openpencil/packages/docs/development/contributing.md

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# Contributing
## Project Structure
```
packages/
core/ @open-pencil/core — engine (zero DOM deps)
src/ Scene graph, renderer, layout, codec, kiwi, types
cli/ @open-pencil/cli — headless CLI for .fig operations
src/commands/ info, tree, find, export
src/
components/ Vue SFCs (canvas, panels, toolbar, color picker)
properties/ Property panel sections (Appearance, Fill, Stroke, etc.)
composables/ Canvas input, keyboard shortcuts, rendering hooks
stores/ Editor state (Vue reactivity)
engine/ Re-export shims from @open-pencil/core
kiwi/ Re-export shims from @open-pencil/core
types.ts Shared types (re-exported from core)
constants.ts UI colors, defaults, thresholds
desktop/ Tauri v2 (Rust + config)
tests/
e2e/ Playwright visual regression
engine/ Unit tests (bun:test)
docs/ VitePress documentation site
openspec/
specs/ Capability specifications (source of truth)
changes/ Active and archived changes
```
## Development Setup
```sh
bun install
bun run dev # Editor at localhost:1420
bun run docs:dev # Docs at localhost:5173
```
## Code Style
### Tooling
| Tool | Command | Purpose |
|------|---------|---------|
| oxlint | `bun run lint` | Linting (Rust-based, fast) |
| oxfmt | `bun run format` | Code formatting |
| tsgo | `bun run typecheck` | Type checking (Go-based TypeScript checker) |
Run all checks:
```sh
bun run check
```
### Conventions
- **File names** — kebab-case (`scene-graph.ts`, `use-canvas-input.ts`)
- **Components** — PascalCase Vue SFCs (`EditorCanvas.vue`, `ScrubInput.vue`)
- **Constants** — SCREAMING_SNAKE_CASE
- **Functions/variables** — camelCase
- **Types/interfaces** — PascalCase
### AI Agent Conventions
Developers and AI agents working on the codebase should read `AGENTS.md` in the repo root ([view on GitHub](https://github.com/open-pencil/open-pencil/blob/master/AGENTS.md)). Covers rendering, scene graph, components & instances, layout, UI, file format, Tauri conventions, and known issues.
## Making Changes
1. Check existing [openspec specs](/development/openspec) for the capability you're modifying
2. Create an openspec change if adding new behavior: `openspec new change "my-change"`
3. Implement the change
4. Run `bun run check` and `bun run test`
5. Submit a pull request
## Key Files
Engine source lives in `packages/core/src/`. The app's `src/engine/` and `src/kiwi/` are re-export shims — edit the core package, not the shims.
| File | Purpose |
|------|---------|
| `packages/core/src/scene-graph.ts` | Scene graph: nodes, variables, instances, hit testing |
| `packages/core/src/renderer.ts` | CanvasKit rendering pipeline |
| `packages/core/src/layout.ts` | Yoga layout adapter |
| `packages/core/src/undo.ts` | Undo/redo manager |
| `packages/core/src/clipboard.ts` | Figma-compatible clipboard |
| `packages/core/src/vector.ts` | Vector network model |
| `packages/core/src/render-image.ts` | Offscreen image export (PNG/JPG/WEBP) |
| `packages/core/src/kiwi/codec.ts` | Kiwi binary encoder/decoder |
| `packages/core/src/kiwi/fig-import.ts` | .fig file import logic |
| `packages/cli/src/index.ts` | CLI entry point |
| `packages/cli/src/commands/` | CLI commands (info, tree, find, export) |
| `src/stores/editor.ts` | Global editor state |
| `src/composables/use-canvas.ts` | Canvas rendering composable |
| `src/composables/use-canvas-input.ts` | Mouse/touch input handling |
| `src/composables/use-keyboard.ts` | Keyboard shortcut handling |