docs: move development notes into docs package
- Move variables roadmap into the VitePress development docs - Replace the stale renderer profiler plan with current usage notes - Refresh eval scripting docs with the supported API surface
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Vue 3 + CanvasKit (Skia WASM) + Yoga WASM design editor. Tauri v2 desktop, also runs in browser.
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**Roadmap:** `docs/development/variables-ui-roadmap.md` tracks remaining variable-system UI work. Current architecture and commands live in this file.
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**Roadmap:** `packages/docs/development/variables-ui-roadmap.md` tracks remaining variable-system UI work. Current architecture and commands live in this file.
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## Monorepo
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# `open-pencil eval` — Figma-like Plugin API for Headless Scripting
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## Overview
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`bun open-pencil eval <file> --code '<js>'` executes JavaScript against a `.fig` file with a Figma-compatible `figma` global object. This enables headless scripting, batch operations, AI tool execution, and testing — all without the GUI.
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The `figma` object mirrors Figma's Plugin API surface as closely as possible, so existing Figma plugin knowledge and code snippets transfer directly.
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```bash
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# Create a frame, set auto-layout, add children
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bun open-pencil eval design.fig --code '
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const frame = figma.createFrame()
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frame.name = "Card"
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frame.resize(300, 200)
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frame.layoutMode = "VERTICAL"
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frame.itemSpacing = 12
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frame.paddingTop = frame.paddingBottom = 16
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frame.paddingLeft = frame.paddingRight = 16
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frame.fills = [{ type: "SOLID", color: { r: 1, g: 1, b: 1 } }]
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const title = figma.createText()
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title.characters = "Hello World"
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title.fontSize = 24
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frame.appendChild(title)
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return { id: frame.id, name: frame.name }
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'
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# Query nodes
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bun open-pencil eval design.fig --code '
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const buttons = figma.currentPage.findAll(n => n.type === "FRAME" && n.name.includes("Button"))
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return buttons.map(b => ({ id: b.id, name: b.name, w: b.width, h: b.height }))
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'
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# Read from stdin (for multiline scripts / piping)
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cat transform.js | bun open-pencil eval design.fig --stdin
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# Write changes back
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bun open-pencil eval design.fig --code '...' --write
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bun open-pencil eval design.fig --code '...' -o modified.fig
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```
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## Architecture
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```
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┌──────────────────────────────────────────────────────┐
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│ CLI: `open-pencil eval <file> --code '...'` │
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│ ↓ │
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│ loadDocument(file) → SceneGraph │
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│ ↓ │
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│ FigmaAPI(sceneGraph) → `figma` proxy object │
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│ ↓ │
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│ AsyncFunction('figma', wrappedCode)(figmaProxy) │
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│ ↓ │
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│ print result as JSON / agentfmt │
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│ optionally: saveDocument(file) if --write │
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└──────────────────────────────────────────────────────┘
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```
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### Key classes
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| Class | Location | Role |
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|-------|----------|------|
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| `FigmaAPI` | `packages/core/src/figma-api/` | Proxy object implementing `figma.*` methods against `SceneGraph` |
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| `FigmaNode` | `packages/core/src/figma-api/` | Proxy wrapping `SceneNode` with Figma-style property access (`.fills`, `.resize()`, `.appendChild()`, etc.) |
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| `eval` command | `packages/cli/src/commands/eval.ts` | CLI command that loads doc, creates API, executes code |
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### Why in `@open-pencil/core`?
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The `FigmaAPI` class lives in core (not CLI) because:
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- **AI tools reuse it** — the chat panel's `render` tool can execute JSX through the same API
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- **Test scripts** — unit tests can use the API to set up fixtures
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- **No DOM deps** — runs headless in Bun, no browser APIs needed
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## `FigmaAPI` — Phased Implementation
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### Phase 1: Core (MVP for eval command)
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These cover ~80% of real plugin scripts:
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#### Document & Page
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| Figma API | Our implementation | Notes |
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|-----------|--------------------|-------|
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| `figma.root` | Getter → proxy for root node | `.children` returns page proxies |
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| `figma.currentPage` | Getter/setter → first page by default | Settable to any page proxy |
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| `figma.currentPage.selection` | Get/set → tracked selection array | |
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| `figma.getNodeById(id)` | `graph.getNode(id)` wrapped in proxy | Sync, like Figma's deprecated version |
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#### Node Creation
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| Figma API | Maps to |
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|-----------|---------|
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| `figma.createFrame()` | `graph.createNode('FRAME', currentPageId)` |
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| `figma.createRectangle()` | `graph.createNode('RECTANGLE', ...)` |
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| `figma.createEllipse()` | `graph.createNode('ELLIPSE', ...)` |
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| `figma.createText()` | `graph.createNode('TEXT', ...)` |
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| `figma.createLine()` | `graph.createNode('LINE', ...)` |
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| `figma.createPolygon()` | `graph.createNode('POLYGON', ...)` |
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| `figma.createStar()` | `graph.createNode('STAR', ...)` |
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| `figma.createComponent()` | `graph.createNode('COMPONENT', ...)` |
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| `figma.createPage()` | `graph.addPage(name)` |
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| `figma.createSection()` | `graph.createNode('SECTION', ...)` |
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#### Node Properties (via `FigmaNode` proxy)
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Read/write on any node proxy. Property access maps to `SceneNode` fields:
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```ts
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// Geometry
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node.x, node.y // direct
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node.width, node.height // read-only, use node.resize(w, h)
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node.rotation // direct
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node.resize(w, h) // updates width + height
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node.resizeWithoutConstraints(w, h) // same (no constraint engine yet)
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// Visual
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node.fills // get/set Fill[]
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node.strokes // get/set Stroke[]
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node.effects // get/set Effect[]
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node.opacity // get/set number
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node.visible // get/set boolean
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node.locked // get/set boolean
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node.blendMode // get/set BlendMode
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node.clipsContent // get/set boolean
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// Corner radius
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node.cornerRadius // get/set (number or figma.mixed)
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node.topLeftRadius // get/set
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node.topRightRadius // get/set
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node.bottomLeftRadius // get/set
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node.bottomRightRadius // get/set
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node.cornerSmoothing // get/set
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// Identity
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node.id // read-only
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node.name // get/set
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node.type // read-only
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node.parent // read-only → FigmaNode | null
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node.removed // read-only boolean
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```
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#### Tree Operations
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```ts
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node.children // read-only FigmaNode[]
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node.appendChild(child) // reparent to end
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node.insertChild(index, child) // reparent at index
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node.remove() // graph.deleteNode(id)
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// Traversal
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node.findAll(callback?) // recursive find
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node.findOne(callback) // first match
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node.findChild(callback) // direct children only
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node.findChildren(callback?) // direct children only
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```
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#### Auto-layout
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```ts
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node.layoutMode // 'NONE' | 'HORIZONTAL' | 'VERTICAL'
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node.primaryAxisAlignItems // 'MIN' | 'CENTER' | 'MAX' | 'SPACE_BETWEEN'
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node.counterAxisAlignItems // 'MIN' | 'CENTER' | 'MAX' | 'BASELINE'
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node.itemSpacing // number
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node.counterAxisSpacing // number | null
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node.paddingTop / Right / Bottom / Left // number
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node.layoutWrap // 'NO_WRAP' | 'WRAP'
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// Child sizing
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node.layoutPositioning // 'AUTO' | 'ABSOLUTE'
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node.layoutGrow // 0 | 1
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node.layoutSizingHorizontal // 'FIXED' | 'HUG' | 'FILL'
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node.layoutSizingVertical // 'FIXED' | 'HUG' | 'FILL'
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```
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#### Text
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```ts
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node.characters // get/set (maps to node.text)
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node.fontSize // get/set
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node.fontName // get/set { family, style }
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node.fontWeight // get/set
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node.textAlignHorizontal // get/set
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node.textAlignVertical // get/set
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node.textAutoResize // get/set
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node.letterSpacing // get/set
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node.lineHeight // get/set
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node.maxLines // get/set
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node.textCase // get/set
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node.textDecoration // get/set
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```
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#### Stroke details
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```ts
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node.strokeWeight // get/set (maps to strokes[0].weight)
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node.strokeAlign // get/set (maps to strokes[0].align)
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node.dashPattern // get/set
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```
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#### Misc
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```ts
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figma.mixed // Symbol sentinel for mixed values
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figma.group(nodes, parent) // creates GROUP with given children
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figma.ungroup(node) // ungroups, reparents children
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figma.flatten(nodes) // NOT IMPLEMENTED YET — returns first node
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```
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#### Export
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```ts
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node.exportAsync(settings?) // only works if CanvasKit is loaded
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// settings: { format: 'PNG'|'JPG'|'SVG', constraint? }
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```
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### Phase 2: Components & Instances
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| API | Maps to |
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|-----|---------|
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| `figma.createComponent()` | `graph.createNode('COMPONENT', ...)` |
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| `figma.createComponentFromNode(node)` | Convert existing frame to component |
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| `figma.combineAsVariants(components, parent)` | Create COMPONENT_SET |
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| Node: `node.createInstance()` | `graph.createInstance(componentId, parentId)` |
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| Node: `node.detachInstance()` | `graph.detachInstance(id)` |
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| `figma.getNodeById(id).mainComponent` | `graph.getMainComponent(id)` |
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### Phase 3: Variables
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| API | Maps to |
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|-----|---------|
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| `figma.variables.getLocalVariables(type?)` | `graph.variables` filtered |
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| `figma.variables.getLocalVariableCollections()` | `graph.variableCollections` |
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| `figma.variables.createVariable(name, collection, type)` | `graph.addVariable(...)` |
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| `figma.variables.createVariableCollection(name)` | `graph.addCollection(...)` |
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| `figma.variables.getVariableById(id)` | `graph.variables.get(id)` |
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| `node.setBoundVariable(field, variable)` | `graph.bindVariable(...)` |
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| `node.boundVariables` | getter from SceneNode |
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### Phase 4: Styles & Advanced
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| API | Notes |
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|-----|-------|
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| `figma.createPaintStyle()` | Requires style storage in SceneGraph |
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| `figma.createTextStyle()` | Requires style storage in SceneGraph |
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| `figma.createEffectStyle()` | Requires style storage in SceneGraph |
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| `figma.loadFontAsync(fontName)` | No-op (we don't have font loading constraints) |
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| `figma.listAvailableFontsAsync()` | Return system fonts if available |
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| Boolean operations (`union`, `subtract`, `intersect`, `exclude`) | Requires path boolean engine |
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| `figma.createNodeFromJSXAsync(jsx)` | Port figma-use's JSX renderer |
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## `FigmaNode` Proxy Design
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The proxy wraps a `SceneNode` and translates Figma property names to our internal names. Key mappings:
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```ts
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const PROPERTY_MAP: Record<string, string> = {
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// Figma name → SceneNode field name (only where they differ)
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'characters': 'text',
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'strokeWeight': → computed from strokes[0].weight,
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'strokeAlign': → computed from strokes[0].align,
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'fontName': → computed from { family: fontFamily, style: ... },
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'primaryAxisAlignItems': 'primaryAxisAlign',
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'counterAxisAlignItems': 'counterAxisAlign',
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'primaryAxisSizingMode': 'primaryAxisSizing', // value mapping: 'AUTO' → 'HUG', 'FIXED' → 'FIXED'
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'counterAxisSizingMode': 'counterAxisSizing',
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'layoutSizingHorizontal': → computed from primaryAxisSizing / counterAxisSizing depending on layoutMode
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'layoutSizingVertical': → computed
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}
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```
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Methods on the proxy:
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```ts
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class FigmaNode {
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// The proxy is created via: new Proxy(target, handler)
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// where handler.get intercepts property reads and handler.set intercepts writes
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resize(width: number, height: number): void
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resizeWithoutConstraints(width: number, height: number): void
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remove(): void
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appendChild(child: FigmaNode): void
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insertChild(index: number, child: FigmaNode): void
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findAll(callback?: (node: FigmaNode) => boolean): FigmaNode[]
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findOne(callback: (node: FigmaNode) => boolean): FigmaNode | null
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findChild(callback: (node: FigmaNode) => boolean): FigmaNode | null
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findChildren(callback?: (node: FigmaNode) => boolean): FigmaNode[]
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exportAsync(settings?: ExportSettings): Promise<Uint8Array>
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// Components (Phase 2)
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createInstance(): FigmaNode
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detachInstance(): void
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get mainComponent(): FigmaNode | null
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}
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```
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## CLI Command
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```
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bun open-pencil eval <file> [options]
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Arguments:
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file .fig file to operate on
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Options:
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--code, -c JavaScript code to execute (has access to `figma` global)
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--stdin Read code from stdin instead of --code
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--write, -w Write changes back to the input file
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-o, --output Write to a different file
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--json Output result as JSON (default for non-TTY)
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--quiet, -q Suppress output, only write file
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```
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### Execution model
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1. Load `.fig` → `SceneGraph`
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2. Create `FigmaAPI(graph)` → `figma` proxy
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3. Wrap user code in async function: `return (async () => { <code> })()`
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4. Execute with `figma` as sole argument
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5. Print return value (JSON or agentfmt)
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6. If `--write` or `-o`: serialize `SceneGraph` back to `.fig`
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### Return value formatting
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- `undefined` / `void` → no output
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- Primitives → printed directly
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- Objects/arrays → `JSON.stringify(result, null, 2)` or agentfmt tables
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- `FigmaNode` → serialized as `{ id, type, name, x, y, width, height, fills, ... }`
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- Arrays of `FigmaNode` → serialized as list
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## Shared with AI Tools
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The `FigmaAPI` class is the **same API surface** that AI tools use. App AI tools are wired from `src/app/ai/tools/index.ts` through the shared core tool definitions, so CLI scripts, MCP calls, and chat tool calls execute the same scene-graph operations:
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```ts
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// Tool implementation using FigmaAPI
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execute: async ({ type, x, y, width, height }) => {
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const frame = figma.createFrame()
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frame.resize(width, height)
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frame.x = x
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frame.y = y
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return { id: frame.id }
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}
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```
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This ensures CLI scripts and AI tools behave identically.
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## File Layout
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```
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packages/core/src/
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figma-api/ # FigmaAPI class + FigmaNode proxy
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tools/ # Shared ToolDef operations used by AI, MCP, and eval helpers
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packages/cli/src/commands/
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eval.ts # CLI command
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src/app/ai/tools/
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index.ts # App chat wiring for shared core tool definitions
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```
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## Test Plan
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### Unit tests (`packages/core/src/figma-api.test.ts`)
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1. **Node creation** — each `createX()` creates correct type, added to current page
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2. **Property access** — `.fills`, `.x`, `.width`, `.name`, `.characters` read/write correctly
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3. **Resize** — `.resize(w, h)` updates width/height
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4. **Tree operations** — `.appendChild()`, `.insertChild()`, `.remove()`, `.parent`, `.children`
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5. **Traversal** — `.findAll()`, `.findOne()`, `.findChild()`, `.findChildren()` with callbacks
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6. **Auto-layout** — `.layoutMode`, `.itemSpacing`, `.paddingTop`, etc.
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7. **Text** — `.characters` maps to `.text`, `.fontName` maps to `{ family, style }`
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8. **Mixed values** — `.cornerRadius` returns `figma.mixed` when corners differ
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9. **Selection** — `figma.currentPage.selection` get/set
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10. **Page switching** — `figma.currentPage = page2` works
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11. **Group/ungroup** — `figma.group()` creates group, `figma.ungroup()` dissolves it
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12. **Clone** — node creation produces independent copies
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### CLI integration tests (`packages/cli/src/commands/eval.test.ts`)
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1. **Basic eval** — `eval test.fig --code 'return figma.currentPage.name'` → page name
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2. **Create + read** — create a frame, return its properties
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3. **Query nodes** — `findAll` returns correct nodes
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4. **Write back** — `--write` saves changes, reloading shows them
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5. **Stdin** — `echo 'return 42' | bun open-pencil eval test.fig --stdin` → `42`
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6. **JSON output** — `--json` returns valid JSON
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7. **Error handling** — syntax errors, runtime errors reported cleanly
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## Implementation Order
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1. **`FigmaNode` proxy** — property mapping, `.resize()`, `.remove()`, tree methods
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2. **`FigmaAPI` class** — `createFrame/Rectangle/...`, `.root`, `.currentPage`, `.getNodeById()`, `.mixed`, `.group()`
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3. **CLI `eval` command** — argument parsing, code wrapping, output formatting
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4. **Unit tests** — all 12 test groups above
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5. **CLI integration tests** — all 7 test groups above
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6. **Wire to AI tools** — expose shared core tool definitions through `src/app/ai/tools/index.ts`
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7. **Phase 2** — components & instances
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8. **Phase 3** — variables
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9. **Phase 4** — styles, boolean ops, JSX renderer
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## Property Mapping Reference
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| Figma Property | SceneNode Field | Type | Notes |
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|---------------|-----------------|------|-------|
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| `characters` | `text` | `string` | |
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| `fontName` | `fontFamily` + `fontWeight` + `italic` | `{ family, style }` | Computed: `style` = "Bold Italic" etc. |
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| `strokeWeight` | `strokes[0].weight` | `number` | Computed |
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| `strokeAlign` | `strokes[0].align` | `string` | Computed |
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| `primaryAxisAlignItems` | `primaryAxisAlign` | `string` | |
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| `counterAxisAlignItems` | `counterAxisAlign` | `string` | |
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| `layoutSizingHorizontal` | `primaryAxisSizing` or `counterAxisSizing` | `string` | Depends on `layoutMode` |
|
||||
| `layoutSizingVertical` | (opposite of horizontal) | `string` | |
|
||||
| `absoluteTransform` | computed from `x`, `y`, `rotation` | `Transform` | Read-only |
|
||||
| `absoluteBoundingBox` | `getAbsoluteBounds(id)` | `Rect` | Read-only |
|
||||
| All others | Same name | Same type | Direct passthrough |
|
||||
|
||||
## Open Questions
|
||||
|
||||
1. **Font loading**: `figma.loadFontAsync()` — should it be a no-op (we don't have font gating) or should we track loaded fonts?
|
||||
→ **Decision: No-op that returns resolved Promise.** We don't gate text editing on font loading.
|
||||
|
||||
2. **Export in headless mode**: `node.exportAsync()` requires CanvasKit. Should eval load CanvasKit?
|
||||
→ **Decision: Optional.** If CanvasKit is available (via `--with-canvaskit` flag or env), enable export. Otherwise, throw "Export requires CanvasKit" error.
|
||||
|
||||
3. **`figma.mixed` symbol**: Should we use the actual Figma symbol or our own?
|
||||
→ **Decision: Our own `Symbol('mixed')`.** Exposed as `figma.mixed`.
|
||||
|
||||
4. **Undo**: `figma.commitUndo()` / `figma.triggerUndo()` — relevant in headless?
|
||||
→ **Decision: No-op in CLI.** Undo only matters in the live editor. The AI tools can add undo support separately via EditorStore.
|
||||
|
||||
5. **Write format**: Should `--write` produce `.fig` (Kiwi binary) or also support `.json`?
|
||||
→ **Decision: `.fig` only for now.** JSON export is a separate feature.
|
||||
|
|
@ -1,352 +0,0 @@
|
|||
# Renderer Profiler — Design Plan
|
||||
|
||||
Production-grade instrumentation for OpenPencil's CanvasKit/Skia renderer, inspired by game engine profiling tools (Unreal Insights, Unity Frame Timing Manager) and browser render engine internals (Chrome Compositor, WebKit/Skia tracing).
|
||||
|
||||
## What Skia gives us
|
||||
|
||||
### 1. Profiling build of CanvasKit
|
||||
|
||||
`canvaskit-wasm` ships three bundles:
|
||||
- **default** — stripped WASM names
|
||||
- **full** — includes Skottie etc.
|
||||
- **profiling** — same as full but with **full internal function names** preserved in WASM
|
||||
|
||||
```ts
|
||||
import InitCanvasKit from 'canvaskit-wasm/profiling'
|
||||
```
|
||||
|
||||
This means Chrome DevTools Performance panel flame charts will show real Skia C++ function names (`GrDrawingManager::internalFlush`, `SkCanvas::drawRect`, etc.) instead of mangled `$func123`. We should use this build behind a `?profiling` URL param or a dev-mode toggle.
|
||||
|
||||
### 2. SkPicture recording & replay
|
||||
|
||||
Skia's `SkPictureRecorder` records draw commands into an immutable `SkPicture`. We already use this for caching (`recordScenePicture`). Key profiling insight from Skia's own benchmark tool:
|
||||
|
||||
> `CanvasKit.flush()` returns after it has sent all instructions to the GPU, but we don't know the GPU is done until the **next frame is requested**. Thus, we need to keep track of time **between frames** to accurately calculate draw time.
|
||||
|
||||
- `drawPicture + flush` duration tells us CPU-side WASM/JS time
|
||||
- `total_frame_ms` (time between rAFs) tells us the real GPU-inclusive cost
|
||||
- If `total_frame_ms ≈ with_flush_ms` → CPU-bound
|
||||
- If `total_frame_ms >> with_flush_ms` → GPU-bound
|
||||
|
||||
### 3. Skia Debugger (external tool)
|
||||
|
||||
Skia has an online debugger at https://debugger.skia.org that can load `.skp` files and show:
|
||||
- Draw command playback
|
||||
- GPU op bounds visualization
|
||||
- Overdraw visualization
|
||||
- Clip/matrix state at any step
|
||||
- GPU operation batching (colored op IDs)
|
||||
|
||||
We could add an "Export .skp" debug feature to save the current `scenePicture` for analysis.
|
||||
|
||||
### 4. EXT_disjoint_timer_query (GPU timing)
|
||||
|
||||
The `EXT_disjoint_timer_query_webgl2` WebGL extension provides **actual GPU-side timing** in nanoseconds. Figma built [figma/webgl-profiler](https://github.com/figma/webgl-profiler) on top of this exact extension.
|
||||
|
||||
**Limitations:**
|
||||
- Only works in Desktop Chrome ≥ 70
|
||||
- `TIMESTAMP_EXT` was removed for security; only `TIME_ELAPSED_EXT` (begin/end query) works
|
||||
- Results are asynchronous (available next frame or later)
|
||||
- Non-draw commands often report 0ns (but totals are accurate)
|
||||
- Inconsistent on non-Apple-Silicon Intel GPUs
|
||||
|
||||
**Usage pattern:**
|
||||
```ts
|
||||
const ext = gl.getExtension('EXT_disjoint_timer_query_webgl2')
|
||||
const query = gl.createQuery()
|
||||
gl.beginQuery(ext.TIME_ELAPSED_EXT, query)
|
||||
// ... draw calls ...
|
||||
gl.endQuery(ext.TIME_ELAPSED_EXT)
|
||||
// next frame: poll gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE)
|
||||
```
|
||||
|
||||
### 5. Chrome Performance Panel extensibility
|
||||
|
||||
Chrome now supports custom tracks via `performance.mark`/`performance.measure` with `detail.devtools` metadata, and the lower-overhead `console.timeStamp` API:
|
||||
|
||||
```ts
|
||||
performance.measure("Scene Render", {
|
||||
start: startMark,
|
||||
detail: {
|
||||
devtools: {
|
||||
dataType: "track-entry",
|
||||
track: "OpenPencil Renderer",
|
||||
trackGroup: "OpenPencil",
|
||||
color: "primary",
|
||||
properties: [["Nodes", "142"], ["Cached", "true"]],
|
||||
tooltipText: "Full scene render with SkPicture cache hit"
|
||||
}
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
This shows up as a dedicated "OpenPencil Renderer" track in the DevTools Performance panel alongside browser internals. Extremely powerful for production debugging.
|
||||
|
||||
---
|
||||
|
||||
## Architecture
|
||||
|
||||
### Layers of profiling (from light to heavy)
|
||||
|
||||
| Layer | Overhead | Always-on | What it measures |
|
||||
|-------|----------|-----------|-----------------|
|
||||
| **Frame Stats HUD** | ~0.1ms | Optional toggle | FPS, frame time, CPU/GPU split, node count, cache hits |
|
||||
| **User Timing marks** | ~0.01ms each | Dev builds | Phase timings visible in DevTools Performance panel |
|
||||
| **GPU Timer Queries** | ~0.2ms setup | On demand | Actual GPU execution time per frame (async readback) |
|
||||
| **Detailed profiler** | ~1-3ms | Manual trigger | Per-node timings, draw call counts, overdraw heatmap |
|
||||
|
||||
### 1. Frame Stats HUD (always-available, minimal overhead)
|
||||
|
||||
An in-canvas overlay rendered by SkiaRenderer itself, togglable via keyboard shortcut (Shift+P or similar). Modeled after game engine stat overlays.
|
||||
|
||||
**Metrics displayed:**
|
||||
```
|
||||
FPS: 60 (16.7ms) ← smoothed rAF delta
|
||||
CPU: 4.2ms ← JS/WASM time (start of render → after flush)
|
||||
GPU: 8.1ms ← GPU time (async, from EXT_disjoint_timer_query or inferred)
|
||||
─────────────────
|
||||
Nodes: 342 (47 culled) ← total vs viewport-culled count
|
||||
Draw calls: 128 ← WebGL draw call count
|
||||
Cache: SkPicture HIT ← scene picture reuse status
|
||||
Textures: 12 (48MB) ← image cache stats
|
||||
WASM heap: 64MB ← CanvasKit memory
|
||||
```
|
||||
|
||||
**Frame time graph** — rolling 120-frame history bar chart (like Unreal's `stat unit`), color-coded:
|
||||
- Green: within budget (16.7ms for 60fps)
|
||||
- Yellow: over budget but < 2× (16.7–33.3ms)
|
||||
- Red: severe (> 33.3ms)
|
||||
|
||||
The graph draws CPU bars from bottom and GPU bars from top, making CPU/GPU overlap visible at a glance (exactly how Unity Frame Timing Manager visualizes it).
|
||||
|
||||
### 2. Phase instrumentation (User Timing API)
|
||||
|
||||
Instrument the `render()` method with `performance.mark`/`performance.measure` using the Chrome DevTools extensibility API to create a custom "OpenPencil" track group:
|
||||
|
||||
**Phases to instrument:**
|
||||
|
||||
| Phase | What | Where in code |
|
||||
|-------|------|---------------|
|
||||
| `frame` | Total rAF-to-rAF | `useCanvas.ts` rAF callback |
|
||||
| `render:scene` | Scene drawing (picture replay OR live render) | `render()` |
|
||||
| `render:recordPicture` | SkPicture recording | `recordScenePicture()` |
|
||||
| `render:drawPicture` | SkPicture replay | `canvas.drawPicture()` |
|
||||
| `render:volatile` | Live render (hover/drag/text edit) | volatile path |
|
||||
| `render:sectionTitles` | Section title drawing | `drawSectionTitles()` |
|
||||
| `render:componentLabels` | Component labels | `drawComponentLabels()` |
|
||||
| `render:selection` | Selection borders/handles | `drawSelection()` |
|
||||
| `render:rulers` | Ruler drawing | `drawRulers()` |
|
||||
| `render:flush` | GPU command submission | `surface.flush()` |
|
||||
| `layout:compute` | Yoga layout | `computeAllLayouts()` |
|
||||
|
||||
Replace the existing `console.time`/`console.timeEnd` calls (which already exist in the render method) with the structured User Timing API:
|
||||
|
||||
```ts
|
||||
// Before (current)
|
||||
console.time('render:flush')
|
||||
this.surface.flush()
|
||||
console.timeEnd('render:flush')
|
||||
|
||||
// After (with DevTools custom tracks)
|
||||
const start = performance.now()
|
||||
this.surface.flush()
|
||||
performance.measure('flush', {
|
||||
start,
|
||||
detail: {
|
||||
devtools: {
|
||||
dataType: 'track-entry',
|
||||
track: 'Renderer',
|
||||
trackGroup: 'OpenPencil',
|
||||
color: 'tertiary'
|
||||
}
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### 3. GPU Timer Queries
|
||||
|
||||
Wrap the WebGL context to insert `EXT_disjoint_timer_query_webgl2` queries around the flush boundary:
|
||||
|
||||
```ts
|
||||
class GpuTimer {
|
||||
private ext: EXT_disjoint_timer_query_webgl2 | null
|
||||
private pending: WebGLQuery[]
|
||||
private results: number[] // rolling buffer of GPU times in ms
|
||||
|
||||
beginFrame(gl: WebGL2RenderingContext) { ... }
|
||||
endFrame(gl: WebGL2RenderingContext) { ... }
|
||||
pollResults(gl: WebGL2RenderingContext): number | null { ... }
|
||||
}
|
||||
```
|
||||
|
||||
Since results come back asynchronously (typically 1-4 frames later), the HUD shows the most recently completed GPU measurement, not the current frame's. This is the same approach Unity and Unreal use.
|
||||
|
||||
For accurate CPU vs GPU bottleneck detection (Figma's approach):
|
||||
- `perceived_fps` = 1000 / rAF delta
|
||||
- `cpu_fps` = 1000 / (JS render end − JS render start)
|
||||
- `gpu_fps` = 1000 / GPU timer query result
|
||||
|
||||
If `gpu_fps ≈ perceived_fps` and `cpu_fps >> perceived_fps` → **GPU-bound**
|
||||
If `cpu_fps ≈ perceived_fps` and `gpu_fps >> perceived_fps` → **CPU-bound**
|
||||
|
||||
### 4. Detailed Profiler (on-demand, higher overhead)
|
||||
|
||||
Triggered via debug menu or keyboard shortcut. Captures detailed per-node data for a single frame or short burst:
|
||||
|
||||
**Per-node metrics:**
|
||||
- Time spent in `renderNode()` (cumulative, including children)
|
||||
- Self time (excluding children)
|
||||
- Number of draw calls generated
|
||||
- Whether the node was culled
|
||||
- Fill/stroke/effect complexity (number of paints, blur radii, etc.)
|
||||
|
||||
**Implementation:** A profiling wrapper around `renderNode()` that pushes/pops a stack:
|
||||
|
||||
```ts
|
||||
private renderNodeProfiled(canvas, graph, nodeId, ...) {
|
||||
const entry = this.profilerStack.push(nodeId)
|
||||
entry.startTime = performance.now()
|
||||
this.renderNode(canvas, graph, nodeId, ...)
|
||||
entry.endTime = performance.now()
|
||||
this.profilerStack.pop()
|
||||
}
|
||||
```
|
||||
|
||||
**Overdraw visualization:** Skia has a built-in overdraw mode (`SkOverdrawCanvas` / `OverdrawColorFilter`). In CanvasKit, we can achieve this by rendering with `CanvasKit.MakeMatrix` color filter that maps draw count → heat colors. Alternative: render each node's bounds with additive blend to accumulate overdraw count as brightness.
|
||||
|
||||
**Output formats:**
|
||||
- **In-canvas heatmap** — overlay showing per-pixel render cost (warm = slow)
|
||||
- **Speedscope-compatible JSON** — export frame profile for viewing in https://www.speedscope.app/ (same format Figma's webgl-profiler uses)
|
||||
- **Node table** — sorted list of most expensive nodes with self-time
|
||||
|
||||
### 5. Draw Call Counter
|
||||
|
||||
Proxy the WebGL context to count actual GL draw calls per frame:
|
||||
|
||||
```ts
|
||||
function instrumentGL(gl: WebGL2RenderingContext) {
|
||||
let drawCalls = 0
|
||||
const origDrawArrays = gl.drawArrays.bind(gl)
|
||||
const origDrawElements = gl.drawElements.bind(gl)
|
||||
gl.drawArrays = (...args) => { drawCalls++; return origDrawArrays(...args) }
|
||||
gl.drawElements = (...args) => { drawCalls++; return origDrawElements(...args) }
|
||||
return {
|
||||
getAndReset() { const c = drawCalls; drawCalls = 0; return c }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This is the standard technique used by Spector.js, WebGL Inspector, and every game engine's stat display.
|
||||
|
||||
---
|
||||
|
||||
## Implementation plan
|
||||
|
||||
### Phase 1: Foundation (`packages/core/src/profiler.ts`)
|
||||
|
||||
Create a `RenderProfiler` class that all layers use:
|
||||
|
||||
```ts
|
||||
export class RenderProfiler {
|
||||
enabled = false
|
||||
hudVisible = false
|
||||
|
||||
// Frame stats (always tracked when enabled, near-zero cost)
|
||||
readonly frameStats: FrameStats
|
||||
|
||||
// Phase timing (User Timing API integration)
|
||||
beginPhase(name: string): void
|
||||
endPhase(name: string): void
|
||||
|
||||
// GPU timer (optional, requires extension)
|
||||
readonly gpuTimer: GpuTimer | null
|
||||
|
||||
// Draw call counter
|
||||
readonly drawCallCounter: DrawCallCounter | null
|
||||
|
||||
// Detailed per-node profiling (on-demand)
|
||||
beginDetailedCapture(): void
|
||||
endDetailedCapture(): FrameCapture
|
||||
|
||||
// HUD rendering (called by SkiaRenderer)
|
||||
drawHUD(canvas: Canvas, ck: CanvasKit): void
|
||||
}
|
||||
```
|
||||
|
||||
### Phase 2: Integrate into renderer
|
||||
|
||||
1. Add `profiler: RenderProfiler` to `SkiaRenderer`
|
||||
2. Replace all `console.time`/`console.timeEnd` with `profiler.beginPhase`/`endPhase`
|
||||
3. Add phase markers for every render stage
|
||||
4. Wrap `surface.flush()` with GPU timing queries
|
||||
5. Add HUD drawing at end of `render()` (in screen space, after everything else)
|
||||
|
||||
### Phase 3: HUD overlay
|
||||
|
||||
Render directly on the Skia canvas as the very last step (after rulers). Uses small monospace font, semi-transparent dark background. Positioned top-left or bottom-left, not interfering with rulers.
|
||||
|
||||
### Phase 4: GPU timing & bottleneck detection
|
||||
|
||||
1. Implement `GpuTimer` class with `EXT_disjoint_timer_query_webgl2`
|
||||
2. Add CPU vs GPU bottleneck indicator to HUD
|
||||
3. Handle graceful degradation when extension unavailable
|
||||
|
||||
### Phase 5: Detailed profiler & export
|
||||
|
||||
1. Per-node timing capture
|
||||
2. Speedscope JSON export
|
||||
3. Overdraw visualization mode
|
||||
4. Node cost table (could display in dev panel or console)
|
||||
|
||||
---
|
||||
|
||||
## File structure
|
||||
|
||||
```
|
||||
packages/core/src/
|
||||
profiler/
|
||||
index.ts — re-exports
|
||||
render-profiler.ts — main RenderProfiler class
|
||||
frame-stats.ts — FPS/frame-time tracking with rolling averages
|
||||
gpu-timer.ts — EXT_disjoint_timer_query wrapper
|
||||
draw-call-counter.ts — WebGL proxy for draw call counting
|
||||
phase-timer.ts — User Timing API / console.timeStamp integration
|
||||
hud-renderer.ts — in-canvas HUD overlay drawing
|
||||
frame-capture.ts — detailed per-node capture data structures
|
||||
speedscope-export.ts — export to speedscope JSON format
|
||||
```
|
||||
|
||||
## Activation
|
||||
|
||||
| Mechanism | What activates |
|
||||
|-----------|---------------|
|
||||
| `?profiling` URL param | Use profiling CanvasKit build with full WASM names |
|
||||
| `Shift+P` keyboard shortcut | Toggle HUD overlay |
|
||||
| `Shift+Alt+P` | Start/stop detailed frame capture |
|
||||
| Dev menu → "Export frame profile" | Save speedscope JSON |
|
||||
| Dev menu → "Show overdraw" | Toggle overdraw heatmap |
|
||||
| `store.debug.profiler` | Programmatic control from Vue devtools |
|
||||
|
||||
## Key design principles
|
||||
|
||||
1. **Zero cost when off** — no allocations, no timing calls, no proxy overhead when profiler is disabled
|
||||
2. **Minimal cost when HUD-only** — < 0.2ms overhead for the basic stats display
|
||||
3. **Render on canvas, not DOM** — HUD is drawn by Skia itself, no DOM overlays that could interfere with WebGL
|
||||
4. **Async GPU results** — never stall the pipeline waiting for GPU query results; show N-2 frame's GPU time
|
||||
5. **Production-safe** — the basic HUD and User Timing marks can ship in production behind a flag
|
||||
6. **DevTools-native** — leverage Chrome's Performance panel extensibility for zero-overhead external profiling
|
||||
7. **Export-friendly** — speedscope JSON format is the standard for flame chart sharing
|
||||
|
||||
## References
|
||||
|
||||
- [Skia Tracing](https://skia.org/docs/dev/tools/tracing) — Skia's internal `TRACE_EVENT` macros, Perfetto integration
|
||||
- [Skia Debugger](https://debugger.skia.org) — SKP visual debugger with GPU op bounds
|
||||
- [Skia Perf](https://skia.org/docs/dev/testing/skiaperf) — Skia's continuous perf monitoring with 400k+ metrics per commit
|
||||
- [CanvasKit profiling build](https://www.npmjs.com/package/canvaskit-wasm) — `canvaskit-wasm/profiling` with full WASM function names
|
||||
- [Figma webgl-profiler](https://github.com/figma/webgl-profiler) — Figma's GPU profiler using EXT_disjoint_timer_query, speedscope output
|
||||
- [Skia render-skp.html](https://skia.googlesource.com/skia/+/052566d8ccb7/tools/perf-canvaskit-puppeteer/render-skp.html) — Skia's own CanvasKit benchmark: frame-to-frame timing methodology
|
||||
- [EXT_disjoint_timer_query_webgl2 spec](https://registry.khronos.org/webgl/extensions/EXT_disjoint_timer_query_webgl2/) — WebGL GPU timing extension
|
||||
- [Chrome Performance extensibility API](https://developer.chrome.com/docs/devtools/performance/extension) — Custom tracks via `performance.measure` detail.devtools
|
||||
- [Unity Frame Timing Manager](https://docs.unity3d.com/2022.3/Documentation/Manual/frame-timing-manager.html) — CPU main thread / render thread / GPU split
|
||||
- [Unreal Insights](https://dev.epicgames.com/documentation/en-us/unreal-engine/introduction-to-performance-profiling-and-configuration-in-unreal-engine) — Per-thread, per-GPU frame profiling
|
||||
- Skia Milestone 132-133 release notes — `GrGLInterface` timer query support, `GpuStats.elapsedTime` for GPU time reporting
|
||||
|
|
@ -92,6 +92,8 @@ export const developmentSidebar = (prefix: string, label: string): DefaultTheme.
|
|||
items: [
|
||||
{ text: 'Contributing', link: `${prefix}/development/contributing` },
|
||||
{ text: 'Testing', link: `${prefix}/development/testing` },
|
||||
{ text: 'Renderer Profiler', link: `${prefix}/development/renderer-profiler` },
|
||||
{ text: 'Variables UI Roadmap', link: `${prefix}/development/variables-ui-roadmap` },
|
||||
{ text: 'OpenSpec', link: `${prefix}/development/openspec` },
|
||||
{ text: 'Roadmap', link: `${prefix}/development/roadmap` },
|
||||
],
|
||||
|
|
|
|||
95
packages/docs/development/renderer-profiler.md
Normal file
95
packages/docs/development/renderer-profiler.md
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
---
|
||||
title: Renderer Profiler
|
||||
description: Use the CanvasKit renderer profiler HUD and frame capture tools to investigate rendering performance.
|
||||
---
|
||||
|
||||
# Renderer Profiler
|
||||
|
||||
OpenPencil includes a CanvasKit renderer profiler for debugging frame time, GPU timing, draw calls, cache behavior, and expensive render phases.
|
||||
|
||||
## Enable the HUD
|
||||
|
||||
In the browser app, open the menu and choose:
|
||||
|
||||
```txt
|
||||
View → Profiler
|
||||
```
|
||||
|
||||
The app toggles `store.toggleProfiler()`, which maps to `editor.renderer.profiler.toggle()`.
|
||||
|
||||
The HUD is drawn directly on the Skia canvas so it measures the same rendering path as the document. It is not a DOM overlay.
|
||||
|
||||
## HUD metrics
|
||||
|
||||
The profiler HUD shows:
|
||||
|
||||
- **FPS / frame time** — smoothed frame cadence.
|
||||
- **CPU** — JavaScript/WASM render time for the frame.
|
||||
- **GPU** — latest available `EXT_disjoint_timer_query_webgl2` result when the browser exposes it.
|
||||
- **Nodes / culled nodes** — total visible scene work and viewport culling count.
|
||||
- **Draws** — WebGL draw calls counted through the instrumented context.
|
||||
- **Cache** — whether the scene picture cache was reused.
|
||||
- **Phases** — timings for renderer phases such as scene draw, picture replay/record, volatile overlays, section labels, selection, rulers, and flush.
|
||||
- **Frame graph** — rolling frame history with 60 fps / 30 fps / slow thresholds and GPU bars when available.
|
||||
|
||||
GPU timing is asynchronous. The value shown is the latest completed GPU query, not necessarily the current frame.
|
||||
|
||||
## Implementation locations
|
||||
|
||||
Core profiler code lives in:
|
||||
|
||||
```txt
|
||||
packages/core/src/profiler/
|
||||
```
|
||||
|
||||
Main entry points:
|
||||
|
||||
- `render-profiler.ts` — `RenderProfiler` facade used by `SkiaRenderer`.
|
||||
- `frame/stats.ts` — rolling frame statistics.
|
||||
- `gpu-timer.ts` — WebGL timer query wrapper.
|
||||
- `draw-call-counter.ts` — WebGL draw-call instrumentation.
|
||||
- `phase-timer.ts` — phase timing and User Timing integration.
|
||||
- `hud-renderer.ts` — canvas HUD rendering.
|
||||
- `frame/capture.ts` and `speedscope-export.ts` — detailed capture and Speedscope export.
|
||||
|
||||
Renderer integration lives under:
|
||||
|
||||
```txt
|
||||
packages/core/src/canvas/renderer*.ts
|
||||
packages/core/src/canvas/renderer/
|
||||
```
|
||||
|
||||
App wiring lives in:
|
||||
|
||||
```txt
|
||||
src/app/editor/profiler/index.ts
|
||||
src/app/shell/menu/schema.ts
|
||||
src/app/shell/menu/app-menu.ts
|
||||
```
|
||||
|
||||
## Programmatic use
|
||||
|
||||
From app/editor code:
|
||||
|
||||
```ts
|
||||
store.toggleProfiler()
|
||||
```
|
||||
|
||||
From a renderer instance:
|
||||
|
||||
```ts
|
||||
renderer.profiler.toggle()
|
||||
renderer.profiler.beginCapture()
|
||||
// render one or more frames
|
||||
const capture = renderer.profiler.endCapture()
|
||||
const speedscopeJson = renderer.profiler.exportSpeedscope()
|
||||
renderer.profiler.downloadSpeedscope()
|
||||
```
|
||||
|
||||
Detailed captures are for targeted debugging. Keep the normal HUD path lightweight and avoid enabling expensive capture work unless a user or developer explicitly asks for it.
|
||||
|
||||
## Notes
|
||||
|
||||
- The profiler is designed to be safe when disabled: no timing calls or allocations should be added to hot paths unless `profiler.enabled` / `profiler.capturing` is active.
|
||||
- GPU timing depends on browser and hardware support for `EXT_disjoint_timer_query_webgl2`.
|
||||
- If GPU timing is unavailable, the HUD still reports CPU time, draw calls, phases, node counts, and cache status.
|
||||
|
|
@ -1,70 +1,179 @@
|
|||
---
|
||||
title: Scripting
|
||||
description: Execute JavaScript with the Figma Plugin API — query nodes, batch-modify designs, create frames.
|
||||
description: Execute JavaScript with a Figma-compatible Plugin API to query, batch-modify, and generate designs.
|
||||
---
|
||||
|
||||
# Scripting
|
||||
|
||||
`open-pencil eval` gives you the full Figma Plugin API in the terminal. Read nodes, modify properties, create shapes — then write changes back to the file.
|
||||
`open-pencil eval` runs JavaScript against an OpenPencil document with a Figma-compatible `figma` global. Use it for headless batch edits, inspection, fixture setup, and automation without opening the editor UI.
|
||||
|
||||
## Basic Usage
|
||||
## Basic usage
|
||||
|
||||
```sh
|
||||
open-pencil eval design.fig -c "figma.currentPage.children.length"
|
||||
open-pencil eval design.fig -c "return figma.currentPage.children.length"
|
||||
```
|
||||
|
||||
The `-c` flag takes JavaScript. The `figma` global works like the Figma Plugin API.
|
||||
|
||||
## Query Nodes
|
||||
The `-c` flag accepts JavaScript. If the code does not start with `return`, OpenPencil wraps it in an async function and returns the value from that function when present.
|
||||
|
||||
```sh
|
||||
open-pencil eval design.fig -c "
|
||||
figma.currentPage.findAll(n => n.type === 'FRAME' && n.name.includes('Button'))
|
||||
.map(b => ({ id: b.id, name: b.name, w: b.width, h: b.height }))
|
||||
const frame = figma.createFrame()
|
||||
frame.name = 'Card'
|
||||
frame.resize(300, 200)
|
||||
frame.layoutMode = 'VERTICAL'
|
||||
frame.itemSpacing = 12
|
||||
return { id: frame.id, name: frame.name }
|
||||
"
|
||||
```
|
||||
|
||||
## Modify and Save
|
||||
## Query nodes
|
||||
|
||||
```sh
|
||||
open-pencil eval design.fig -c "
|
||||
figma.currentPage.children.forEach(n => n.opacity = 0.5)
|
||||
" -w
|
||||
return figma.currentPage
|
||||
.findAll((node) => node.type === 'FRAME' && node.name.includes('Button'))
|
||||
.map((button) => ({
|
||||
id: button.id,
|
||||
name: button.name,
|
||||
width: button.width,
|
||||
height: button.height
|
||||
}))
|
||||
"
|
||||
```
|
||||
|
||||
`-w` writes changes back to the input file. Use `-o output.fig` to write to a different file instead.
|
||||
## Modify and save
|
||||
|
||||
## Read from Stdin
|
||||
|
||||
For longer scripts:
|
||||
Use `--write` / `-w` to write changes back to the input file:
|
||||
|
||||
```sh
|
||||
cat transform.js | open-pencil eval design.fig --stdin -w
|
||||
open-pencil eval design.fig -c "
|
||||
figma.currentPage.children.forEach((node) => {
|
||||
node.opacity = 0.5
|
||||
})
|
||||
" --write
|
||||
```
|
||||
|
||||
## Live App Mode
|
||||
|
||||
Omit the file to run against the running desktop app:
|
||||
Use `--output` / `-o` to write to a new file:
|
||||
|
||||
```sh
|
||||
open-pencil eval -c "figma.currentPage.name"
|
||||
open-pencil eval design.fig -c "figma.currentPage.name = 'Updated'" -o updated.fig
|
||||
```
|
||||
|
||||
## Available API
|
||||
|
||||
The `figma` object supports:
|
||||
|
||||
- `figma.currentPage` — the active page
|
||||
- `figma.root` — the document root
|
||||
- `figma.createFrame()`, `figma.createRectangle()`, `figma.createEllipse()`, `figma.createText()`, etc.
|
||||
- `.findAll()`, `.findOne()` — search descendants
|
||||
- `.appendChild()`, `.insertChild()` — tree manipulation
|
||||
- All property setters: `.fills`, `.strokes`, `.effects`, `.opacity`, `.cornerRadius`, `.layoutMode`, `.itemSpacing`, etc.
|
||||
|
||||
This is the same API Figma plugins use, so existing knowledge and code snippets transfer directly.
|
||||
|
||||
## JSON Output
|
||||
## Read scripts from stdin
|
||||
|
||||
```sh
|
||||
open-pencil eval design.fig -c "..." --json
|
||||
cat transform.js | open-pencil eval design.fig --stdin --write
|
||||
```
|
||||
|
||||
## Live app mode
|
||||
|
||||
Omit the file path to run against the currently open document in the desktop app:
|
||||
|
||||
```sh
|
||||
open-pencil eval -c "return figma.currentPage.name"
|
||||
```
|
||||
|
||||
The desktop app must be running with a document open.
|
||||
|
||||
## Output
|
||||
|
||||
By default, non-TTY output is JSON. Use `--json` to force JSON output:
|
||||
|
||||
```sh
|
||||
open-pencil eval design.fig -c "return figma.currentPage.children.map((n) => n.name)" --json
|
||||
```
|
||||
|
||||
Use `--quiet` / `-q` to suppress output when only writing a file.
|
||||
|
||||
## Supported API surface
|
||||
|
||||
The API is intentionally close to Figma's Plugin API, but it maps to OpenPencil's scene graph and file format.
|
||||
|
||||
### Document and pages
|
||||
|
||||
- `figma.root`
|
||||
- `figma.currentPage`
|
||||
- `figma.currentPage.selection`
|
||||
- `figma.getNodeById(id)`
|
||||
- `figma.createPage()`
|
||||
|
||||
### Node creation
|
||||
|
||||
- `figma.createFrame()`
|
||||
- `figma.createRectangle()`
|
||||
- `figma.createEllipse()`
|
||||
- `figma.createText()`
|
||||
- `figma.createLine()`
|
||||
- `figma.createPolygon()`
|
||||
- `figma.createStar()`
|
||||
- `figma.createVector()`
|
||||
- `figma.createComponent()`
|
||||
- `figma.createSection()`
|
||||
|
||||
### Tree operations
|
||||
|
||||
- `node.children`
|
||||
- `node.parent`
|
||||
- `node.appendChild(child)`
|
||||
- `node.insertChild(index, child)`
|
||||
- `node.clone()`
|
||||
- `node.remove()`
|
||||
- `node.findAll(callback?)`
|
||||
- `node.findOne(callback)`
|
||||
- `node.findChild(callback)`
|
||||
- `node.findChildren(callback?)`
|
||||
- `figma.group(nodes, parent)`
|
||||
- `figma.ungroup(node)`
|
||||
|
||||
### Components
|
||||
|
||||
- `figma.createComponentFromNode(node)`
|
||||
- `component.createInstance()`
|
||||
- `instance.mainComponent`
|
||||
|
||||
### Variables
|
||||
|
||||
- `figma.getLocalVariables(type?)`
|
||||
- `figma.getVariableById(id)`
|
||||
- `figma.getLocalVariableCollections()`
|
||||
- `figma.getVariableCollectionById(id)`
|
||||
- `figma.createVariable(name, type, collectionId, value?)`
|
||||
- `figma.setVariableValue(variableId, modeId, value)`
|
||||
- `figma.deleteVariable(id)`
|
||||
- `figma.createVariableCollection(name)`
|
||||
- `figma.deleteVariableCollection(id)`
|
||||
- `figma.bindVariable(nodeId, field, variableId)`
|
||||
- `figma.unbindVariable(nodeId, field)`
|
||||
|
||||
### Properties
|
||||
|
||||
Common node properties are readable/writable through the proxy, including:
|
||||
|
||||
- Geometry: `x`, `y`, `width`, `height`, `rotation`, `resize(width, height)`
|
||||
- Appearance: `fills`, `strokes`, `effects`, `opacity`, `visible`, `locked`, `blendMode`, `clipsContent`
|
||||
- Radius: `cornerRadius`, `topLeftRadius`, `topRightRadius`, `bottomRightRadius`, `bottomLeftRadius`
|
||||
- Text: `characters`, `fontSize`, `fontName`, `fontWeight`, alignment, line height, letter spacing, style-run helpers
|
||||
- Auto-layout: `layoutMode`, `primaryAxisAlignItems`, `counterAxisAlignItems`, `itemSpacing`, padding, sizing, and layout positioning fields
|
||||
- Stroke helpers: `strokeWeight`, `strokeAlign`, `dashPattern`
|
||||
|
||||
### Utilities
|
||||
|
||||
- `figma.mixed`
|
||||
- `figma.createImage(data)`
|
||||
- `figma.loadFontAsync(fontName)` no-ops because OpenPencil does not gate text edits on plugin font loading
|
||||
- `figma.listAvailableFontsAsync()` returns host-provided fonts when available
|
||||
- `figma.notify(message)` logs a warning in headless mode
|
||||
- `figma.viewport`
|
||||
|
||||
## Not yet Figma-compatible
|
||||
|
||||
These Figma APIs are not exposed as compatible helpers yet:
|
||||
|
||||
- `node.exportAsync()`
|
||||
- `node.setBoundVariable(field, variable)`
|
||||
- `node.detachInstance()`
|
||||
- `figma.combineAsVariants(components, parent)`
|
||||
- Figma style APIs such as `figma.createPaintStyle()` / `figma.createTextStyle()`
|
||||
- Full vector boolean operation parity
|
||||
|
||||
Use OpenPencil CLI export commands, core tools, or direct scene-graph helpers where available.
|
||||
|
|
|
|||
Loading…
Reference in a new issue