BotSharp/BotSharp.Core/PlatformAssembyLoader.cs
2018-10-05 20:52:02 +08:00

47 lines
1.7 KiB
C#

using Colorful;
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
using System.Text;
using Console = Colorful.Console;
namespace Microsoft.Extensions.DependencyInjection
{
public static class PlatformAssembyLoader
{
public static void LoadPlatformEmulatorAssemblies(IConfiguration configuration, Action<Assembly> action)
{
var platform = configuration.GetValue<string>("Platform");
var platformAssemblyName = configuration.GetValue<string>("platformAssemblyName");
var engine = configuration.GetValue<string>($"{platform}:BotEngine");
Formatter[] settings = new Formatter[]
{
new Formatter(platform, Color.Yellow),
new Formatter(platformAssemblyName, Color.Yellow),
new Formatter(engine, Color.Yellow),
};
// load platform emulator dynamically
Console.WriteLine();
var platformDllPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, $"{platformAssemblyName}.dll");
if (File.Exists(platformDllPath))
{
Assembly library = AssemblyLoadContext.Default.LoadFromAssemblyPath(platformDllPath);
action(library);
Console.WriteLineFormatted("Loaded {0} platform emulator from {1} assembly which is using {2} engine.", Color.White, settings);
}
else
{
Console.WriteLine($"Can't load {platformAssemblyName} assembly.");
}
Console.WriteLine();
}
}
}