BotSharp/src/Plugins/BotSharp.Plugin.OpenAI/Providers/Audio/AudioCompletionProvider.TextToSpeech.cs

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using OpenAI.Audio;
namespace BotSharp.Plugin.OpenAI.Providers.Audio;
public partial class AudioCompletionProvider
{
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public async Task<BinaryData> GenerateAudioFromTextAsync(string text)
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{
var audioClient = ProviderHelper.GetClient(Provider, _model, _services)
.GetAudioClient(_model);
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var (voice, options) = PrepareGenerationOptions();
var result = await audioClient.GenerateSpeechFromTextAsync(text, voice, options);
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return result.Value;
}
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private (GeneratedSpeechVoice, SpeechGenerationOptions) PrepareGenerationOptions()
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{
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var state = _services.GetRequiredService<IConversationStateService>();
var voice = GetVoice(state.GetState("speech_generate_voice"));
var format = GetSpeechFormat(state.GetState("speech_generate_format"));
var speed = GetSpeed(state.GetState("speech_generate_speed"));
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var options = new SpeechGenerationOptions
{
ResponseFormat = format,
Speed = speed
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};
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return (voice, options);
}
private GeneratedSpeechVoice GetVoice(string input)
{
var value = !string.IsNullOrEmpty(input) ? input : "alloy";
GeneratedSpeechVoice voice;
switch (value)
{
case "echo":
voice = GeneratedSpeechVoice.Echo;
break;
case "fable":
voice = GeneratedSpeechVoice.Fable;
break;
case "onyx":
voice = GeneratedSpeechVoice.Onyx;
break;
case "nova":
voice = GeneratedSpeechVoice.Nova;
break;
case "shimmer":
voice = GeneratedSpeechVoice.Shimmer;
break;
default:
voice = GeneratedSpeechVoice.Alloy;
break;
}
return voice;
}
private GeneratedSpeechFormat GetSpeechFormat(string input)
{
var value = !string.IsNullOrEmpty(input) ? input : "mp3";
GeneratedSpeechFormat format;
switch (value)
{
case "wav":
format = GeneratedSpeechFormat.Wav;
break;
case "opus":
format = GeneratedSpeechFormat.Opus;
break;
case "aac":
format = GeneratedSpeechFormat.Aac;
break;
case "flac":
format = GeneratedSpeechFormat.Flac;
break;
case "pcm":
format = GeneratedSpeechFormat.Pcm;
break;
default:
format = GeneratedSpeechFormat.Mp3;
break;
}
return format;
}
private float? GetSpeed(string input)
{
if (!float.TryParse(input, out var speed))
{
return null;
}
return speed;
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}
}