//Copyright (C) 2005 Richard J. Northedge // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //This file is based on the BinaryGISModelWriter.java source file found in the //original java implementation of MaxEnt. That source file contains the following header: // Copyright (C) 2001 Jason Baldridge and Gann Bierner // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. using System; using System.IO; namespace BotSharp.MachineLearning.IO { /// /// A writer for GIS models that saves models in the binary format used by the java /// version of MaxEnt. This binary format stores data using big-endian values, which means /// that the C# version must reverse the byte order of each value in turn, making it /// less efficient. Use only for compatibility with the java MaxEnt library. /// /// /// Jason Baldridge /// /// /// Richard J. Northedge /// /// /// based on BinaryGISModelWriter.java $Revision: 1.1.1.1 $, $Date: 2001/10/23 14:06:53 $ /// public class JavaBinaryGisModelWriter : GisModelWriter { private Stream mOutput; private byte[] mBuffer = new byte[7]; private System.Text.Encoding mEncoding = System.Text.Encoding.UTF8; /// /// Default constructor. /// public JavaBinaryGisModelWriter() { } /// Takes a GisModel and a File and /// writes the model to that file. /// /// The GisModel which is to be persisted. /// /// The name of the file in which the model is to be persisted. /// public void Persist(GisModel model, string fileName) { using (mOutput = new FileStream(fileName, FileMode.Create)) { base.Persist(model); } } /// /// Takes a GisModel and a Stream and writes the model to that stream. /// /// /// The GIS model which is to be persisted. /// /// /// The Stream which will be used to persist the model. /// public void Persist(GisModel model, Stream dataOutputStream) { using (mOutput = dataOutputStream) { base.Persist(model); } } /// /// Writes a UTF-8 encoded string to the model file. /// /// /// /// The string data to be persisted. /// protected override void WriteString(string data) { mOutput.WriteByte((byte)(mEncoding.GetByteCount(data) / 256)); mOutput.WriteByte((byte)(mEncoding.GetByteCount(data) % 256)); mOutput.Write(mEncoding.GetBytes(data), 0, mEncoding.GetByteCount(data)); } /// /// Writes a 32-bit signed integer to the model file. /// /// /// /// The integer data to be persisted. /// protected override void WriteInt32(int data) { mBuffer = BitConverter.GetBytes(data); Array.Reverse(mBuffer); mOutput.Write(mBuffer, 0, 4); } /// /// Writes a double-precision floating point number to the model file. /// /// /// /// The floating point data to be persisted. /// protected override void WriteDouble(double data) { mBuffer = BitConverter.GetBytes(data); Array.Reverse(mBuffer); mOutput.Write(mBuffer, 0, 8); } } }