2026-05-18 09:26:05 +00:00
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import type { Canvas, EmbindEnumEntity, Paint } from 'canvaskit-wasm'
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2026-05-05 23:22:08 +00:00
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Refactor architecture boundaries across core, app, and packages (#234)
* refactor(core): decompose editor factory and action modules
Split the monolithic editor factory and large action modules into focused
domain helpers:
- create.ts assembles context through bridge modules (clipboard,
components, structure, undo) and delegates to graph-reads, graph-events,
layout-runner, component-sync, and state factory
- structure.ts delegates to group, container-wrap, auto-layout-wrap,
reorder, and state-toggle helpers
- selection.ts delegates to hit-test, overlays, container navigation,
and read helpers
- clipboard.ts delegates to subtree-history, images, export, copy,
fonts, and placement helpers
- shapes.ts delegates to pen actions and section-adopt
- components.ts delegates to focus and instances helpers
- alignment.ts delegates to flip-rotate helper
- text.ts uses explicit TextEditSession for snapshot comparison
New focused modules: nudge, variable-bindings, layout-mode,
page-viewports, tool-registry, color-space
Undo: history/position and history/snapshot helpers, hardened
batch/rollback with nested batch support and configurable limit
* refactor(core): split tool definitions by domain
Split the monolithic tool registry into domain-specific modules:
- read/ — selection, find, pages, fonts, components, nodes, query, jsx
- create/ — basic shapes, components, vector, JSX render
- modify/ — paint, effects, geometry, layout, state, text, update
- structure/ — basic, arrange, batch, hierarchy, replace, tree
- variables/ — bindings, collections, read, values
- vector/ — boolean, path, export, viewport
- analyze/ — colors, typography, spacing, clusters, diff, eval
- describe/ — summaries, tree, roles, layout-issues
- stock-photo/ — providers, requests, apply
- codegen/ — component-map, tokens
Split registry into core/extended tiers; refine schema and AI adapter
* refactor(core): restructure kiwi codec and instance overrides
Reorganize the Kiwi .fig codec into domain subdirectories:
- binary/ — codec, schema, protocol
- fig/ — file, import, parse (core, worker, transfer)
- node-change/ — convert, export-node, serialize, plugin-data
- instance-overrides/ — constraints, dsd, populate, props, resolve,
symbol-overrides, symbol-props, sync, types
Vendored kiwi-schema/ left isolated
* refactor(core): split profiler, icons, IO, and add subpath exports
Profiler: speedscope-export, capture-session, hud-controller
Icons: api, svg, types, render, create-icons tool
IO: format registry and subpath exports
Canvas/color/text/vector: targeted cleanup
Add deliberate subpath exports: random, xpath, vector, color, canvas,
scene-graph, kiwi, design-jsx, io, tools, editor, layout, canvaskit,
profiler, text, lint, rpc, figma-api, constants
* refactor(vue): decompose canvas input, surface lifecycle, and controls
Canvas surface: gl-surface, kit-loader, render-loop, resize-observer
Canvas input handlers:
- move: drop-target, move-snap, duplicate-drag
- select: select-move, select-hover, select-hit
- resize: resize-rect, resize-vector, resize-start
- transform: rotation, marquee, pan, text-selection
- text-edit: navigation, clipboard, textarea lifecycle
- Shared: click-count, space-key, pan, pan-zoom, draw, raf-scheduler
Editor composition:
- commands split: actions, context, metadata, edit, selection, view
- menu-model split: command-groups, builders, types
- Gradient stop composable reuse in primitive root
Controls: fill, layout, typography, appearance, effects, stroke,
okhcl, prop-scrub, node-props, undo-batch, color-variable-binding
Variables/i18n/document/export helpers
Organize canvas, primitives, controls, editor, and variables into
cohesive module directories with package-local import aliases
Expose MenuActionNode/MenuSeparatorNode from public API
* refactor(app): split document IO, editor session, and automation bridge
Document IO: source-state, naming, writer, reload-source, reload-state,
imported-document, watch-targets, save-targets
Editor session: create, modules, types, accessors, computed, refs
Editor canvas: loader-overlay, collaboration-awareness,
context-selection, menu-actions, menu-model
Automation bridge: eval, tools, exports, files, selection, RPC fallback
AI/ACP: transport, map-update, permission, debug, chat effects/storage
Collab: awareness, graph-bindings, yjs-sync, follow, session, types
Shell keyboard: actions, bindings, clipboard, focus, nudging,
raw-events, registry, reserved, shortcuts, space-tool
Shell menu: app-menu, document-name, entry, files
Demo: colors, effects, helpers, section builders (components,
app-preview, effects, standalone, variables) — document.ts reduced
from 981 to 32 lines as pure orchestrator
Move app modules under src/app/ with organized domain structure:
editor, document, ai, collab, shell, automation, demo, tabs
* refactor(app): decompose UI components with provide/inject context
Split monolithic components using Reka UI-inspired namespace folders
with scoped provide/inject context — no prop drilling:
- CollabPanel/ — context, avatars, share, connected, join
- ColorPickerPanel/ — context, area, format, field groups, sliders
- MobileHud/ — context, action toast, tool badge, file menu, presence
- ProviderSettings/ — context, API key/type, endpoint, tokens, photos
- Toolbar/ — actions, types, desktop, mobile, tool button, flyout
- LayoutSection/ — types, auto-layout, flex, grid, padding, size, clip
Properties helpers: fill-okhcl adapter, fill-label, color-style-row
Menu: entry helpers, document-name rename, stale type removal
* refactor(mcp): split server into focused modules
- browser-rpc — WebSocket client management
- mcp-sessions — session lifecycle
- tool-output — response formatting
- tool-schema — Zod schema generation from ToolDefs
- jsx-preprocess — JSX source transformation
- result — result helpers
- tool-registration — MCP tool wiring
- auth — API key validation
- http-options — CORS/request handling
- stdio-bridge — stdio transport adapter
* refactor(cli): split analyze subcommands and shared helpers
- Analyze subcommands: clusters, colors, spacing, typography
- RPC data loading helper
- Migrate imports to targeted core subpath exports
* refactor(docs): split VitePress config and shared table component
Config helpers: sdk-sidebar, seo, labels, sidebars, locale-theme,
root-theme, locales
Shared SdkDataTable component replaces duplicated table markup in
SdkPropsTable, SdkEventsTable, and SdkSlotsTable
Update contributing and testing docs
* refactor(tauri): decompose desktop entrypoint
Split lib.rs into focused service modules:
- fig_container.rs — .fig archive/compression commands
- fonts.rs — font cache and system font enumeration
- menu.rs — native menu construction
- menu_events.rs — menu event dispatch and devtools toggle
- window.rs — main window show/focus lifecycle
* test: share domain test factories and migrate fixtures
New shared helpers:
- tests/helpers/scene.ts — makeSceneGraph factory
- tests/helpers/vector-network.ts — vertex/segment/network builders
- tests/helpers/fig-traversal.ts — all-node collection, type counts
- tests/helpers/undo.ts — undo test utilities
- tests/helpers/editor-history.ts — editor history test helpers
Migrate render, vector, fig-roundtrip, and undo tests to use shared
factories instead of inline fixture construction
* build: add structural lint rules, split vite config, update docs
Structural lint (oxlint.structure.json + lint/plugin.js):
- 20+ custom rules enforcing package boundaries, lifecycle patterns,
naming conventions, and import discipline
Vite config split: raw-markdown, canvaskit-assets, pwa, server,
aliases, automation plugins
Remove legacy shims and utils superseded by SDK/core modules
Update AGENTS.md, CONTRIBUTING.md, eval-command docs, tsconfig
* fix(vue): normalize canvas directory casing and remove duplicate export
- Rename Canvas/ to canvas/ in git index to match #vue/canvas/* imports
(PascalCase was correct for component primitives but canvas/ is a
non-component domain directory)
- Remove duplicate ./random subpath export in core package.json
* fix: add #vue and #core Vite resolve aliases for dev server
* refactor(core): reduce remaining large modules
Split the remaining large core hotspots into cohesive domain modules while preserving public facades and behavior.
- Extract scene graph types, variables, node defaults, and vector-network helpers
- Decompose canvas renderer orchestration, state, paints, colors, lifecycle, labels, and delegated domain methods into renderer/ and labels/ subfolders
- Split Kiwi node-change, binary variable binding, layout, RPC, vector, JSX export, clipboard, design JSX, and Figma proxy helpers
- Replace collision-driven *Fn import aliases with namespace imports and enforce the pattern in lint
Validation:
- bun run check
- bun --filter @open-pencil/vue build
- bun run test:dupes
* fix(app): forward color input attrs
* fix(app): cover section drawing errors
* fix(editor): undo option-drag duplicates
* docs: document domain subfolder convention
* fix(app): handle undo redo on keydown
* refactor(app): dispatch shortcuts from keydown
* refactor: group prefixed domain modules
* refactor(app): use tinykeys for shortcuts
* refactor(core): group symbol override modules
* refactor(core): group fig kiwi container helper
* refactor(canvas): split overlay rendering modules
* refactor(vue): remove unused internal barrels
* fix(app): lay out demo components before instancing
* fix(app): restore demo badge spacing
* perf(canvas): split scene and overlay rendering
* refactor(vue): wrap wheel gesture lifecycle
* fix(canvas): wait for fonts before hiding loader
* docs: update unreleased changelog
2026-04-30 12:14:19 +00:00
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import type { SceneNode, Stroke } from '#core/scene-graph'
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2026-05-18 09:26:05 +00:00
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import type { Color } from '#core/types'
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2026-05-05 23:22:08 +00:00
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2026-03-06 19:25:59 +00:00
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import type { SkiaRenderer } from './renderer'
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2026-05-22 19:50:58 +00:00
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import { makeSmoothRRectPath, nodeHasSmoothCorners } from './shapes'
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2026-03-06 19:25:59 +00:00
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2026-05-18 09:26:05 +00:00
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export function getStrokeCapEntity(r: SkiaRenderer, cap: string | undefined): EmbindEnumEntity {
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switch (cap) {
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case 'ROUND':
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return r.ck.StrokeCap.Round
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case 'SQUARE':
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return r.ck.StrokeCap.Square
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default:
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return r.ck.StrokeCap.Butt
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}
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}
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export function getStrokeJoinEntity(r: SkiaRenderer, join: string | undefined): EmbindEnumEntity {
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switch (join) {
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case 'ROUND':
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return r.ck.StrokeJoin.Round
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case 'BEVEL':
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return r.ck.StrokeJoin.Bevel
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default:
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return r.ck.StrokeJoin.Miter
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}
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}
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2026-05-18 09:40:03 +00:00
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function strokeInset(stroke: Stroke): number {
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if (stroke.align === 'INSIDE') return stroke.weight / 2
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if (stroke.align === 'OUTSIDE') return -stroke.weight / 2
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return 0
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}
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export function drawDashedRRectWithSolidCorners(
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r: SkiaRenderer,
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canvas: Canvas,
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node: SceneNode,
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stroke: Stroke,
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color: Color,
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cornerRadius: number,
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dashPhase = 0
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): void {
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const dash = stroke.dashPattern ?? []
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const inset = strokeInset(stroke)
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const left = inset
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const top = inset
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const right = node.width - inset
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const bottom = node.height - inset
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const radius = Math.max(0, cornerRadius - inset)
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r.strokePaint.setColor(r.ck.Color4f(color.r, color.g, color.b, color.a))
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r.strokePaint.setStrokeWidth(stroke.weight)
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r.strokePaint.setAlphaf(stroke.opacity)
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r.strokePaint.setStrokeCap(r.ck.StrokeCap.Butt)
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r.strokePaint.setStrokeJoin(getStrokeJoinEntity(r, stroke.join))
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r.strokePaint.setPathEffect(null)
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canvas.drawArc(
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r.ck.LTRBRect(left, top, left + radius * 2, top + radius * 2),
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180,
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90,
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false,
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r.strokePaint
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)
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canvas.drawArc(
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r.ck.LTRBRect(right - radius * 2, top, right, top + radius * 2),
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270,
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90,
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false,
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r.strokePaint
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)
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canvas.drawArc(
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r.ck.LTRBRect(right - radius * 2, bottom - radius * 2, right, bottom),
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0,
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90,
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false,
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r.strokePaint
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)
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canvas.drawArc(
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r.ck.LTRBRect(left, bottom - radius * 2, left + radius * 2, bottom),
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90,
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90,
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false,
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r.strokePaint
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)
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r.strokePaint.setPathEffect(dash.length > 0 ? r.ck.PathEffect.MakeDash(dash, dashPhase) : null)
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canvas.drawLine(left + radius, top, right - radius, top, r.strokePaint)
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canvas.drawLine(right, top + radius, right, bottom - radius, r.strokePaint)
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canvas.drawLine(right - radius, bottom, left + radius, bottom, r.strokePaint)
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canvas.drawLine(left, bottom - radius, left, top + radius, r.strokePaint)
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r.strokePaint.setPathEffect(null)
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}
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2026-05-18 09:26:05 +00:00
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export function drawStyledRRectStroke(
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r: SkiaRenderer,
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canvas: Canvas,
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rrect: Float32Array,
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node: SceneNode,
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stroke: Stroke,
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2026-05-18 09:40:03 +00:00
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color: Color,
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dashPhase = 0
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2026-05-18 09:26:05 +00:00
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): void {
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const dash = stroke.dashPattern ?? []
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r.strokePaint.setColor(r.ck.Color4f(color.r, color.g, color.b, color.a))
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r.strokePaint.setStrokeWidth(stroke.weight)
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r.strokePaint.setAlphaf(stroke.opacity)
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r.strokePaint.setStrokeCap(getStrokeCapEntity(r, stroke.cap))
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r.strokePaint.setStrokeJoin(getStrokeJoinEntity(r, stroke.join))
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2026-05-18 09:40:03 +00:00
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r.strokePaint.setPathEffect(dash.length > 0 ? r.ck.PathEffect.MakeDash(dash, dashPhase) : null)
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2026-05-18 09:26:05 +00:00
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r.drawRRectStrokeWithAlign(canvas, rrect, node, stroke)
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r.strokePaint.setPathEffect(null)
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}
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2026-03-06 19:25:59 +00:00
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export function drawNodeStroke(
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r: SkiaRenderer,
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canvas: Canvas,
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node: SceneNode,
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rect: Float32Array,
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hasRadius: boolean
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): void {
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switch (node.type) {
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case 'VECTOR': {
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const vps = r.getVectorPaths(node)
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if (vps) {
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for (const vp of vps) canvas.drawPath(vp, r.strokePaint)
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}
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break
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}
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2026-05-17 23:26:51 +00:00
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case 'ELLIPSE': {
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const fg = r.getFillGeometry(node)
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if (fg) {
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for (const p of fg) canvas.drawPath(p, r.strokePaint)
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} else if (node.arcData) {
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2026-03-06 19:25:59 +00:00
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r.drawArc(canvas, node, r.strokePaint)
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} else {
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canvas.drawOval(rect, r.strokePaint)
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}
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break
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2026-05-17 23:26:51 +00:00
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}
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2026-03-06 19:25:59 +00:00
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case 'POLYGON':
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case 'STAR': {
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const path = r.makePolygonPath(node)
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canvas.drawPath(path, r.strokePaint)
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path.delete()
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break
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}
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default:
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2026-05-22 19:50:58 +00:00
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if (nodeHasSmoothCorners(node)) {
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const path = makeSmoothRRectPath(r, node)
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canvas.drawPath(path, r.strokePaint)
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path.delete()
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} else if (hasRadius) {
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2026-03-06 19:25:59 +00:00
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canvas.drawRRect(r.makeRRect(node), r.strokePaint)
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} else {
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canvas.drawRect(rect, r.strokePaint)
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}
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}
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}
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export function drawStrokeWithAlign(
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r: SkiaRenderer,
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canvas: Canvas,
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node: SceneNode,
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rect: Float32Array,
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hasRadius: boolean,
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align: 'INSIDE' | 'CENTER' | 'OUTSIDE'
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): void {
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if (align === 'INSIDE') {
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canvas.save()
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r.clipNodeShape(canvas, node, rect, hasRadius)
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const origWidth = r.strokePaint.getStrokeWidth()
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r.strokePaint.setStrokeWidth(origWidth * 2)
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r.drawNodeStroke(canvas, node, rect, hasRadius)
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r.strokePaint.setStrokeWidth(origWidth)
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canvas.restore()
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} else if (align === 'OUTSIDE') {
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canvas.save()
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2026-03-23 08:57:43 +00:00
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const bigRect = r.ck.LTRBRect(-node.width, -node.height, node.width * 2, node.height * 2)
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2026-03-06 19:25:59 +00:00
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const outerPath = new r.ck.Path()
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outerPath.addRect(bigRect)
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const innerPath = r.makeNodeShapePath(node, rect, hasRadius)
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outerPath.op(innerPath, r.ck.PathOp.Difference)
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innerPath.delete()
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canvas.clipPath(outerPath, r.ck.ClipOp.Intersect, true)
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outerPath.delete()
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const origWidth = r.strokePaint.getStrokeWidth()
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r.strokePaint.setStrokeWidth(origWidth * 2)
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r.drawNodeStroke(canvas, node, rect, hasRadius)
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r.strokePaint.setStrokeWidth(origWidth)
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canvas.restore()
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} else {
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r.drawNodeStroke(canvas, node, rect, hasRadius)
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}
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}
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export function drawRRectStrokeWithAlign(
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r: SkiaRenderer,
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canvas: Canvas,
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rrect: Float32Array,
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|
|
|
node: SceneNode,
|
|
|
|
|
stroke: Stroke
|
|
|
|
|
): void {
|
2026-05-22 19:50:58 +00:00
|
|
|
if (nodeHasSmoothCorners(node)) {
|
2026-05-24 09:15:29 +00:00
|
|
|
drawStrokeWithAlign(
|
|
|
|
|
r,
|
|
|
|
|
canvas,
|
|
|
|
|
node,
|
|
|
|
|
r.ck.LTRBRect(0, 0, node.width, node.height),
|
|
|
|
|
true,
|
|
|
|
|
stroke.align
|
|
|
|
|
)
|
2026-05-22 19:50:58 +00:00
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-06 19:25:59 +00:00
|
|
|
if (stroke.align === 'INSIDE') {
|
|
|
|
|
canvas.save()
|
|
|
|
|
canvas.clipRRect(rrect, r.ck.ClipOp.Intersect, true)
|
|
|
|
|
r.strokePaint.setStrokeWidth(stroke.weight * 2)
|
|
|
|
|
canvas.drawRRect(rrect, r.strokePaint)
|
|
|
|
|
r.strokePaint.setStrokeWidth(stroke.weight)
|
|
|
|
|
canvas.restore()
|
|
|
|
|
} else if (stroke.align === 'OUTSIDE') {
|
|
|
|
|
canvas.save()
|
|
|
|
|
const outerPath = new r.ck.Path()
|
2026-03-23 08:57:43 +00:00
|
|
|
outerPath.addRect(r.ck.LTRBRect(-node.width, -node.height, node.width * 2, node.height * 2))
|
2026-03-06 19:25:59 +00:00
|
|
|
const innerPath = new r.ck.Path()
|
|
|
|
|
innerPath.addRRect(rrect)
|
|
|
|
|
outerPath.op(innerPath, r.ck.PathOp.Difference)
|
|
|
|
|
innerPath.delete()
|
|
|
|
|
canvas.clipPath(outerPath, r.ck.ClipOp.Intersect, true)
|
|
|
|
|
outerPath.delete()
|
|
|
|
|
r.strokePaint.setStrokeWidth(stroke.weight * 2)
|
|
|
|
|
canvas.drawRRect(rrect, r.strokePaint)
|
|
|
|
|
r.strokePaint.setStrokeWidth(stroke.weight)
|
|
|
|
|
canvas.restore()
|
|
|
|
|
} else {
|
|
|
|
|
canvas.drawRRect(rrect, r.strokePaint)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export function drawIndividualSideStrokes(
|
|
|
|
|
r: SkiaRenderer,
|
|
|
|
|
canvas: Canvas,
|
|
|
|
|
node: SceneNode,
|
|
|
|
|
align: 'INSIDE' | 'CENTER' | 'OUTSIDE'
|
|
|
|
|
): void {
|
|
|
|
|
const w = node.width
|
|
|
|
|
const h = node.height
|
|
|
|
|
const inside = align === 'INSIDE'
|
|
|
|
|
const outside = align === 'OUTSIDE'
|
|
|
|
|
|
|
|
|
|
const tw = node.borderTopWeight
|
|
|
|
|
if (tw > 0) {
|
2026-03-23 08:57:43 +00:00
|
|
|
let y = 0
|
|
|
|
|
if (inside) y = tw / 2
|
|
|
|
|
else if (outside) y = -tw / 2
|
2026-03-06 19:25:59 +00:00
|
|
|
r.strokePaint.setStrokeWidth(tw)
|
|
|
|
|
canvas.drawLine(0, y, w, y, r.strokePaint)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const rw = node.borderRightWeight
|
|
|
|
|
if (rw > 0) {
|
2026-03-23 08:57:43 +00:00
|
|
|
let x = w
|
|
|
|
|
if (inside) x = w - rw / 2
|
|
|
|
|
else if (outside) x = w + rw / 2
|
2026-03-06 19:25:59 +00:00
|
|
|
r.strokePaint.setStrokeWidth(rw)
|
|
|
|
|
canvas.drawLine(x, 0, x, h, r.strokePaint)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bw = node.borderBottomWeight
|
|
|
|
|
if (bw > 0) {
|
2026-03-23 08:57:43 +00:00
|
|
|
let y = h
|
|
|
|
|
if (inside) y = h - bw / 2
|
|
|
|
|
else if (outside) y = h + bw / 2
|
2026-03-06 19:25:59 +00:00
|
|
|
r.strokePaint.setStrokeWidth(bw)
|
|
|
|
|
canvas.drawLine(0, y, w, y, r.strokePaint)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const lw = node.borderLeftWeight
|
|
|
|
|
if (lw > 0) {
|
2026-03-23 08:57:43 +00:00
|
|
|
let x = 0
|
|
|
|
|
if (inside) x = lw / 2
|
|
|
|
|
else if (outside) x = -lw / 2
|
2026-03-06 19:25:59 +00:00
|
|
|
r.strokePaint.setStrokeWidth(lw)
|
|
|
|
|
canvas.drawLine(x, 0, x, h, r.strokePaint)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export function strokeNodeShape(
|
|
|
|
|
r: SkiaRenderer,
|
|
|
|
|
canvas: Canvas,
|
|
|
|
|
node: SceneNode,
|
2026-03-09 10:18:08 +00:00
|
|
|
paint: Paint
|
2026-03-06 19:25:59 +00:00
|
|
|
): void {
|
|
|
|
|
const rect = r.ck.LTRBRect(0, 0, node.width, node.height)
|
|
|
|
|
|
|
|
|
|
switch (node.type) {
|
|
|
|
|
case 'ELLIPSE':
|
|
|
|
|
canvas.drawOval(rect, paint)
|
|
|
|
|
return
|
|
|
|
|
case 'VECTOR': {
|
|
|
|
|
const vps = r.getVectorPaths(node)
|
|
|
|
|
if (vps) {
|
|
|
|
|
for (const vp of vps) canvas.drawPath(vp, paint)
|
|
|
|
|
}
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
case 'LINE':
|
|
|
|
|
canvas.drawLine(0, 0, node.width, node.height, paint)
|
|
|
|
|
return
|
|
|
|
|
case 'POLYGON':
|
|
|
|
|
case 'STAR': {
|
|
|
|
|
const path = r.makePolygonPath(node)
|
|
|
|
|
canvas.drawPath(path, paint)
|
|
|
|
|
path.delete()
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const hasRadius =
|
|
|
|
|
node.cornerRadius > 0 ||
|
|
|
|
|
(node.independentCorners &&
|
|
|
|
|
(node.topLeftRadius > 0 ||
|
|
|
|
|
node.topRightRadius > 0 ||
|
|
|
|
|
node.bottomRightRadius > 0 ||
|
|
|
|
|
node.bottomLeftRadius > 0))
|
|
|
|
|
|
|
|
|
|
if (hasRadius) {
|
|
|
|
|
if (node.independentCorners) {
|
|
|
|
|
const rrect = new Float32Array([
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
node.width,
|
|
|
|
|
node.height,
|
|
|
|
|
node.topLeftRadius,
|
|
|
|
|
node.topLeftRadius,
|
|
|
|
|
node.topRightRadius,
|
|
|
|
|
node.topRightRadius,
|
|
|
|
|
node.bottomRightRadius,
|
|
|
|
|
node.bottomRightRadius,
|
|
|
|
|
node.bottomLeftRadius,
|
|
|
|
|
node.bottomLeftRadius
|
|
|
|
|
])
|
|
|
|
|
canvas.drawRRect(rrect, paint)
|
|
|
|
|
} else {
|
|
|
|
|
canvas.drawRRect(r.ck.RRectXY(rect, node.cornerRadius, node.cornerRadius), paint)
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
canvas.drawRect(rect, paint)
|
|
|
|
|
}
|
|
|
|
|
}
|