MCP and automation
WebSocket messages, the MCP discovery file, sidecar output and AI/MCP tool
arguments were JSON.parse'd and cast to their expected types, so a
malformed payload reached the document or crashed paste. They now go
through v.pipe(v.string(), v.parseJson(), Schema), which reports bad JSON
and a wrong shape as the same validation failure.
The path_set tool rejects an invalid VectorNetwork and shares its parser
with create_vector. The CLI library catalog validates its files and runs
revisions through the same size, identity and content-hash checks as the
app; reading image bytes as index-keyed records also stops them coming
back empty. Hand-rolled typeof readers for plugin data, document metadata,
caches and preferences become schemas with their behaviour preserved, and
readCacheJSON takes a schema for its payload.
open-pencil/no-unvalidated-json-parse rejects type assertions on
JSON.parse results other than `as unknown` in src and packages/*/src.
* refactor: validate parsed JSON in tests and tooling
Extend open-pencil/no-unvalidated-json-parse beyond source: tests, helpers and repo tooling now parse JSON through Valibot schemas instead of asserting a type. The shared fixture reader returns a validated object; its old array annotation never matched the fixtures.
* fix: validate clipboard geometry bytes, library images and model catalogs
Clipboard geometry blobs and library image bytes must be bytes at contiguous indexes, so out-of-range or gapped values are rejected instead of silently becoming different geometry or images; serialized library nodes must carry source metadata. The models.dev and OpenRouter responses are validated like their cached copies, and activate-tab rejects a CDP frame it cannot read instead of hanging.
* refactor: extend the JSON validation lint to .json() results
no-unvalidated-json-parse now also rejects type assertions on Response, Bun.file and shell .json() results, the same unchecked parse in another form. MCP server tests read /health through a validated readHealth helper and discovery files through parseDiscoveryInfo; the remaining tooling reads its JSON through schemas.
* test: validate the RPC request body in the CLI app export test
* test: validate CLI JSON output in the tool and app command tests
* test: compare the malformed models.dev fallback with the curated list
* fix(core): keep SVG icon stroke caps and joins after saving
Icons inserted from Iconify and vectors from import_svg set stroke-linecap
and stroke-linejoin only on the Stroke paint. .fig stores cap and join on
the node, and the reader rebuilds the paint's cap and join from it, so a
saved and reopened Lucide icon came back with NONE caps and MITER joins
and showed gaps where its strokes meet. Set strokeCap and strokeJoin on
the node as well.
* fix(core): fill open subpaths of filled SVG paths
SVG fills every subpath as if it were closed, but parseSVGPath put only
closed subpaths in the fill region. The renderer filled the open ones as
a separate path, so a hole formed by an open subpath and a closed one
under the path's fill rule was filled in, as in some Font Awesome icons.
Add an includeOpenRegions option to parseSVGPath, off by default, and set
it for filled paths without a stroke from Iconify icons and import_svg,
and for SVG clip paths. Stroked paths keep open subpaths out of the
region so their closing edges are not stroked. A filled polyline now
flattens with adjacent filled shapes like a polygon does.
* docs(changelog): state where open SVG subpaths are now filled
The app has no icon picker. The fix reaches Design JSX <Icon> and
inline <svg> through scalePathInfos, dropped and pasted SVG files and
clip paths through svgToVectorPaths, and makes filled polylines render
filled. Name the unstroked-path limit instead of an unqualified claim.
* test(core): import SceneGraph from its owning package
Scene Graph owns the graph type; the Core barrel only re-exports it for
compatibility. importVectors also returns the graph, matching the same
helper in #832 so the shared test files reconcile cleanly.
* docs(changelog): name every path that keeps SVG stroke caps
The app has no icon picker; the fix reaches Design JSX <Icon> and
inline <svg> through createIconFromPaths, and dropped or pasted SVG
files through the same vector placement as import_svg.
* test(core): import SceneGraph from its owning package
Scene Graph owns the graph type; the Core barrel only re-exports it
for compatibility.
* refactor(core): read the first SVG path stroke with at(0)
Array destructuring types the first stroke as always present, so the
type-aware no-unnecessary-condition lint rejected the guard that skips
vectors without strokes and failed bun run check.
---------
Co-authored-by: Jason Woltje <1139190+jetrich@users.noreply.github.com>
* build: update dependencies
Update the AI SDK providers, Vue, Reka UI, Valibot, Zod, es-toolkit,
CodeMirror, Storybook, Playwright, Hono and other dependencies to their
current releases, consistently across workspaces.
The Tauri plugin packages must match their Rust crates, and the new plugin
crates require Tauri 2.12, so Cargo.lock, @tauri-apps/api and the Tauri CLI
move to 2.12 as well.
* build(harness): update the AI SDK harness packages
@ai-sdk/harness 1.0.74 pinned ai 7.0.67, so the workspace carried a second
copy of ai next to the root one; 1.0.138 depends on the same ai release.
The Pi adapter no longer takes a model: HarnessAgent does. The settings
were spread from untyped records, so the compiler could not reject the
stale key and the chosen model would have been dropped; they are plain
literals now.
PiAuthOptions is now PiAuthenticationMode, and auth accepts an environment
record. Pass the gateway key that way instead of writing it into the
process-wide environment while a session is created. Derive the thinking
level from the adapter's settings, which adds 'max'.
* build: hold vue-tsc at 3.3.11
vue-tsc 3.3.12 no longer sees a v-slot binding inside a component that
also has an event listener, so check:vue reports "Cannot find name
'control'" in MCPConnectionEditor and ProfileEditor. 3.3.11 checks them
cleanly.
* fix(ai): keep retryability for provider errors reported mid-stream
From ai 7.0.80 a provider error after the response stream starts is a StreamProviderError rather than an APICallError, so classifyAIChatError lost its isRetryable.
* feat(desktop): accept updates only when signed for their version
Tauri CLI 2.12 records the app version in each updater signature, and
updater 2.13 checks it against the version latest.json announces. With
requireSignedVersion it also rejects signatures that carry no version, so a
tampered manifest cannot pair a newer version number with an older, still
validly signed bundle.
Release assembly now fails when a signature does not name the version
being released, instead of shipping one that installed apps would reject.
* docs: note the dependency update's security fixes in the changelog
* feat(ai): recommend the latest models
The provider packages now know Claude Sonnet 5.5 and Opus 5.5 and the GPT-6
series. Make Sonnet 5.5 and GPT-6.1 Sol the defaults, list Opus 5.5, Fable
5.1, GPT-6 Astra and GPT-6 Luna, and replace the two free OpenRouter models
that OpenRouter no longer serves.
* build: align the fig package's valibot with the workspace
* feat(scene-graph): model variables as CSS tokens
A variable now has a CSS custom property name, a unit, raw CSS expressions
per mode, and each mode a CSS condition (a selector or @media prelude), so
code export can treat variables as design tokens rather than resolved
literals.
Names are derived when not set: Tailwind v4 theme namespaces from the type,
the scopes or the leading name segment, so Gray/50 is --color-gray-50. The
first token to claim an explicit name keeps it; Figma files contain
duplicates, and later claimants fall back to a derived name. FLOAT tokens
infer px except for opacity and font weights. Lengths stay in canvas pixels
and only convert when written, so rem does not change what the canvas or
Figma sees.
In .fig, the name goes to codeSyntax.WEB in the form the snippet already
uses, or to plugin data when WEB holds something else such as a Tailwind
class. Unit, expressions and conditions are OpenPencil plugin data,
validated with Valibot. Conditions and expressions reject braces and
semicolons because they are written into stylesheets, and an expression
whose mode value was edited elsewhere is dropped so the number stays
authoritative.
* refactor: move token naming to dom-css and keep fig to persistence
CSS naming, namespaces and units are CSS projection, which dom-css owns;
scene-graph keeps only the token data and the px/rem storage conversion,
and fig only persists plugin data, validated for shape.
Drop Variable.cssName: codeSyntax.WEB is the single place a token's name
lives, read with postcss-value-parser when it is --x or var(--x), so no
second copy has to stay in sync with Figma's field. Derived names use
es-toolkit kebabCase and twirlwind's Tailwind namespace table, which
excludes opacity since Tailwind v4 has no such namespace.
Whether a condition or expression is valid CSS is no longer guessed with
a regex in fig; the stylesheet generator will check it with cssom where
the string enters a stylesheet.
* refactor(fig): parse token plugin data with Valibot's parseJson
Invalid JSON becomes a validation issue like any wrong shape instead of
a caught exception, and the plugin data lookup reuses
getOpenPencilPluginValue rather than repeating it.
* refactor: use es-toolkit for token expression keys and name segments
mapKeys re-keys expressions by file mode id instead of a manual loop, and
compact drops empty name segments. Reading expressions keeps the plain
filter: pickBy returns Partial<T>, which would need a cast.
* fix: keep token expressions on float32 values and rem precision
.fig stores numbers as float32 while plugin data keeps the resolved value
as a double, so a value such as 1234.567 differed by more than the 1e-6
tolerance and its expression was dropped as stale on reopen. Compare both
at float32 precision.
Token numbers were written with four decimals, which turned 0.5px into
0.0313rem; six keep every pixel step down to 1/1024px exact.
Also note that derived names can collide, so stylesheets take them from
variableCSSNames.
* feat(scene-graph)!: make a stroke a paint
Stroke extends Fill, so a stroke carries the same paint vocabulary a
fill does instead of a lone color. Every construction site now states
a solid paint type, which keeps today's behaviour exactly; rendering,
.fig conversion, and the stroke panel still read solid strokes only.
copyFill is generic over the paint shape so copyStroke reuses it
rather than repeating the deep copy of gradient stops, transforms and
pattern fields.
Groundwork for the gradient and image strokes in #797.
* test(scene-graph): cover a stroke's nested paint data in copyStroke
A stroke is a paint now, so its gradient stops and transform must copy
as deeply as a fill's; the fixture was solid and proved only the color
and dash pattern.
Figma draws the value a bound paint or number stores until something makes
it resolve the variable again. OpenPencil resolves bound colours only when
drawing, so exports wrote the colour from before the binding, and a graph
bound without the editor kept stale numbers too: a file opened in Figma
showed bound fills in their old colour.
The exporter now writes each node with its bindings resolved, without
changing the document: colours as the variable's RGB at full alpha with
its alpha as the paint's opacity, which is how Figma stores them in every
fixture, and numbers in scene units. Nodes without an explicit mode take
the collection's default, because the mode the editor shows is not saved.
The resolution moves into scene-graph as resolvedPaintBindings and
resolvedNumericBindings, which the reader and reconcileNumericVariableBindings
now share, and the node resolvers take a fallback of 'active' or 'default'.
* fix(fig): keep variable metadata, plugin data and default mode on save
Saving a .fig rebuilt every variable record from the model, which held none
of Figma's variable metadata, so each save wrote variables as published to
all scopes with no description or code names, dropped other plugins' data,
and made the first mode the default.
Variables now carry scopes, codeSyntax and pluginData, collections carry
pluginData, and the reader and writer translate description,
symbolDescription, isPublishable, variableScopes and codeSyntax. Figma has
no default-mode field, so setting a default moves that mode first (undo
restores the order) and the writer orders the default first.
This is the base for design tokens: the CSS name will live in
codeSyntax.WEB and unit and mode conditions in OpenPencil plugin data.
* refactor(scene-graph): share the default-first mode order
setDefaultMode and the .fig writer both moved the default mode first by
hand; modesDefaultFirst does it once, with es-toolkit's partition.
* fix(core): undo a default mode change on the collection currently in the graph
Undoing a collection's removal restores a copy of it, so the inverse of
setDefaultMode wrote the previous order and default to an object the
graph no longer held when both were undone. Look the collection up by id
when undoing, as the forward step already does.
* fix(scene-graph): leave a field a component property drives to its instance
A component states the default for a field a property reference drives,
but the enclosing instance's assignment decides the value. Synchronising
copied the default over it, so loading a page into an open document —
which synchronises every component it places — reset those layers. A
label a navigation item assigned came back as the component's default
when its page loaded on its own, while reading the whole archive gave
the assigned text.
Synchronising now skips a field whose reference names a property an
enclosing instance assigns, and carries everything else as before.
* fix(scene-graph): read an own assignment, not an inherited key
A document-authored component property id can collide with an Object
prototype key, and `in` would then report an assignment the instance
never made, silently leaving the referenced field unsynchronised.
* test(core): cover visibility and swap on an independent page load
The fix skips any field a component property reference drives, so the
page-scoped test should exercise VISIBLE and INSTANCE_SWAP alongside
TEXT rather than leaving the other two to full-document reads.
* fix(scene-graph): leave slot content to its own guard
#850 added a SLOT_CONTENT reference field, which drives a slot frame's
children rather than a scalar field, so the property-driven field map
no longer claims to cover every reference field.
* fix(fig): read, render, and write Figma slots
Instances of a component with a slot showed the component's default
content instead of their own, and saving to .fig dropped slot properties,
their settings, and every instance's content.
Figma stores an instance's slot content as a frame on the internal canvas
and assigns the slot property that frame's GUID. The reader follows the
assignment while expanding the slot frame and pulls content frames into
the dependency closure without making them layers. The scene graph gains
a SLOT property type with its settings, a SLOT_CONTENT binding, and the
rule that an assigned slot's content belongs to the instance, which
component sync now leaves alone. The writer emits content frames on the
internal canvas and binds slot frames through the parameter map, as
Figma does.
The occurrence and diagnostic types move from the interpreter to
instance-overrides/occurrence.ts to keep it under the size limit.
* fix(fig): keep slot content through swaps and missing content frames
A slot assignment whose content frame the archive lacks no longer refuses
the document: the reader reports it through onMissingSlotContent, like a
missing component, and the slot keeps its component's content.
Swapping an instance's component, which variant switches do, now carries
the instance's own slot content to the new component's slot of the same
name instead of dropping it, as Figma does.
Component sync reads which slot a frame is from the component, whose
bindings instance copies do not receive. Clipboard export numbers slot
content after the other records on its dependency canvas, and the reader
and writer share Figma's default slot value.
* docs: note slot content kept across variant switches
* fix(fig): pair clipboard text by record and drop dangling slot assignments
The Figma clipboard paired text records with source text nodes by
traversal order, but instance-owned slot content is written after the
selected layers, so slotted text and the text after it swapped shaping
data. Records are now paired with their nodes through their GUIDs.
An instance assignment whose slot content frame is missing is dropped
along with the reported diagnostic, so the slot keeps following its
component instead of looking instance-owned.
* ci: pull the slots fixture for unit tests
* test: use GUID and Array.from in the slot tests
* refactor(fig): group occurrence types and paths in one folder
occurrence.ts and occurrence-path.ts became sibling prefixes when the
occurrence types moved out of the interpreter; they now live in
instance-overrides/occurrence/ as types.ts and path.ts.
* feat(core): add visual diff and patch apply tools
diff_visual renders two nodes at one scale through the existing raster export, compares them with pixelmatch, and returns the diff PNG with the changed ratio and region in source-node coordinates. It takes export_image's scale and maxEdge inputs. FigmaAPI gains a CanvasKit-backed raster codec and a pageId export option, so the app and headless CLI decode pixels and render nodes off the current page.
diff_apply applies diff_create and diff_show patches through the Figma API, validates every node before changing any, and supports dryRun and force. diff_show now simulates changes on a detached copy with the same property code. One serializer and parser back all three. diffDocuments compares two documents page by page by name path.
Image tool results now reach models as media with their metadata as text, for any tool rather than export_image alone. diff_create, diff_jsx, and diff_visual join the default AI tool set, and the diff tools are no longer hidden from WebMCP.
* feat(cli): add diff commands and agent diff guidance
openpencil diff create, jsx, show, apply, and visual run the Core diff tools on a file or the running app; apply writes back with --write or --output like eval. diff files compares two documents page by page and exits 1 when they differ.
The chat prompt asks the agent to edit in place and to verify risky edits against a reference copy with diff_jsx, diff_create, and diff_visual. The skill, CLI reference, MCP tool table, and a new Comparing Designs page document the commands and tools.
* feat(core): diff and patch node trees as JSX attributes
diff_create, diff_show, diff_apply, and diffDocuments used a hand-rolled
`key: value` property format that covered about fifteen properties,
matched children by name path, and could not see moves.
Nodes are now projected to the attributes the JSX export prints, and
jsondiffpatch matches children (by ID or by name path) and detects
moves. Patches list `-`/`+` attribute lines per node plus moved, added,
and removed children. diff_apply checks every hunk first, applies
attribute changes through the renderer's prop handling, and changes only
the fields an attribute moves, so IDs, instance links, and other state
survive. diff_show takes JSX attributes instead of a JSON props object.
design-jsx gains sceneNodeAttributes, parseJSXAttributes, and
jsxNodeFields for this, and the export round-trip property table is
shared so every case is also diffed and applied. `diff files` loads its
documents in order so node IDs, and so its patches, are deterministic.
* fix(core): keep diff_apply atomic and diff files honest about differences
- Added nodes render before anything else changes; if one fails, for
example on a missing component, the rendered ones are deleted and
nothing else is committed.
- A hunk with an attribute the renderer ignores fails instead of
reporting "unchanged".
- diffDocuments reports `changed` from page statuses, and a page only
one document has gets its status but no patch, since patches do not
add or remove pages. diff files uses it, so an added empty page no
longer reads as a match.
- diff files rejects a --page neither document has and a --depth that
is not a non-negative integer, exiting 2; diff_create's depth is
validated the same way.
Three defects a confidential Figma file surfaced, each reproduced by a
test that fails without the change.
A page's background lived only in viewport state, so an imported canvas
colour never reached the canvas and an edit was lost on the next page
switch or save. It is read from and written to the page's paints, which
the Figma API and export already carry.
Fixed-size text in a Hug container reported no intrinsic cross-axis
size, so a stretched label collapsed and clipped beside smaller
siblings. Yoga now measures it.
Populating a page resynchronised an instance whose text the file had
already resolved, replacing it with the component's default.
Co-authored-by: Victor Wads <victor@wads.dev>
* test(core): move the fig round-trip suite into the package test home
The reader change added `verifier-contracts.test.ts` under
`tests/engine` and grew the migration baseline to admit it, which the
testing architecture forbids: new tests go to the canonical home and
the baseline only shrinks. It also started
`packages/core/tests/io/formats/fig/roundtrip/`, leaving two homes for
one domain.
These tests drive Core's exporter, so Core's home is the canonical one.
The directory moves whole — eleven files, its helpers and raw verifiers
with it — and picks up the local `assert`, `traversal`, `test-utils`
and fixture helpers already there. The baseline loses nine entries.
* refactor(core): address test helpers by alias instead of drilling
`open-pencil/no-deep-parent-relative-imports` already forbids `../../`
drilling, but `lint:structure` names the directories it checks and
`packages/{core,scene-graph,vue}/tests` were never added — so the 72
drilled imports in Core's tests, including the ones the round-trip move
just wrote, were never seen.
Core gains `#core-tests/*` beside fig's `#fig-tests/*`, registered with
the architecture rules, and its tests reach their helpers through it
and their source through `#core/*`. The three test directories join
`lint:structure`, which also surfaced six errors they had never been
checked for: four duplicated imports, an empty `noop`, and a
self-assignment the test meant, now written through a named binding.
Both guides state the rule, since a lint nobody can find in prose is
how this went unnoticed.
* fix(tools): point the heavy unit patterns at the relocated round-trip tests
`HEAVY_UNIT_TEST_PATTERNS` still listed the three heavy round-trip
tests under `tests/engine`. `test:unit` discovers them by directory so
the move looked clean, but `--heavy-only` selects by path and silently
stopped choosing them: 8 files, 52 tests, where it now runs 11 and 80.
* refactor(fig): introduce occurrence-scoped instance interpreter
* refactor(fig): add direct occurrence materialization and render diagnostics
* fix(scene-graph): preserve nested edits and invalidate text layout caches
* refactor(fig): assemble indexed documents with occurrence provenance
* refactor(fig): validate document assembly against live scene oracles
* fix(text): preserve saved glyphs and supported run paints
* test(fig): share typed GUID fixture helper
* fix(fig): resolve component root keys in instance overrides
* fix(kiwi): reject malformed byte arrays before encoding
* fix(components): target properties by source identity through undo
* fix(fig): preserve editable occurrence export contracts
* refactor(fig): construct live component dependency closures
* fix(fig): invalidate inherited text geometry after occurrence overrides
* perf(fig): reuse component expansions and narrow payload copies
* perf(fig): avoid discarded metadata and instance definition copies
* perf(fig): transfer parsed records into archive reader ownership
* feat(fig): add incremental page sessions with load rollback
* test(fig): verify page deltas and stale revision rejection
* feat(fig): wire reader worker sessions and compact recovery checkpoints
* docs(fig): organize reader architecture and visual examples
* chore(fig): checkpoint WIP reader and writer overhaul
Preserve in-progress FIG reader, instance interpretation, editable export, and validation work on its feature branch. This is a backup checkpoint, not a release-ready or fully validated change.
* refactor(fig): resolve instance structure before expansion
Route swaps and property assignments down to the instance they configure
so each occurrence expands once with its effective component and complete
assignment list. Owners then apply property claims onto the built subtree,
which keeps values in the declaring owner's coordinate space and orders
inner owners before outer ones without re-expansion, recipes, or patch
restoration.
Track the components an occurrence expanded before an outer decision
replaced them, including intermediate swap assignments, so a claim that
resolved against a superseded component is retired while a genuinely
missing target still reports. Precedence is one rule: an explicit claim
keeps a field unless a strictly outer owner assigned it.
Drop the detached-lineage remap heuristic; unresolved assignments report
through the existing diagnostic instead of guessing a replacement target.
The Accordion source-closure fixture reports two stale overrides, not
three: the third came from a subtree the old interpreter expanded and
discarded.
* refactor(fig): derive override field handling from one registry
Describe each claimable raw field once, with its SceneGraph fields, kind,
and whether it is a length, and derive claim recording, layout-distance
scaling, and export serialization from it instead of maintaining parallel
tables.
Restore every field the uniform scaler touches from the instance record
after scaling. The record already describes the placed result, but corner
radii, dash patterns, and effects were previously scaled without being
restored, so a scaled instance with its own corner radius rendered it
doubled.
* fix(fig): retire nested swaps under a replaced component
A structural layer routed through an instance whose component an outer
owner replaced may still address the original component's children. Such
a layer is stale in the same way a property claim is: it resolved before
the outer decision and has no target now. Carry the replaced components
across that boundary and skip the layer instead of failing the file.
material3's List swaps a list item to another variant while the item's
own saved swap of a trailing checkbox still names the original variant's
child.
* fix(core): report stale Figma override records instead of refusing the file
Figma keeps override, assignment, and binding records that address nodes
it later deleted, and material3.fig could not open because the reader
ran the document session strictly. Share one set of session options
across the reader and recovery sessions that collects those records as
diagnostics and skips them; a swap whose replacement is missing remains
a structural failure.
The component-metadata expectation follows the visible Buttons page copy
of the component set, which the dependency closure now resolves instead
of an internal-only copy.
* fix(fig): keep instances of deleted components when opening a document
Figma retains instances whose main component was deleted, and material3's
Internal Only Canvas has 56 of them, so an edited document could not be
exported: export loads every page and the reader refused the page over
missing reachable sources.
The dependency closure now separates deleted components from broken
hierarchy, which remains fatal. With the new onMissingComponent option the
interpreter keeps such an instance as a childless occurrence that retains
its saved reference, applies only its root claims, and reports the owner;
strict interpretation still fails. The core reader opts in, shares one
diagnostics sink with recovery and export sessions, and exposes it through
readerDiagnostics(). Property defaults naming a deleted component are kept
the same way, so an edited export no longer rejects them.
* fix(fig): resolve variant property values through the component set
A variant's saved specs name variant definitions that its component set
owns, so occurrence conversion left them keyed by definition id. Resolve
them to names once the set is in the graph, as the previous importer did.
The component-metadata expectation follows the visible Buttons set's
axes; the Style axis belonged to an internal-only copy.
* refactor(fig): satisfy type-aware lint in the interpreter and export
* fix(fig): keep an instance fill override's variable alias across export
A fill or stroke override on an instance descendant lost its colour
variable on export: the paint claim was written without the alias, and a
boundVariables override for a paint colour produced no claim at all
because paint colours are not node-level consumption fields. The reopened
paint therefore bound to the component's default variable.
Write override paints through the same alias-aware builder as node
paints, serialize a paint colour binding override as the paint claim
itself, and on import record the binding claim alongside a claimed paint
that carries an alias so a later component sync cannot restore the
component's binding.
On an edited material3.fig round trip this removes all 10,329 fill
differences; 2,217 of 78,425 nodes still change, almost all text metadata
Figma keeps on outlined vectors.
* docs(fig): describe the single reader, its diagnostics policy, and paint claims
The status documents still said the replacement reader covered only some
worker paths and that old-reader removal was pending. Every import path
now uses it and the previous importer is deleted, so state that and move
the open items to fidelity and performance.
Record the contracts added recently: strict-by-default interpretation
with per-session diagnostic handlers that the application reader opts
into, instances of deleted components kept as childless instances, the
shared override field registry, paint colour aliases serialized inside
paint claims, and variant values resolved through the component set.
Correct the clipboard ownership rule in AGENTS.md: the envelope belongs
to fig, pasted records go through the same reader as documents.
* docs: note exported instance overrides in the changelog
* refactor(fig): share record indexing and symbol data access
Five modules built their own GUID-to-record index with the same idiom;
they now use the source index, or indexRecords when child order is not
needed. The Kiwi codec types only symbolID, so every reader cast
symbolData to reach overrides and the uniform scale; symbolDataOf,
symbolOverridesOf, and uniformScaleOf replace those casts. idOf and
parentIdOf name the record identity conversions used by ancestry walks.
* refactor(fig): share tree search and traversal across records and occurrences
The rule that a path segment may pass through ordinary containers but
never implicitly into an instance existed three times, once per tree.
findWithinBoundary owns it now, parameterized by a tree shape; the
occurrence resolver and the static record resolver are two callers.
An occurrences() iterator replaces hand-rolled recursion in the
component planner, closure, layout scaler, and correspondence linker,
forEachOverrideRecord replaces the record-plus-overrides walks in the
dependency scans, and one child-pairing generator serves both
source-children matchers.
* refactor(fig): serialize override claims from the field registry
Split export-node.ts: export-context.ts owns the serialization context,
GUID allocation, and paint builders; override-claims.ts owns instance
override serialization. The override serializer was a chain of field
checks that had to agree with the registry materialization records
claims from; it is now one switch over the registry's field kinds, the
export side of that table, with swaps and variable bindings as the two
cases the registry does not describe.
Decoded record streams for an edited gold-preview export and a
synthetic bound-fill export are identical before and after.
* fix(core): record instance overrides for FigmaAPI rename and resize
The name setter and resize() wrote to the graph directly, so a rename or
resize of an instance child through the Figma API was never recorded as
an override: component sync reverted it and export did not write it.
Route both through the shared recording update like every other setter.
* fix(fig): address overrides inside nested instances by the definition child
An override on a child of a nested instance was addressed through the
enclosing component's own copy of that child. That node lives inside an
instance and is never written as a record, so Figma could not resolve the
path and dropped the override. Follow the correspondence until it leaves
every instance, which yields the nested component's child, the record
Figma itself names in the same situation (verified against Figma's
clipboard encoding of the identical edit and by reopening the export).
* test(fig): record the Figma reopen of reader exports
* test(fig): compare reopened exports with the oracle tool
The interpreted-document comparison already reads Figma's interpretation
of an archive against the reader's; pointing it at an exported archive and
its imported Figma file makes it the reopen check. Captures need the
imported file to be the active document, so add an activate-tab operation
that brings a desktop tab to the front through the shell page. Record the
comparison results for the three reopened exports and document the
procedure.
* fix(scene-graph): keep a nested instance's correspondence across a swap
Children populated by cloning link to the enclosing component's record
through componentId. Swapping a nested instance replaced that field with
the new component, so the swap was exported against the replacement
component's GUID instead of the nested instance record and Figma could not
apply it. Record the correspondence as the owner's sourceComponentId
override and the swap as its componentId override, as materialized
documents already carry them.
* fix(core): treat applied shared styles as instance overrides
Style references were not instance sync fields, so a text style applied
inside an instance was neither recorded as an override nor exported, and a
component's style change did not reach its instances, although the reader
records styleIdForText claims from Figma. Add the style reference fields
to the sync set and expose them on the Figma API proxy under Figma's
names so assignments through the API record overrides.
* test: record the second Figma reopen round for the reader export
Figma confirmed stroke and corner-radius variable bindings, an applied
text style, nested-frame layout distances and sizing modes, visibility,
and a nested swap. A size claim on an auto-layout child inside an
instance is not applied, matching Figma's own resize refusal there.
* chore: format the merged structural export test
* refactor: group export and instance sync modules into domain folders
The node-change export context, node serializer, runtime, and override
claims move under node-change/export/, and the scene graph's instance
child sync and sync field lists move under instances/, keeping the
public instances module to its API.
* fix(fig): address exported instance overrides by override key
Figma resolves an override path segment through the target record's
override key, never its GUID: in gold-preview.fig all 10,341 override
and 12,838 derived-geometry segments resolve that way and none resolve
to a node GUID. A component imported from Figma keeps its keys, but one
authored here has none, so the writer addressed its descendants by GUID.
Figma tolerated that for most fields and silently dropped the geometry,
so a descendant resized inside an instance reopened at the component's
size.
Definition records — a component and everything inside it — now carry an
override key, minted from the shared identity counter when the node has
none, and paths name that key. One map spans the document because the
serializer runs once per top-level child.
The library content hash ignores the key, which identifies a record
rather than the component's content, and the clipboard export passes its
variable mode map as modeIdToGuid instead of propertyIdToGuid.
* docs: record how Figma resolves an override path
* Revert "fix(fig): address exported instance overrides by override key"
This reverts commit 38eebb2e5, except its clipboard argument fix.
The change came from gold-preview.fig, where every override path segment
resolves through a record's override key. material3.fig shows the
opposite: 51,332 of its segments are node GUIDs against 24 keys, and only
16 of 87,237 records carry a key at all. gold-preview is a file of
library instances, where the key is the cross-file identity; addressing
by GUID is what Figma writes for locally authored components, which is
what the writer already did. It was also not the reason Figma ignored a
descendant's size claim, which is still open.
The clipboard export keeps passing its variable mode map as modeIdToGuid
rather than propertyIdToGuid, which was an unrelated defect in the same
call.
* docs: correct the override addressing note and record the size gap
* docs: settle the descendant size gap as a Figma constraint
* chore: format the JSON fixtures this branch adds
format:check runs the formatter and fails on any change, so the fixtures
have to be committed as oxfmt writes them.
* test(tools): smoke the instance override subpath's current exports
populateAndApplyOverrides belonged to the importer this branch removes.
* perf(fig): index the archive once per document, not once per page
Selecting a page rebuilt both whole-document source indexes, so opening
material3.fig with its 33 pages indexed 87,237 records 33 times and
86,888 records another 33 times: 102 index builds where 36 are needed.
Only the page's own subset varies, so the full index and the component
interpreter move into state shared across selections, and the initial
read path passes its index to inheritance, style lookup, the dependency
closure and component planning rather than each building its own.
The paint and component-property passes iterate keys directly instead of
materializing an entry array for every node, most of which bind nothing.
Loading material3.fig goes from about 9.5s to about 7.5s on the same
machine, measured back to back with the machine otherwise idle.
* docs: note the faster multi-page .fig load
* perf(fig): apply document passes to the nodes a page materialized
Linking component property values, resolving variant values and applying
layout and paint bindings each walked the whole graph and skipped what
was already there, so every page load re-visited every node the earlier
pages had produced. On nuxtui.fig, 121 pages over a graph that reaches
354,000 nodes, those four passes were 22.7% of the profile after only
six pages and grew from there.
Each pass now takes the nodes just materialized. Component property
types are remembered across page loads instead, because an assignment on
a new node can name a definition an earlier page introduced; seeding that
cache is the only pass that still reads the whole graph, once per
document rather than once per page.
Pages 3 to 20 of nuxtui.fig fall from 90.0s to 51.6s. The first page is
unchanged: it materializes 256,354 nodes and is dominated by that.
* docs: note the per-page load improvement
* test(fig): keep the fig package suite off Core
Twenty package tests reached for Core's writer and editor through
@open-pencil/core, a package that depends on fig. Nothing declared that
edge, so the suite passed only because the workspace root hoists Core.
Their subject is the writer, so they move to tests/engine/io/fig, where
half the domain already spans both packages.
The package no longer escapes its own root: tsconfig drops the #tests/*
mapping, expectDefined is three lines beside the other helpers, and the
gold archive is read through the LFS-guarded fixture helper instead of a
hand-built ../../../../tests/fixtures URL.
#fig/ and #fig-tests/ join the steiger alias tables and the AGENTS.md
list, so the foreign-alias rule can see them. Fig's tests mirror its
source tree rather than sitting flat like kiwi's, so they address it by
alias instead of drilling, and the guid helper is imported one way.
* refactor(fig): drop code the reader replacement left behind
resolveDsdGeometry lost every production importer when the old derived
symbol data modules went, so it and the three tests that only exercised
it go too, and the folder collapses to one file. validateVariableAliases
was called only by its own test and wiring it in would mean a new public
diagnostic handler; it is removed rather than left dangling.
recordInstanceOverrideValue had no caller in either base or head, and
its comment began mid-sentence. SymbolOverrideFields had no consumers,
and savedTextEligibility is used only inside its module.
The clipboard's NON_VISUAL_TYPES was a hand-copied union of the two sets
behind isFigClipboardVisualType, which had no consumer of its own; the
classifier now serves both and leaves the root export.
FIG_PACKAGE_STATUS reads document-reader, and assertFigPackageReady is
gone: the package reads archives into a SceneGraph rather than telling
callers to use Core.
sceneNodeToKiwi takes its ten optional maps as an options object. That
removes the signature Core's wrapper had to restate, which was the last
clone blocking packages/fig/src from the duplication gate, and the
undefined holes at the clipboard's two call sites.
* refactor(core): share identity allocation between the two .fig writers
The clipboard allocated variable, mode and shared-style GUIDs its own
way while the document exporter did the same work in assignVariableGuids
and appendInternalResources. The two already disagreed: the exporter
reuses an id that is already GUID-shaped and dedupes against node source
GUIDs, the clipboard always minted a fresh sessionID 1. Both now call
one pair of helpers in variable-export.ts, so a change to how a document
names its resources reaches the clipboard too.
* refactor(fig): name the values that were spelled out in several places
exportSizing existed to name the HUG ternary but the inline layout
branch still wrote it out. The winding-rule conversions become
toKiwiWindingRule and fromKiwiWindingRule rather than the same ternary
three times and its inverse once. sameId duplicated sameGuid. The style
reference field list existed twice, and one site built a GUID string by
hand instead of calling guidToString. The opacity percent-to-unit factor
and the alias-or-expression test each have a name now.
fig.kiwi declares parameterConsumptionMap as a VariableDataMap and
PropRefValue as a variable value, but the codec typed neither, so four
call sites cast. Typing them in kiwi removes the casts, and the merge
that spread two maps now builds the only field the message has. Schema
coverage counts one more modeled field and one fewer raw-preserved.
* refactor(fig): require the index instead of rebuilding it behind a default
createScopedReader is private and always receives the shared state, and
the closure, component planning and property inheritance always get an
index from it; the optional parameters existed only so two tests could
omit them, and each hid a second full pass over every record. They are
required now, and the tests build an index the way production does.
materializeReader returned a fresh object that dropped definitionTypes,
so the first loadPage after createFigDocumentSession reseeded the cache
it was meant to reuse; it returns the state it was given.
The shared style reference shape is a named type built with the rest of
the export context rather than written inline twice and filled lazily
inside a getter, and the population client derives its two responses
from FigSessionResponse instead of restating one and casting to it.
* refactor(fig): give materializeInstance named options
Three of its seven parameters were defaulted maps that call sites passed
unnamed, so a call read as a list of empty collections. They become an
options object, matching how InterpretInstanceOptions is passed in the
same folder.
That change also caught a latent hazard: an empty array satisfies an
all-optional interface structurally, so a call site left on the old
positional form type-checked while silently dropping its source-child
map. Converting the remaining call sites fixed a component sync test
that had started failing for exactly that reason.
The DOCUMENT/VARIABLE guard is one assertion function rather than two
copies, and it narrows the node type for the creation that follows.
* refactor: group the prefixed siblings this PR left behind
instance-overrides kept layout-scale, text-scale, interpret-bindings and
variable-bindings as prefixed siblings while the same PR introduced
scene-graph/src/{scaling,variables}/. They become scale/{layout,text}
and bindings/{properties,variables}. The empty derived-symbol-data
folder is gone now that it holds one file.
STRING_BINDING_FIELDS and BOOLEAN_BINDING_FIELDS stayed in variables.ts
after NUMERIC_FIELDS moved to variables/fields.ts; all three live
together.
* docs(fig): describe the reader as it is, not as a replacement
The README, document-sessions, validation notes and several comments
still framed the work as pending: an old reader to delete, a migration
to finish, variables and lazy loading not yet integrated. All of that
landed. Error messages and a worker adapter that called themselves
"replacement reader" and "format-neutral" say what they are.
Comments that described the wrong function are reattached: the root
layer note belonged to resolveRoot rather than bindingHistory, the
expand note was duplicated onto bindRecord, the owner-scope note sat on
pairSourceChildren instead of linkInstanceSourceChildren, sync.ts put
its module summary on setSceneProp, and transfer/history.ts ended with
an orphan.
The visual oracle's interpret-instance and compare interpreted-document
are citty subcommands like the rest, its SCREAMING-CASE note folds into
packages/fig/docs/validation.md without the benchmark observation, and
its two tests mirror the source tree using the package alias.
* docs(fig): keep Figma observation records out of the fixture tree
Ten JSON records, twelve notes and a screenshot under tests/fixtures had
no code consumer: they are what Figma reported for a given document,
cited by packages/fig/docs. They move to packages/fig/docs/observations
beside the prose that reads them. The three JSON files tests do load,
and the eight screenshots the raster comparisons load, stay where the
tests expect them.
Fixture READMEs follow their fixtures: the gold layout and shared scale
notes to tests/engine/io/fig/instance, the export contract note to
tests/engine/io/fig/export. Numbers fused to the words before them are
separated throughout the notes.
Path failures assert the diagnostic reason through one helper rather
than matching 'found 0' or a full sentence, which is the pattern
materialize.test.ts already used.
* refactor(core): name the reader state module for what it owns
session/recovery.ts holds the per-graph reader state and, with it, page
population, diagnostics and export population as well as recovery. The
functions cannot move out without exporting that state map, so the file
takes an accurate name instead, and the state type follows.
io/formats/fig/index.ts keeps its aliased re-export: the relative path
is three levels up, which no-deep-parent-relative-imports rejects.
* chore: adopt the js-base64 rule master added
* test: move the new tests to the homes master's gate requires
#790 added check:test-homes: a new test under tests/engine is rejected,
and the baseline of existing ones shrinks. This branch had added 46.
Their owner is whichever package the test's subject lives in, not the
directory the old shard map implies. Forty test Core's writer, editor or
reader session and move to packages/core/tests, which gains the test
tsconfig and scripts the other packages already have; six test Fig alone
and move to packages/fig/tests. verifier-contracts covers the roundtrip
helpers that eight grandfathered engine tests share, so it stays beside
them and joins the baseline.
Package tests no longer reach outside their package for support: each
has local assert, guid, fixture and nested-binding helpers, and shared
archives under tests/fixtures are read through a helper path rather than
imported as modules across the root. interpretComponent,
materializeComponentClosure and the source-children helpers are public,
because tests outside Fig legitimately need them.
The steiger owner for #core/ and #fig/ is the package rather than its
src, since a package's own tests mirror the source tree and would
otherwise drill through ../../src.
* test: mirror each package's source tree in its test tree
The relocated tests kept their tests/engine directory names, which do
not match the packages they landed in: figma/api against src/figma-api,
render/canvas against src/canvas, io/fig against src/io/formats/fig, and
a fig tests/io and tests/text with no counterpart in that package. Each
now mirrors its source domain.
Two had no home in the package they were put in. The derived-text layout
invalidation test only exercises Scene Graph, so it moves there, and the
transfer plan test spans Scene Graph and Fig with neither owning it, so
it becomes the first tests/integration spec, which is what that
directory is for.
tests/AGENTS.md named a baseline path the tools reorganization moved,
and packages/fig/AGENTS.md now records its own test alias.
* fix(fig): open a file whose swap names a layer its component lost
Preline UI's `_header/navbar` keeps a swap addressing 4473:100430, a
node the archive no longer contains, while the replacement it names is
still there. Figma opens that file and so did the previous importer;
this reader refused it.
The rule was written for a swap whose replacement is missing, which
nothing can resolve, but the code threw for any unresolved swap. A path
that matches no record is a record Figma kept after deleting the layer
it named, which is the case the property and assignment diagnostics
already cover. A path that matches more than one record is a wrong
address rather than a stale one and still fails.
* fix(fig): address an override through the variant that holds its layer
An instance path names a layer by the identity it had in the variant the
override was written against. Switching variants keeps the override in
Figma, so a segment that names no layer of the variant an occurrence
expands now addresses the layer at the same position there, when the two
agree on type and name.
Resolution reports the path it took, so a claim recorded after a
translated segment stays addressable when the instance materializes.
Each component set's addressable layers are indexed once on first use
rather than rescanning every sibling variant per segment.
* fix(fig): read text bound to a string variable
Figma stores a bound layer's resolved characters, but an instance
override carries the binding alone, and a literal override of a bound
layer is retired rather than applied. Reading neither left the badge on
Preline's navbar showing its component's own text where Figma shows the
variable's value, and the input placeholder showing a literal override
Figma ignores.
Text joins font family as a bindable string field, the reader records a
TEXT_DATA alias like any other binding, and a post-pass resolves it once
hierarchy and modes exist, next to the paint bindings it mirrors.
Resolving after property claims is what makes a binding win over a
literal, the way Figma retires the override.
Validated by reopening an exported file in Figma: the collection, the
string variable, and the binding on both the component and its instance
survive the round trip.
* fix(fig): take a bound paint's transparency from its variable
A solid fill draws at its paint opacity, not its colour's alpha, so a
colour variable carrying transparency has to supply that opacity.
Resolving the binding into the colour alone left a translucent token
applied twice on Preline's navbar links, and left a Divider at the
opacity of an override the binding supersedes.
The variable now owns the whole colour: its alpha becomes the paint's
opacity and the colour keeps none of its own.
* test(tools): compare paint in the interpreted-document oracle
The oracle checked type, name, visibility, text, main component and box,
so every fill and stroke a reader produced went unchecked. A wrong fill
transparency on Preline's navbar passed it.
Paints are captured on both sides as the alpha drawing actually uses,
which is the paint's opacity for a solid, and reported as visible-paint
or hidden-paint like geometry. A Scene Graph stroke is always solid, so
it is encoded as one rather than through a type it does not carry.
* perf(fig): synchronise a component once per page load, not once per instance
Materializing an instance into an open document re-synchronised every
instance of its component, and synchronising walks each one's subtree.
A page that places a component many times therefore paid that walk once
per placement. Opening Preline's CMS page ran 954 synchronisations over
39225 instances for the 954 it placed.
Components are collected while the page is built and synchronised once
each afterwards: 31 calls over 1283 instances, and the page loads in
3.9s rather than 11.6s. The resulting graph is unchanged, by digest over
every node's geometry, text, paint, bindings and override keys for that
page and for a second page loaded on top of it.
* Revert "fix(fig): address an override through the variant that holds its layer"
This reverts commit fcdc7660f.
Figma does not carry an override onto the corresponding layer of another
variant, so translating a segment that way applies overrides it drops.
On Preline's Alerts frame the translation raises semantic differences
against live Figma from 2 to 54: 127 buttons read their own label where
Figma reads the component's. It fixed nothing visible — the five text
differences it was written for turned out to be string variable
bindings, fixed separately — so it only ever added wrong overrides.
* docs(fig): restore the guide rules the master merges dropped
Splitting the root guide into nested ones lost three rules this branch
had added, and left the fig guide claiming clipboard records are
converted to a SceneGraph in `@open-pencil/fig/clipboard`, which is now
`materializeFigFragment` driven from Core.
Records what the reader cannot do as well: a string binding resolves
once at read time, so text bound to a variable goes stale when the
variable or the node's mode changes, unlike a numeric or colour one.
Groups the four `*-bindings` siblings under `document/bindings/`, the
convention the branch already applied to `instance-overrides/bindings/`.
* perf(fig): copy archive records directly instead of structurally
Every expanded record is deep-copied so an occurrence shares no mutable
data with the archive, a contract two tests state. `structuredClone`
was a third of the time spent opening a page, and records are plain
Kiwi data, so copying them field by field is several times quicker —
43944 records of Preline UI clone identically either way, 218ms against
26ms. Byte buffers and anything else that is not an object literal keep
the structured algorithm.
Preline's CMS page now loads in 2.8s rather than 5.6s, and with the
per-component synchronisation fix in 0d1854a3a, 11.6s before either.
* test(tools): compare a reader's whole output, not one frame
`compare interpreted-document` checks one frame against live Figma. A
rule can leave that frame untouched and still change pages it does not
cover: addressing an override through a sibling variant reported no
difference on the frame under test while rewriting 127 button labels
elsewhere, and was reverted only after a whole-document comparison
found them.
`compare digest` captures every page a reader produces and diffs it
against an earlier capture, reusing the same node capture and
difference categories, so a before-and-after needs no Figma. Replaying
the reverted change against a baseline reports 110 semantic
differences. Unresolved-override counts are reported beside the nodes,
since a reader change usually moves those too.
The describe tool judges text contrast by the WCAG 2 ratio (4.5:1, or 3:1 for large text) instead of a dark-on-dark luminance heuristic, and reports the ratio and threshold. It measures translucent and faded text as drawn, treats text as large only when the base style and every style run are, and skips variable-bound colors. contrastRatio() and compositeOver() now live in @open-pencil/scene-graph/color and are shared with the color-contrast lint rule and canvas labels. Fixes#735.
Groups and boolean operations made through the plugin API, and so through the AI and MCP group_nodes and boolean_* tools, take the box of what they contain instead of a default 100×100 box or the first operand's box. The box comes from getAxisAlignedBoundsInParent() in Scene Graph, measured in the parent's own axes so rotated or flipped parents work, and the editor's group, frame, auto-layout, and boolean commands share it so the UI and the API agree. Refs #738.
Scene Graph unit tests move to packages/scene-graph/tests with a package-local assert helper and test type-checking; five Core- and fig-owned tests move to their owners' engine homes. check:test-homes rejects any new test under tests/engine against a reviewed baseline so the migration debt only shrinks.
A reparented node keeps its drawn position, rotation, and flips: translation-only parent chains shift x/y by the parents' origin difference, and any other chain decomposes the node's world matrix against the new parent through localTransformFromWorld() in coordinate.ts. Fixes#737.
Root AGENTS.md becomes a map plus cross-cutting rules; folder rules live in one AGENTS.md per package and top-level folder, checked by check:docs. CONTRIBUTING.md owns process; README and the docs page link to it. Release preparation copies the root LICENSE into every published package, Core, CLI, and MCP gain READMEs, and the release workflow test packs its fixture in-process instead of through npm.
* refactor!: move shared primitives below dom-css and core
dom-css depended on core for color conversion, base64 helpers, text
direction, and web-font assets, so core could not use dom-css and every
caller special-cased HTML and Tailwind output.
Color conversion and management, base64 helpers, and text/layout
direction now live in scene-graph under `color`, `bytes`, and
`text-direction`. dom-css takes web-font resolution as an injected
`fonts` option and owns the font face types, so it depends only on
scene-graph and core can depend on it.
BREAKING CHANGE: `@open-pencil/core/color` and `@open-pencil/core/bytes`
are removed, and the direction helpers are no longer exported from
`@open-pencil/core/text`; import them from `@open-pencil/scene-graph`
subpaths. `exportHTMLBundle` takes a font resolver in `fonts` instead of
`'assets'`.
* fix(tools): import color parsing from scene-graph in visual bisect
* fix(mcp): declare the scene-graph dependency
MCP imports `@open-pencil/scene-graph/bytes` since base64 helpers moved
there, but only reached scene-graph through core, so isolated installs
and package checks depended on transitive resolution.
* refactor!: use js-base64 directly instead of a base64 wrapper
Base64 helpers had moved into scene-graph only to sit below dom-css,
but they are a thin wrapper over js-base64 and unrelated to the graph;
fig already called js-base64 directly.
Callers use js-base64 and check `isValid` where input comes from outside
(clipboard, imported HTML, tool arguments, the plugin API). A new
`open-pencil/no-hand-rolled-base64` lint rule rejects atob, btoa, and
Buffer Base64 conversions, and AGENTS.md records the convention.
BREAKING CHANGE: `@open-pencil/core/bytes` is removed; use `js-base64`.
* fix(dom-css): keep images with invalid Base64 inline in HTML export
`exportHTMLBundle` accepts documents parsed from outside HTML, and
js-base64 drops characters it cannot decode, so extracting an invalid
image data URL wrote different bytes. Such images now stay inline.
The Export panel, SDK helpers, app menus, and CLI each kept their own
hand-written format lists, so new formats such as PPTX reached some
surfaces and not others.
Scene Graph now owns the persisted export-setting format ids, Core IO
adapters carry literal ids so that list is checked against real adapters,
and the panel labels, scale handling, app format types, and CLI format
validation/help are derived from the registry. PPTX joins the Export
panel as a result.